It’s definitely much less oppressive when you can get what you want after 100 hours. But I’ve been burnt before by really bad unmitigated RNG (FF14 Atma Relic hunt) so I’m a bit more sensitive to it.
Again, anecdotally, I was pretty much geared for all 15 careers in Vermintide 2 (reds or red-equivalent oranges) after 150-200 hours.
After 400+ hours of Darktide, there are still blessings that have never appeared for me, items that I’ve never seen higher than a 300 base rating, and 3/4 380s I do have (over all 4 of my characters) are weapons I don’t like using. No double T4 blessings or perks on any weapon. No more than a single T4 perk on a curio. The odds need fixing, but so does the fundamental design where there are so many layers, having good odds on a single layer or two doesn’t help.
They need to fix this:
And these changes are a good first step, we’ll have to see how the item “acquisition” improvements pan out, but if it’s still something along the lines of 100 hours for a T4 blessing on the right weapon type or something, they can shove that system into the warp. It’s not rewarding, it’s not progression, it feels like I’m wasting my time.
Edit: I also hate poker and casinos.