I disagree.
This was around 2 weeks after release. And for me, is one of the points, as well as the delayed and staggered release of the features of the crafting, the incompleteness of said features on release as well as the difference between what was said and what was done that leads me to believe that most of the crafting system is a placeholder or at best, rushed in design and implementation, cobbled together from disparate parts from teams that don’t talk to each other, untested and band-aided together.
That being said, I do agree that there was an element of design to have the Arcade/Mobile Gacha games style item system, but they overshot the obtuseness and user hostility of the system drastically.