Dev Blog: Deep Dive into the Shrine

No! weapon creation is much better than weapon modification, u people willfully keeping the modification system which bring players more RNG.
On the other hand, DT doesn’t even have a qualified modification system, u can’t add any weapon attachment or freely customize weapon perks.

Yeah all you can take from that text is that they are buffing armory exchange. For all we know it could dump crap base rolls 99.99% of the time like Melks’ judgment. It does sound too convenient, there is a caveat.

I…what?

You’re spending so much time talking about how “you’re listening” to us about the issues we have with the game…

The OVERWHELMING reaction to the initial release of the 1st part of crafting was that almost no one liked the fact that 1 perk was locked when adjusting the other. It sucks. It’s discouraging us from wanting to try new things and severely limiting the longevity of the game. It’s not letting us try new builds, try new playstyles when we want. Who can possibly think that this is a good idea, on top of the literal hundreds of messages of people saying they hate it over this forum, discord, reddit, and steam.

So…you’re listening to us and “reworking” crafting to incorporate the feedback…yet…not only do you choose to keep that, AND you’re implementing it to blessings as well? Do you think we’re stupid?

You guys are not listening to us. At all. LOOK AT THIS THREAD. Almost no one wants the perks and blessings to be locked because we do NOT like the rng behind it. How can you possibly say you’re adjusting core mechanics of the game based on feedback, and yet do sht like this. This is just lying and corpo speak.

You guys are a joke. It’s unbelievable. That’s it for me, Imma log off & uninstall. My constant source of frustration to this tonedeaf, lying company is starting to affect my quality of life. Never buying a fatshark game again when they just appear to genuinely not give a sht about us, while lying and saying they do. Disgraceful.

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In fact you will need to do what I currently do with perks.

When you roll your blue (once you have a good weapons’ base stats) you just need to get the 2nd perk you want +20% carapace for example) and the second blessing you want (if you want brutal momentum and really like 2-3 other blessings, you just need the blessing you got to be one of those).

Then you roll your weapon until the yellow and change your last perk to the one you want with the 25%, and now you will also change your blessing for the desired brutal momentum to be sure it has the right tier level

…crap items of less to suboptimal potential…

No, you want us crave for the weapon we want and play endlesdly hoping for the jackpot.

Sorry, what hidden potential?

On how many layers of RNG exactly?

Not enjoyable at all, sorry

The whole Post reads like a politician selling crap ideas to people rephrasing the Injustice going on in nice words while nothing changes.

And people will speedrun Levels further and grind even harder.

Not my game, i think i can deinstall.
Another WH40k fail.

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One of the main points I wish to make clear my position on is that I do not see RNG as progression. RNG can complement progression, but RNG itself should never be progression.

This post sums is up well: You seem to be missing the point

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So after months of hesitation and silence, we still have random stat distribution that cannot be changed? We still have random perks which cannot be changed? We still have no sharing of resources or weekly quests between characters? What the karking hel?

I’m still not understanding the rationale, because the reasons explicitly stated boil down to ‘we want to’, and the reasons implicated still seem to be toxic, psychology-exploiting player retention.

Is it really so hard to retain players with genuine compelling gameplay alone? That’s what everyone kept playing Vermintide 2 for.

If you’re so afraid that players will stop playing as soon as they have the items they want, then maybe focus on making more enjoyable content instead of adding frustrating RNG-based systems.

If you want to ‘enable’ different builds, why not just let players adjust sliders for weapon stats (e.g give X points to distribute across all weapon stats)? Charge them dockets for it, if you want. But at least that way there would be player agency involved. If you’re afraid that players will all take the same stat distribution for each weapon, then the stat system serves no purpose and shouldn’t exist.

Further, if you’re planning a ‘live-service’ game, doesn’t that already come with elements that retain players, e.g progression through seasonal passes for cosmetics or currency? Or is it too much to expect some new and interesting cosmetics to be earnable through gameplay?

Even though some of the changes are positive, you’ve decided to leave a big ugly stain on the product. It’s hard not to be cynical about the future of this game after this and I’m not sure I’ll bother playing.

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Ahahahaa! Its comedy gold now.

‘Hm… if we scrape a little bit of sh*t out of the sh#t sandwich maybe the players will eat it now?’

Theyre trying to see whats the minimum amount of sh*t youre prepared to eat to get the weapon you want, gently nudging less and less sh!t your way.

Im beginning to think there isnt a sensible way to change this as its simply too hardcoded within the game to change properly or effectively and its just too broken to fix without months of work or a complete wipe of progress. Its a system so ingrained that they cant even do what needs to be done without breaking every weapon or something.

Its different colour lipstick on a pig.

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Considering how many times I have got this crappy blessing, I can say you’re wrong. The system give more time limbsplitter T4 than the other blessings.
In fact, I believe this is my only T4 blessing, but, at least, I have it two times.

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All of this sounds great. Really, it does. But…

For the love of the gods, if at least the first part of this, where you acknowledge player feedback and that it made you re-think the direction of crafting, had been released 2 months ago you might have kept some good will amongst your players.

You’d still have a lower player count due releasing an incomplete game, but you might have not pissed them all off so much that I doubt they’ll come back.

Your senior leadership team needs to purged. They seem to have fallen of foul of Goodhart’s Law, and good old fashioned greed mixed with a complete lack of understanding of the market.

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I wish your statement of nobody wanting this was true, but there are some who indeed want the locked feature.

Here we go again. Why won’t you guys ever truly listen and insist on your bs ideas.

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Honnestly, I can understand why they do that. My concern is more that on curios this lock is really frustrating.
If we could have a system to reroll X times one of the locked perk on the curios, it would be perfectly fine for me. It would mean you could not really choose it, and that you should stop reroll if you find something decent before reaching the limit of the rerolls…

Lol, so another lottery?
Please, change the designers because they are unable to understand their community.

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I have this quote saved for a very good reason:

And while there has been/will be steps taken to address this somewhat, there is still very little done to address the underlying reasons why this quote is still relevant today.

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So you are fine with them shifting the focus of “Gameplay” to basically playing with slot machines on the Mourningstar? That’s basically what it boils down to. I will boot up my game, go to the shop, spend 50k on a slot machine for it to chuck out a single item with potential, move on to the next slot machine, start leveling it HOPING to get decent perks and blessings, with decent rolls, then if I don’t, go back to the first machine rince-repeat.
Oh and right, I forgot, if I’m out of currency I will be going to missions with my shitty roll gear to farm more currency in order to get back to the Mourningstar’s slot machines. That is what the gameplay loop boils down to, going to missions to farm money in order to spend it on the Mourningstar Casino.

Imagine if it was the other way around, imagine if I could have enough agency to make a “Meta” build, meaning I could make multiple weapons to fill a role with each weapon, improving my teams chance of finishing a higher difficulty mission, which in turn gives us some goodies in the form of cosmetics etc.
But no, they are shifting the focus away from the actual Gameplay and more towards the player spending time at the Mourningstar Casino, most of the decent looking cosmetics are premium currency, how about locking some good looking cosmetics behind ACTUAL FUN achievements on the hardest difficulty?
But then that would incetivise the player to spend more time playing missions instead of wasting even more time at the Casino, which, by the way, forces you to go between Sire Melk and the Armory, and between the two is the premium shop, which raises the chance of you visiting said Premium shop to spend actual money that goes directly into Fatsharks pockets.
Of course they would want you to spend more time on the Mourningstar Casino instead of on actual missions.

This is a big f*** you to the rapidly dwindling playerbase, those who stay probably just enjoy Slot machines and Casinos, but that’s not what the majority want Darktide to boil down to.

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Well, its an improvement, lets see how it works out in practice : )

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Really enjoying these posts.
Probably won’t start playing when patch comes, maybe just to see how it works in practice.

But it’s going in the right direction. I wait until there’s more gameplay stuff that’s coming, crafting is nice, but it’s not that important to me. Emperors gift is a good change. Though it being on a timer surprised me. Not the impression I got, but it’s not like I did any testing.

Love to read thought processes and challenges from devs in posts like these, keep em coming.

Asking “really?” implied you had a hard time believing what I said, but then…the rest of your post reported you experienced exactly the same thing I said.

So there is a complete version of the game we don’t know of yet? :wink: