You can buy pants. How is this monetization-filled?
EDIT: oh I see, the worst case scenario game that is real somewhere in some people’s heads. Got it. If FS sell red weapons, and not just weapon skins, I’ll be there fussing with ya. But until then, I’m not going to bother getting upset over a distant possibility with absolutely zero evidence to support it.
Unless you can show that they’ve already done P2W, then it’s not worth slandering the devs with your tinfoil hat theories. This is the toxicity that gets us nowhere. “The devs aren’t doing what I want them to so they must be planning evil things.” Can we at least pretend to be adults?
I mean Tencent has a history to pushing developers to do this and it would 100% not be the first time a gaming company was forced to sell out.
I think it’s weird to act like it’s entirely out of the realm of possibility when the locks are so antithetical to their own crafting system.
“We want build freedom and crafting to be fun” doesn’t neatly exist with “we made it so changing too many stats on a weapon is impossible and we made the crafting system amazingly user hostile”
FS haven’t really explained why the feel the locks are needed so all we have left is speculation.
Oh no, people keep complaining about the same thing because it has been a long standing issue, how evil of them. You don’t have to click on it if you are tired of it genius.
Personally I think a $40-$60 game shouldn’t have monetization at all and should ship as a complete package. Yes, this includes the VT2 store. Anything in the context of a game at that price range that doesn’t offer a reasonable in-game method for accessing content (that isn’t outright DLC/expansion stuff) is at best going to be something to side eye and more often just pure cringe. (Really FS? You ban c@ncer as a word?
I think the cosmetic store we got was absolutely a mistake and that it’s inclusion in the state it is in is indicative of player-hostile priorities winning out. It could return to the borderline-scummy version where you just outright buy them to flex on other players and have everything available all at once, but for a game at this price range they really should just offer ordo docket prices as well.
I don’t think so, because Fatshark has a terrible track record of making something look like “to be future monetized” when they actually don’t intend to.
See VT2’s “lootboxes”. The chest system on launch also lead to people accusing Fatshark of wanting to monetize that.
Well, they never really did anything with those Emperor’s Chests. It was just another really weird design choice they had for a loot system.
Of course, if I am proven wrong (and I sincerely hope I won’t), I will @ you and declare defeat. But this time it is not really about the squeeze.
I have made peace with the locks. They wont remove them for whatever reason. I stopped talking about them because it makes no difference what anyone says.
I’ve stopped playing because of the locks. I have tons of crafting material and credits, and there are new weapons I’d like to try out, and sometimes I do, but I just take some junk I have lying in my inventory. I’ll be damned if I try to do actually do something with them with the system being what it is right now.
The fix is trivial and a bare-bones version was already done in Winds of Magic. Have one weapon of each type, grind for upgrades, make some of these hard to get and require high skill and even a lot of time to get to not have people max out as quickly as yo do in WoM.
However, once an upgrade is in hand, slotting it in and out of existing weapons must be as trivial as changing talent points. The current system is just garbage.
I troll the forums sounding like a broken record, but our group already switched to BG3 after having played VT2 for several years every week. Next we are most likely switching to Revenant 2. Now… BG3 would probably have happened no matter how good Darktide was, we did the same with DOS2, but Revenant 2 is a direct consequence of trying to fill a gap that Darktide is leaving.
My problem with the game remains that the missions are absolutely amazing, but everything around the missions are trash. Everything about the keep in VT2 is better than the Mourningstar.
Very simple, really. I don’t mind current crafting system (might not be the best, but it works). What I don’t like is the idea of being able to just craft fully specialized item first try without any RNG involved.
You know, exactly what’s being pushed in these threads. And I certainly have better ways to spend time than “defending” current system in threads such as this, especially given that there are literally no new arguments to both sides that weren’t already seen 1 year ago. You’re simply beating the same old dead horse for the whole year.
No new arguments = no need for new threads. The topic is not being “under-discussed”, the topic simply produces pains for certain crybabies because it was met with with absolute silence on the FS part (and I support FS here, at least I support them more than “gib me purfect gear” people).
What a selfish, reductionist non-argument just saying you don’t want people talking about things you don’t really care about.
It’s exactly your kind of arguments that reduce discussions into minimalist hyperbole bite-size bytes that misses the point and nuance of everything that is said and doesn’t contribute to any discussion.
Even here you’ve completely missed the point of the original post where the locks would alleviate the RNG. With just the locks gone you still have to slog through multiple layers of RNG with a pretty large resource/time sink to get what you want, it just reduces the need to start from scratch completely while reducing the RNG, doesn’t remove it since you still have to find a base item in the first place and find the blessings.
Your “argument” is one of those exagerrated slippery-slope hyperboles that doesn’t even address what people are talking about and attacking people by calling them ‘crybabies’ doesn’t make your non-argument have any more merit.
Maybe if you constantly get new threads about old problems from new people maybe the system is actually terrible and they should do something about it instead of pretending the problem doesn’t exist or is “a vocal minority of the community”.
It’s very clear no one actually likes the system and most of the people who want to keep it usually have some weird chip on their shoulder and think every game needs to be pre-Reaper of Souls Diablo 3 as far as itemization goes.