Quite a few here that i don’t know remember
Ogryn
(Could have avoided putting class specific each time, either making paragraph, 1 for common weapon and 1 for specifics)
I think that with both the Rumbler and the Grenadier Gauntlet + Heavy Bolter I don’t really see the way it would work well (Though on a Veteran a Drum fed Grenade launcher would work well in my opinion)
You mean the Rotary Autocannon that are sported by the planes and such ? Cause those are way to big/heavy to be used even for an Ogryn.
If you want rotary guns for the Ogryn there are Rotor Cannon that are sometime sported by Voidsmen, so an Ogryn could in theory use one without weight nor size issues.
Additional from lore and other origin:
[details=““Six/Twelve” Mauler Cannon”]
An adaptation unique to the Spinward Front of the Calixis Sector, the Mauler Cannon is actually a modified, twin-barrelled M34 Autocannon designed specifically for use by Ogryns. Rebuilt with a heavier frame, shorter barrels, a fire-limiter, larger handholds, and a triple harness capable of withstanding an Ogryn’s strength, the Mauler Cannon gives Ogryn units an enormous boost to their firepower. Sadly Mauler Cannons have picked up the nickname “Six/Twelve” by regular guardsmen, referring to the number of shots an Ogryn will likely fire before they somehow break it or decide to use the weapon as a club.
[/details]
Spudjacker:
The Spud-Jacker is a type of wrench-like close combat weapon used by House Goliath gangers (And Slave Ogryn)
Psyker
Apart from the Chain Axe (which doesn’t really fit the Psyker ingame) it’s mostly alright. I’d add Force Sword&Dagger (As in combined kit), and Psyker melee weapon that aren’t Force (Biomantic Sword; Aetheric Sword and other variants). Also Psykana Mercy knives
Neither really fit, also when you say Hand Cannon you think of the Goliath from Necromunda ? The giant Revolver thingy, I think it’s already covered by our current Revolver tbh.
Also Ripper Pistol are the Poison ones no ? Not really much use against Nurglite troops
Psyker mostly need new staves, certain simply being adapted/retooled from Sienna’s arsenal, other being brand new
Plenty of things could be done with them, but 1st they should rework how the staves share names/blessings.
Zealot
Twinned/Paired weapons shouldn’t be restricted to much
I’m somewhat against Twinned Combat/Tactical axes, but most there should be shared with the Veteran (Also they should have separate Power Swords and not reuse the same one to avoid making 1 very strong or making the weapon less great): Catachan Sword and Dagger; Twin Catachan Swords; Twinned Catachan Dagger
Like the Catachan knife ?
What would those be ? Noting that the Flamer will have 2 variants too (Witchburner and Incinerati)
And what is that ? The Shotgun from the Navis ?