List of possible new weapons for current Archetypes

Just like the Title says, this a list of weapons that could potentially be added to Darktide, based on the ideas of several people who have discussed this topic over on Discord. If you think you have an idea as to what else can be added, go right ahead.

Power-fist: melee for vet (maybe ogyrn)

Melta-gun: short-range gun for vet and/or zealot

Additional Psyker staves: current selection is still limited

Stub rifle: basically a bolt-action rifle for vet, low fire rate and reload speed, high damage and maybe an actual scope

brass knuckles: short range melee for ogryn

small pick-axe: one handed melee weapon for veteran with excellent damage against carapace

flaming mace: melee weapon for zealot to set heretics on fire

Flail: two-handed melee for ogryn

hammer: another two-handed weapon for ogryn

grenade launcher: multi-shot explosive weapon for veteran

This is all I can think of at the moment, but feel free to add to this list as you see fit.

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Here’s the reasonable list that I’ve made.

Ogryn
-Power Fist XXXXL / Plasteel Knuckles
-Brute Shield & Bullgryn Maul
-Heavy Rock Saw
-MultiLas
-Lascannon

Zealot
-2H Chainaxe
-Chain Glaive
-Power Sword & Suppression Shield
-Power Halberd
-Exterminator (Hand Flamer)
-Autogun + Exterminator
-Heavy Stubber
-Meltagun

Veteran
-Power Fist
-1H Power Axe
-Hunting Lance / Cavalry Spear
-Catachan Dueling Glaive
-Plasma Pistol
-Grenade Launcher
-Heavy Stubber
-Meltagun
-Hotshot Volleygun

Psyker
-1H Force Axe
-Force Spear
-Force Rod / Quarterstaff
-Beam Force Staff

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Thank you sir! Always need more weapons.

2 Likes

here are some additional weapons that I remembered being dicussed:

Mini-gun: ranged weapon for Ogryn when the twin stubber isn’t enough

Psychic tome: book weapon for psyker that allows casting of advanced techniques, such as a vortex like VT2’s blightstormer, plus it would be funny to beat a heretic over the head with a book.

Holy tome combo weapon: book weapon similar to VT2’s warrior career hammer and tomb combo, just cuz

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TRUEEEE

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Do want to point that those don’t exist for Ogryn as is.

There are Augmentic Fists, but they’re Augmentics, so they don’t work

Edit: I will probably do a weapon precedent for each archetypes sooner than later

Almost forgot this one:

Harpoon launcher: range weapon for ogryn

Whole Ogryn list for weapon precedence
Imperial Guard Codex (Bullgryn):

  • Power Maul and Brute Shield (Power/Suppression Shield)
  • Power Maul and Slab Shield (Current set, if it had the Power Maul activation instead of the plant)
  • Grenadier Gauntlet and Slab Shield
  • Grenadier Gauntlet and Brute Shield

(Necromunda (Slave Ogryn):

  • 2h Hammer
  • 2h Axe
  • Spud Jacker (Wrench)
  • 1h Axe
  • Maul
  • Unarmed
    Necromunda (Other)
  • 2h Crowbil (Lugrun)

Necromunda (Augmentics; wouldn’t work as is)

  • Augmetic Fist
  • Arc Welder
  • Heavy Rock Cutter/Saw
  • Las Cutter
  • Storm-Welder

Only War (Base)

  • 2h Hammer
  • Improvised Weapon
  • 2h Axe
  • 1h Club
  • 2h (?) Flail

Only War (Shield of Humanity)

  • Mace Fist
  • Heavy Bolter
  • Twin barrel Autocannon (“Six/Twelve ” Mauler Cannon)
  • Stone/Primitive Great Axe
  • Stone/Primitive Great Hammer
  • Stone/Primitive Maul

Various arts:

  • Paired Club and Maul (Krourk Auxillia)
    1h Pick (Miguel Iglesias: Darktide Concept art, Melee Ogryn, A)
  • 1h Power Pick (Miguel Iglesias: Darktide Concept art, Melee Ogryn, F)
  • 1h Chain Cleaver (Miguel Iglesias: Darktide Concept art, Melee Ogryn, E)
  • Rotor Cannon (Gatling Gun) (Miguel Iglesias: Darktide Concept art, Ranged Ogryn, C)
    2h Spiked Club (Tarik Boussekine Wrath & Glory)
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It doesn’t matter, the game is neither realistic or lore-friendly. If the zealot can switch from a huge flamethrower to a giant two-handed chain sword or thunder hammer in one second, I couldn’t care less if my Ogryn can switch to Augmetic fist the same way (or Veteran from a ranged weapon to the power fist). Gameplay > realism.

A Power Fist I see no issue with, and if GW\FS see fit to create an Ogryn Pattern Power Fist (which doesn’t have precedent, but would make sense when you have both Power Mauls and Mace-Fist assigned to Ogryns), cause you can take it off without issue.

And Augmentic you can’t take it off, it replace the limb

For example here, the Storm Welder is one of the Augmentic, you can’t take it off.

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How about a one hand power axe for Zealots and potentially Vet ?