Darktide Status Report and Future Wishlist - October 2024 Edition

Now that crafting / itemization has finally been vastly improved and is no longer bogging down the game’s progression and ability to derive replay value from experimenting with weapon builds, I wanted to step back and think about future areas of work for the game.

IMPROVEMENTS TO CORE GAME SYSTEMS

#NoMoreFOMO

Lots of interest right now about reworking the premium cosmetic shop to make the full catalog of items available for purchase at any time. The current shop style can be used to bundle items or serve as a rotating set of items that are “discounted” (i.e. on a time limited sale).

The mod “Character Cosmetics View Improved” gives a perfect example of the interface style that could be used for browsing the full catalog and making purchases. An equivalent page could be added to the premium cosmetic store with the purchase options.

#LetUsPaint

Coincident with the no more FOMO-shop effort, reworking the cosmetic system and premium shop is a hot topic now that crafting has been addressed. Broadly, the desire is to deepen the cosmetic system in a manner that allows players to separately select the “model” for a cosmetic and then apply various “textures/patterns” to it similar to the For The Drip mod. Imagine that, custom painting your character in a Warhammer 40k game!? What heresy is this?

But seriously, having all cosmetics (premium or otherwise) provide a base model and textures would be huge for customization and would help drive sales (maybe you don’t care for the model but it comes with some sweet textures?). The system could be retroactive to give people textures/patterns from their previously acquired/purchased cosmetics - potentially issuing credits to cover overlaps.

#GiveUsGadgets

Following from the above, seeing elements from the Weapon Customization mod make their way into the base game would be tremendous. At the base level, being able to change the sights/optics on weapons would GREATLY extend player’s ability to customize weapons to match their playstyle and preferences. Beyond sights, being able to adjust the gadgets that are used (flashlight, bayonet, etc) would be great.

Ideally, this system works much like the #LetUsPaint recommendations in that acquiring/purchasing new weapon cosmetics gives you the “parts” you can then use to customize the look and feel of the weapon and make something more unique looking. Ability to apply textures separate from the models would be great.

Quality of Life Improvements

THIS THREAD extensively document many, many, quality of life changes that would be great to see in the game. For those on PC and/or able to mod, many of these QoL needs are already addressed by mods - but it would still be good to get the majority of these implemented in the game by default so everyone can benefit from an improved experience.

Manual Mission Selection

While also covered in the quality of life improvements, it’s important to emphasize the desire for player’s to be able to select a map from the list and any associated modifiers. Potentially, and similar to Payday 2, players could pay some minor amount of dockets to start a “custom” mission to keep players from spamming it too much.

EXPANDING DARKTIDE’S CONTENT

I think we’re all hungry for just more content as well. I’ll highlight key areas and ideas:

Story Mode + Narrative Improvements

One criticism of the game is that the sense of story doesn’t come across for many players. The random nature of the missions doesn’t really provide a coherent story for the players to track and follow. Some sort of “story mode” interface in the mission selector that allows players to work through a fixed sequence of missions (maybe unlocking them in the manual mission selector thereafter) and provides some additional narrative information and context would be really great.

THIS REDDIT POST was one person’s interpretation of the order of events and missions. Some way of stitching the sequence of missions together in a coherent way that provides a better sense of story to the game would be great. This story mode could also be tied to certain achievements. I’d love to see a “story challenge” where the goal is to play through all the missions in their narrative order without failing a run :slight_smile: You’d get rewards cosmetics for each further stage you get to.

New Environments + Maps

People are hungry for different settings and environments. As amazing as so many of DT’s environments are, more visually distinctive places would be welcome (more open sky areas, bio-habitat areas, etc.).

New Weapons

So many more weapons to draw on. Melta guns, plasma pistols, needle pistols/rifles, volley guns, two-handed force weapons, more force staves (with different primary attacks!), grenade launcher, suppression shield, power fist… the list goes on. Want to see it all!

New Enemies (Faction!?)

More enemies to mix up encounters is always welcome. In terms of easier lifts, I’d love to see some lightly armored horde-type enemy added to the mix to make hordes more varied and tougher. Some lower-level Nurgle demons would be great. Beyond that… Genestealer Cult when?

New Playable Class

Would of course really love to see a 5th class added to the game - some sort of Tech Adept or Servitor that leans into the Mechanicus seems like the obvious fit for something new and different. Hopefully happens sooner than later.

More Frequent Events and Mission Challenges that Reward Cosmetics

Last, I think to inject more replayability into the game, encourage players to keep coming back, and give people something to look forward to at a regular cadence, I really think Darktide needs to establish a clear cycle of events and rewards. The current event system is a start, but it should tie into an expanded range of in-mission challenges to take on (new secondary objectives for example) and associated mission mutators. The event progress track should have more unique rewards than “more resources.” Ideally each stage of the reward would grant an event theme-appropriate cosmetic item. If you really wanted to drive playtime, have the final event reward be a small pile of aquilas :slight_smile: I’d love to see a set of “seasonal / event” penances added that refresh each event cycle, but reward cosmetics as well. Give player’s something fun and tangible to work towards, and the player base will start growing.

20 Likes

above all, this , sah… moooar chunks!! :muscle: :pick:

hint at fatshark: “vehicles”/walkers count as enemies too :+1:

1 Like

Top shelf post as always, Mez. I agree with everything here.

Solid. I like it.

1 Like

Mine is bot improvements, to their ai and customisation. The first player to enter the lobby should be able to set their additional operatives as loadouts for bots, the current ones are underequipped, and moronic

2 Likes

I agree this is a good one too - i think I mentioned it in the QoL round-up thread that this should happen.

It’s also I think tied into the solo-mode question. FS is presumably reluctant to do solo mode because (A) they don’t want to pay for servers with 1 player in it and (B) I think they want to encourage multi-player to keep the queue times short. I honestly can’t say that I blame them. The community here is generally pretty chill and the level of actual communication needed with other humans is pretty minimal. It’s effectively analogous to a solo experience.

Still, I get why people want to solo play and want the flexibility to mess around, explore maps, etc. without the pressure of other humans chewing at their heels. And I do think that the bots need a vast improvement and should be able to use a player’s alt’s (even if just the cosmetics and basic weapons, ignoring other skills/abilities). The two go hand-in-hand in my mind.

4 Likes

My Wishlist remains the same.

  • Long-Las or the Hotshot Marksman Rifle.
  • Hellgun or the Hotshot Volley Gun.

Mostly because, well, I’m an IG fanboy. Was very surprised when Veteran (when it was known as Veteran Marksman) didn’t actually have a DMR weapon available. As for the HVG - more for the giggles and cackling laughter as it howls a torrent of fire at hordes.

2 Likes

I’d still prefer a Ratling but any new class would be cool OC!

And yes, yes and yes about all the rest!

I’d love them to give us a couple of new monstrosities. The 3 we have a stale as old socks.

See: Generally well-received (AFAIK) Moebian trooper modifier. Really nice addition! Hope to see the blue boys again.

There’s gotta be player data to back this one up. C’mon Brahms (or whoever, I just like shipmum), give us some objectives! I’m not terribly motivated by rewards, but having players working towards something… that felt great during the last event!

#LetUsPaint

1 Like

epic post

The future is…
Grimdark.

I just want more blessings.

1 Like

Proper kasrkin set
Finish the scion set
UPDATE THE COMMISSARY ITS BEEN 500 days

2 Likes

With the recent event of relentless hordes having an infected Moebian division, it has been making me think of how much potential they can have to introduce New Enemies/Factions:

  • Yes to Genestealer Cult, it can be amazing to see
  • Blood Pact (Khornate Traitor Guard), that would be fun for an event where we encounter them exclusively in place of the Nurgle aligned Enemies, including in place of Pox Hounds have the Flesh Hounds Of Khorne, simple changes to some enemies to make them part of that faction can work (thanks to a discussion with a fellow gamer we talk about these ideas)
  • New Nurgle aligned enemy: Plague Sorcerer
    – make it a boss character with Pox/Tox Psyker like abilities

Yes to this especially of a Tech Adept that becomes part of the inquisitorial henchmen our characters are part of (its in lore too). The Tech Adept/Priest/Menial of what it may be can have some manner of being a mix of Psyker, Vet, and Ogryn in roles yet can also control Servitors and such like a Rigger/drone controller seen in some other games I known of

I do like the idea of a Ratling as well just for our Rejects and Operatives to have another interesting one to play as

1 Like

Yes to everything. I am more interested in a skitarii reject than a tech-adept though. Just hope that they come with most admech weapons from the miniatures and not get shafted.

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.