I am well aware its all about choices but you either didn’t understand or chose to ignore the ammo part. Yes the Bolter is strong but it doesn’t have the ammo sustain to go through the higher difficulties
The Veteran is supposed to be a ranged specialist yet it spends most of its time in melee. Heck even Huntsman Kruber did this better. Before the patch, if you landed Headshots you gained two arrows back. This allowed him to continue being a ranged unit.. And far more effectively in some cases than the Elf (before she got that moon bow thing)
The answer is a Hot Shot Las that can effectively handle a variety of targets and still ammo maintain
I told it many times…
Except for Havoc, there are plenty of ammunitions on the map. The problem is that the players always rush and never pick all ammunitions all around and let more than 50% ammos unpicked.
And on veteran, if you aim with a bolter you one shot every non ogryn (and yes, I said I don’t aim with my zealot, but is easily explainable, I play melee, Boltgun is the joker card where you unleash all ammos on a group of Ogryns).
I am sorry, I won’t buy the “there’s a lack of ammunition” because this is totally incorrect.
Except for Havoc… but Havoc was made for players that want suffering. If you have chosen to play it, you should not complain that the game mode is… clearly not made for ranged weapons (or with the exception of the unbalanced PG).
Darktide has never been a good game because of its core gameplay design choices (Sprinting/sliding/vaulting and massive maps) So why not try other games? Steam Personal Calendar Is a good place to start, I also know for a fact you played vermintide 2 and you have barely any hours in it even though its always going to better than darktide.
At some point nothing added will keep it fun, the high of nostalgia… of past things are always this way… I still remember WoW PvP fondly with every expansion trying to match this old feeling yet growing further away from it… but take a break and come back once in a while. You’ll still have some fun just not as long or as high… and keep a good rotation of favorite games to cycle through.
This is what I am talking about.. You are so determined to hold your position that you refuse to even attempt to see what I am trying to say
Ok so you want to talk about ammo pickups now? Alright that depends on your team. If your team is not dumping ammo through automatics then sure the Veteran can have a lot of pickups BUT. THAT DOES NOT CHANGE THE FACT
IF the game is not designed around ranged combat much like Vermintide was then the Veteran should have more of a focus on melee than range. This is part of why Arbites is doing so well
It handles the range aspect better and all with the safety of a shield. If there is something I can’t kill with a shotgun that is fine. I can bonk in to submission
Here is a suggestion to actually not frustrate the player base and contribute. Be like “Hey you know I once had this issue. What if we just added a Hot Shot Las with a slow fire rate? That would be a limitation and I would be cool with that”
That is all you have to do. And if you don’t want to do then at the very least offer a suggestion in placement of that.. By saying “I told it many times.. Except for Havoc, there are plenty of ammunitions on the map” you are coming off as very elitist. Refusing to even acknowledge that I played a lot of both Vermintide and Darktide.. It should be obvious by the fact I stated a tactic with Huntsman Kruber that got patched out
And without Warhammer IP providing concepts and designs, inspiration and sometimes almost game ready elements you need to copypaste for weapons, abilities and enemies.
So you spend less budget and time on conceptualization. Aswell as established community willing to buy any slop if it’s warhammer related.
It’s not like they were conquered by GW. They made a deal that they perceived as beneficial.
Warhammer total wars are bigger than any hystorical TW for a reason, and doing (or were) well despite CA are dumb and malicious as hell.
Is it supposed to be a trolling or sarcasm? Because such depiction can be only in case with bad writing.
With good writing (see Rogue Trader) you can put some transhumanism and philosophy debates spiced with religious zeal and thelogical problems leading to schism, etc. And overall they are the most cyberpunk-ish thing in Wh40k.
Like i’m not a big admech fan myself. But saying what you did about admech is like to say that orks are about meme “red goes fasta” and that’s it.
I’m sorry but I don’t think you know how adding Warhammer content to game’s like Darktide works. It’s not easy at all.
Have you wondered why it took FatShark so long to add a new enemy like a Plasma Gunner? Here’s a video going over what a studio like FatShark has to do if they want to add an existing IP so it fits GW’s demands.
I am not familiar with Creative Assembly, but to assume that people in this studio are evil feels a bit excessive, no? I wouldn’t be surprised if a lot of bad decisions that this studio made, that gave it a not-so-nice reputation you say they have, partaily steemed from GW’s meddling. Since they do that with FatShark I don’t think they would treat CA better.
And why is that? GW is so controlling of the 40k IP that they have FatShark meet with them weekly, just so they can oversee every single decision they make. I very much, wouldn’t put it past GW of all companies to be lenient with things like map creation.
Because they are slow, it was like that forever. Toxbomber was datamined since release, he’s basically a globadier form V2. They added it like after 2 years. What about plagueogryn with toxgun was datamined since release aswell?
Why it took so long to add dodge limit QoL? Cause of GW? lol. Or no numeric UI from the start when it was added as a mod for V2 and later went QoL feature officialy?
Why it takes so long to nerf DS, purgatus? To fix soundengine problems? Crushers not having proper sound, despite chaos warrios in V2 have?
Space marine 2 in a bit more than 1 year added: disc riding tzaangors, biovore, chaos spawn with 3 subtypes. Boss events - biotitan, trygon, vortex beast, winged tyrant or something in the next patch.
And all enemies in SM2 are animation heavy cause of finishers for every weapon.
Moreover SM2 is about main posterboys of 40k - smurfs, can you imagine how GW is picky there? It’s not a yellow hobo throwing gas nades. Tyranids are also popular tabeltop army. And has been a main antogonist in the narrative in several campaigns.
So presumably they are even bigger stress by GW, but their roadmap is somewhat consistant with regular communication.
A supernatural mystery, i suppose.
No, because when people talk about studios, they talk about studio personification, wich is a result of actions made by those who are in charge. Noone is talking about office janitor, or a regular coder.
Yes, I feel this way too , and like others I’ve been on a bit of a break for several months on DT. Looking to see what the update Dec 2 will bring/add/change.
But to your point above, it does feel like some of the crunch and depth has been taken out of the game. Several reasons for this…
I agree a lot of it comes down down to changes to the talent trees that too easily allow you to take all the “best options” with just a few flavor picks along the way. The result is that since you aren’t forced into different branches of the trees like you were before, you are no longer put in the position of trying to figure out how to make the best use of sub-optimal talent picks along the way. As frustrating as that may have been, that was also the crux of fueling build diversity. You do have more flexibility now, but you aren’t forced into making tough choices so you inevitably just slide into the strongest paths.
The above has certainly contributed to the power creep in the game overall, further boosted with Arbiter ratcheting up the power curve and forcing everyone else to get buffed to compensate. The response seems just throwing more enemies and elites on the screen, but that just further reinforces taking the stronger builds - so it becomes a self-reinforcing feedback loop.
I’ve been playing VT2 a lot more recently - and while I like some of DT’s innovations and the balance of ranged vs. melee, I strongly feel that the combat balance and nuances in melee combat are a lot more interesting. Hell, you actually have to block in VT2. This isn’t to say there aren’t strong OP things that can delete the biggest threats (shade assassinations, necromancer builds, etc.), but it feels more engaging to me. DT throws a wall of stuff at you and it’s more mindless to wade through.
I don’t know. I like the talent trees, but I also miss the gameplay feeling and balance pre-talent tree. I’m glad that weapon locks are gone, but FS never followed up on the other half of the need which was rebalancing and shaking up the blessings so that you don’t just take the 2-3 auto-picks on everything.
To some degree, yes. In the case with Sabre they have studios all over the world, so they are big indeed. But again they run a game with posterboys. Most DT enemies are improvised hobos.
That still doesn’t change that FS is extremely slow with stuff they don’t need GW approval, like fixing bugs, QoL features, and other technical issues that already were fixed in their previous games.
If it’s that bad, they would probably stop working with GW after Vermintide 1. Yet it’s there 3rd game in Wh IP.
Having crazy ammount of employees doesn’t work for AAA stuido for example, Ubi or EA, they are cooked.
On the other hand you have micro studios like Sandfall with Exp33.
Or extremely (or maybe even the most) efficient mid-size stuidos like GGG with ~250 employees.