Getting 5 shillings for completing a daily quest is an insult, plain and simple.
There is NO reason to log in and do it.
Please raise it to give the same reward as a weekly quest. There are only maximum 7 of them in a week, so there is no way this can ruin the in-game economy.
Daily Quests give you 15 * 365 Schillings plus 50 * 52 (the Weekly Quest that requires several Daily Quests)
That comes out to over 8000 Schillings if you play every day of the year.
In terms of pure Schillings, thatās not great, not terrible. Fully agreed thatās itās not much of an incentive in isolation though. They really should still give you at least some form of chest like they used to.
Maybe even reward players with crafting materials as well.
Edit: Seems I got my amount of dailies quite wrong
Wait 15x365? Donāt you only get three dailies if you havenāt done them for the last two days? Shouldnāt it be 5x365 or am I missing something here?
Thatās one nice hat per year for doing every daily (so logging in and clearing them out at least once every 3 days). How rewarding.
Yerp. Itās even worse than you thought lol.
Iād honestly be fine with about 15 per daily. Still stingy but not insultingly so. If anything ruins the shilling economy itāll be the release rate of cosmetics more than anything else.
Fatshark has said during numerous streams that it would not be possible to get every hat in the shop during each cycle. This is supposed to allow the player to pick and choose the cosmetics they want the most. These cosmetics get rotated over time so if you miss an item because you were short on shillings then you would have to wait for it to return to the shop.
Itās the same concept in most modern games. Developers add limited time events/items and the player will try to work hard to collect everything. If they donāt then they keep playing so they donāt miss when those events/items come back. Most developers do this so itās nothing new.
November 7, 2018 Interview with FS CEO, Martin Wahlund
While the argument for them being scarce and as such restricting the Shilling income probably still holds true in their planning, I just want to point out that the rotation/cycle system has been abolished afaik.
Also, I still have to wonder what happened to the July batch of new cosmetics ā¦ā¦ They said they donāt want to hold back content which is ready which implies they have been ānearly completeā for the last four months. Either they nuked their files or the worker had a change of occupation (within company or away from company) ā¦.
I thought the cosmetic rotation was tied directly to the Weaves Season change. Is this not the case anymore?
You mean for the new premium cosmetics that were supposed to drop? I do believe we did get the shilling cosmetics in July. That red hat for Shade and those 2 red hats for Pyro I think.
While I kinda agree that 5 shillings for a daily quest is pathetic in all meanings, letās do some math.
Letās assume that a certain player wishes to get all cosmetics and thus completes all dailies and weeklies.
So he does daily quest every day, which means 365 daily quests with reward of 5 shillings per year.
In the mean time, he also does all weekly quests each week, and that means 7 weekly quests with a reward of 50 shillings every week per year (letās assume a year is 52 weeks).
Considering this information, letās calculate yearly income of this player:
365 * 5 + 50 * 7 * 52 = 1825 + 18200 = 20025.
So, itās 20025 shillings per year.
Letās make another assumption and say that an exotic hat has an average price of 1800 shillings and calculate amount of these hats the player who obtained all of the shillings can buy:
20025 / 1800 ā 11.
As we see, itās 11 top tier hats every year if prices remain the same.
My assessement? Umgak. We need more money and more hats.
To add to this, scarce items arenāt valuable because theyāre scarce but because theyāre ALSO desirable (although admittedly, their rarity does contribute to their desirability).
I think a BIG problem with the current cosmetics in the shop is lazy design.
Too many hats are so similar in their look and design as to be almost indistinguishable. Even worse, the hero skins for each career are shameless copies of each other, albeit with different colors and some small token variation in the decorations.
This isnāt real choice but the illusion of choice and once players realize this they either save up their shillings for those cosmetics that are worth getting or give up grinding for them.
If the shop cosmetics were more original and distinguishable (such as the hats you can purchase using real money) they could sell for a higher price in shillings, (e.g. 1000+) while remaining both scarce and desirable.
How is this relevant to the discussion?
Even if daily shilling rewards were increased, I donāt think this would address the problem of the lack of choice in the cosmetics store.