Crashing with FSR 3.1 Frame gen enabled

Issue Type (Required):

Crash - During Play

Issue Description (Required):

when enabling FSR 3.1 Frame Generation after some time my game crashes.
what I have tried so far.
1: Verifying game files
2: Disabling mods
3: Fresh install gpu AMD drivers + Adrenaline.

Also it crashes my GPU Drivers.

[PC] Do You Use Mods? (Optional):

Yes, and I’ve tried disabling them

Reproduction Rate (Required):

Constant (100%)

Platform (Required):

Steam (PC)

Player ID (Optional):

[PC] Crash Report (Optional):

GUID: 8ea7ceee-f2d9-428e-9fb5-8b3c3c0e804b
Log File:
Info Type:

[Engine Error]: HRESULT: 0x887a0005 = DXGI_ERROR_DEVICE_REMOVED: GetDeviceRemovedReason() = DXGI_ERROR_DEVICE_HUNG

At D:\a\d\rel_engine_darktide\release\rel_2024_08_20_Patch1.5.0x\runtime\d3d12_render_device\d3d12_debug.cpp:1550 in function stingray::aftermath::d3d_assert


[PC] Upload Console Log & darktide_launcher.log (Optional):

darktide_launcher.log (575 KB)
crash_dump-2024-10-29-15.29.08-8ea7ceee-f2d9-428e-9fb5-8b3c3c0e804b.dmp (880 KB)
console-2024-10-29-15.29.08-8ea7ceee-f2d9-428e-9fb5-8b3c3c0e804b.log (1.57 MB)

Hi @atohidan,

Sorry to hear this. We’re investigating a recent increase in crashes for AMD users. Unfortunately, I don’t have any immediate solutions - but rest assured we’re on the case. Apologies for the inconvenience.

Hello @FatsharkLev I think I fixed my issue! I played a full game without disconnect or crash, those are the steps I did
1: deleted cache folder (appdata/roaming)
2: disabled portrait rendering (ingame setting)
3: enabled FSR 3.1 Frame gen but I am using XeSS with ultra quality setting as upscaling option.

Ah nice one! Thank you for the update :slight_smile:

I will try to see if i crash again with FSR upscale, because till now no crashe with XeSS

Update: Yup the issue is FSR 3.1 upscale together with FSR 3.1 frame generation.

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Update 2: with XeSS (probably frame gen issue) I am getting a micro freeze for around 2-5 seconds which results in disconnect error 2001-2014 and something more.
@FatsharkLev

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Thanks for added feedback! I’ve let our developers know and we’re on the case.

1 Like