Crafting still needs a complete rework

The crafting system is very obviously not finished. It’s so clear when you look at how diamantine is used in conjunction to plasteel, and their original crafting blog.

The above photo is such a clear demonstration: How can any crafting system that’s “working as intended” have such a disparity between two resources? What is even the point of diamantine right now? There is none. There’s literally no reason for it to exist. They could remove it and nothing would change at all.

What still haunts me about this whole thing is the line

I got so frustrated trying to find a good shield & Mk4 knife for my Ogryn, which took multiple days before I got something that wasn’t complete dogwater. I know weapons don’t have to be perfect, but I was having bad luck and simply got ones that would be unusable in Auric. It was a very frustrating experience that almost entirely negated how excited I was about the updated classes. Why give us so much freedom with the classes and completely stonewall us with the equipment?

There is literally no progression present in this system. The diamantine resource is RIGHT THERE for that to be the case. But, it’s not implemented. Crafting is simply still not complete, and I really hope it’s the next system to go through a revamp like they did with the classes. Because it desperately needs it. As multiple ideas posted above, give us the weaves crafting system using diamantine as the currency involved for adjustment, and plasteel as the currency for upgrading. It would be perfect.

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