Deranged Pre Servitor title gets my vote. Make it Nurgle green.
I think the point of the 380 is to not have all the weapons exactly the same for some reason.
That’s also the reason we are keeping the rng on it, if we could arrange the stats at will everyone would be running pretty much the same (or at least this is what Fatshark thinks)
Please don’t do that. The point gap is a really good thing allowing for more personalization.
Instead allow us to reach 100% but keep the modifier cap at 380 to allow for even more3 customization for our weaponry.
I do find a bit counterintuitive to have a stat max at 80% the system should have shown the total of point distribution with a max total points per stat 80. At least it would be possible to know the real max potential of w weapon without using the external calculator.
Yeah, that’s why I think they should enable us to reach 100% but keep the maximum distributable points at 380. This would allow for a lot of room to play around testing different weapon distributions to find what fits for “you”.
We have perks, blessings, talents and cosmetics for personalization.
Your suggestion would lead to spreadsheet gaming.
If we can not max and not freely distribute our weapon stats, we have a terrible rng system, where we never actually get what we want.
If we can not max, but can freely distribute our weapon stats, we have a spreadsheet game, where those who want max performance, will likely stick to the same stat distributions anyway.
If we can max our weapon stats, we have no rng and no need for spreadsheet gaming. You can still choose which weapons you want to invest in, in which order you want to upgrade your stats and which stats you want to further upgrade in the first place.
If the cost is adjusted properly, you will still effectively get the system that you want. At least most of the playerbase will effectively get what you want (for most of their playtime).
It would be good to get this out as soon as humanely possible. If not today, then tomorrow.
Tomorrow is only a week out from the big patch. People that care actually need some game time to work through their inventory and decide what to keep or scrap for blessings. If you wait till Thursday then you’re only leaving people a few days to get ready.
Really need these few technical details ASAP.
I personally like more customization over less customization. I also like collecting multiple weapons for multiple purposes instead of keeping one and just adjusting it like in VT2.
For those who follow the meta they can just stick to whatever people think the best distribution is, other can personalize there weapons as they like.
Taking away this part of the game would just take away options nothing more.
There is a mod that changes it. The value still caps at 80 but it makes the “bar full” at 80. Also in the weapon details where the stat ranges are listed are adjusted to cap at their associated 80-value instead of 100. Super helpful.
It would also make item progression much more satisfying and it would let people feel good when they have finished a weapon.
There is a lot of satisfaction to be had in personalizing a weapon to your own desire, build, or playstyle.
Even more if the system is expended by increasing the gap between the maximum and the available points. Eg: Enabling the system to go past 80% and reach 100% while keeping the total points at 380 or only increasing it by a bit.
Your argument is subjective (as is mine, for the most part).
I do not know which of the two options would be more popular.
General popularity is, what should determine, which we get.
IDK, to be a bit less argumentative and a bit more speculative, I think that most people doesn’t really even understand why one is better and the other.
I think most people supportive for your idea either A) See it as less RNG and they like it for that reason or B) See it as more power and like it for that reason. While I don’t actually think either option is better/worse by more power and RNG can be tuned to whatever too.
My ideal would be the 500 max with something like 400, and players can decide whatever they want to upgrade. Catch would be that redistribution is either not possible, or very costly to motivate building out multiple weapons of the same type.
Honestly the only argument against it that I think is properly valid is “spreadsheet gaming”, but we already have a bunch of small modifiers we can skip or take on talent tree and as weapon perks. Being able to tune weapons by points even with 5 point increments would be more of course, but I don’t see it as a negative compared to the added freedom (and yeah, meta players would just pick whatever is considered meta).
That honestly sounds terrible.
Because if stat bars are completely customizable, that would be something that tells players to experiment and optimize.
High cost or the complete inability to readjust a the stats, would be contrary to that.
The system would not be accessible for the vast majority of players, and it would feel bad to interact with.
Again, the result would be spreadsheet gaming.
If FS wanted that, why would they change the weapon system so that we can adjust the MK of a weapon, so that we do not even really need 2 weapons of the same family?
If FS doesn’t want us to build out multiple weapons why do we have a weapon system at all?
Shouldn’t we just have 1 weapon that we can adjust? Save presets?
Honestly, stupid argument, because you are now making things up.
Nothing currently in the game, or announced for the upcoming update, indicates that FS do not want us to build out multiple weapons.
FS do want us to build multiple weapons.
They just want to make the weapons within the same family more accessible.
Okay, now I’m confused.
It’s might be a second language thing but this 2 reads absolutely contradictory to me.
First you say that since we now can adjust MK means “we do not even really need to build out multiple weapons” in the second you say there is nothing in game that indicates FS is against multiple weapons.
First statement is about the necessity of owning multiple weapons of the same family.
Second statement (just like your statement that i was responding to) is not about weapons of the same family, but about weapons in general.
Yeah and we would still want to build out multiple weapons of the same “type”, “family” based on distribution.
I don’t think in a system where we could just adjust everything, max out everything, and easily or freely change anything, we should have an inventory of copies of the same weapon. It serves 0 purpose.