Crafting almost here, What is next? And why it should be Chaos Wastes 2.0

Let’s be perfectly honest - crafting rework is a long time overdue and its a great thing its finally coming. However, I’d argue that darktide has not yet reached the state where it is an obvious step-up in every way compared to V2. And that has to primarily do with the lack of Chaos Wastes.

Straight up, chaos wastes is the best mode in v2 in terms of replayability and i personally know plenty of people who played just that. Having that game mode come back evolved and improved would easily elevate darktide to new heights, in my opinion.

While i think a new enemy faction, more weapons and what not are definitely needed, having a whole new gamemode like chaos wastes in darktides framework would probably be the biggest and best update this game could receive since patch 13. It just does not make logical sense for me to have fatshark NOT release chaos wastes 2.0 - the setting of a hive city basically begs for a randomly generated maze of districts.
What do you guys think? What should come next?

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I think people are overvalueing Chaos Wastes. It was great and amazing, and there was some online spike. But it was mostly tourists or players who were tired of core game.

However if you will go and play V2 now, regular campaign runs on Cata are much easier to find, CW are empty, atleast it was my recent expirience.

Not sure why exactly, probably cause your regular run is shorter, and maps design isn’t so generic, wich is fine for CW cause map chained randomly and you need many of them, but still it’s noticeable.

Imo, it’s too early for CW 2.0

What should come next?

  • More biomes - jungles, snow, give us another planet, voidship abordage where you can see Space (boomers can remember UT face or skyline maps) or hive spires up in the stratosphere.
UT maps

hq720


  • Atleast one more archetype, we need admech

  • More weapons - iconic and exotic, not pickaxes and shovels, but melta, hellgun, plasmapistol, grenade launcher, powerfist, etc.

  • More customization - faces, haircuts, skins, weapon colors. I don’t mind it to be putted behind some grind. But we need more customization and things to flex.

  • Holidays and spontaneous events.

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Honestly there aren’t anything that I would say we need in the same manner that the itemisation is.

And most of the time the suggestion for those are really big updates, thing that even if they are already in the work (CW) will probably still take a lot of time.

Atm we need some updates that are continuing what they are already doing.

As we know that there is a 2nd update planned for this year, and we can wager that it’ll have the same form as the Traitor Curse updates:

  • New weapons\marks: ideally I would like them to finish up the current weapons so that they are done for.
  • New missions: 2 normal ones and 1 assignment
    → New Assassination target: Dreg Sorcerer Lord

And either:

  • Tox Gryn
  • Plaguebearer with variants
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I’d LOVE chaos wastes 2.0 in darktide BUT not anytime soon. There are much much more pressing matters to attend to before CW can be added.
They should be added at the same time it was added to vermintide, which is at pretty much the end of the major development of the core game.

The map selection needs a rework, many more weapons need to be added, 1-2 more classes, a new faction and few more BIOMES (not copy pasted maps). Also some updates to the morningstar.
Then after all that, we can start begging fatshark for deep tertium expeditions aka chaos wastes 2.0.

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1-2 classes as in archetype or new branches ?

Cause they aren’t really likely either way. And while it would be nice, they could also very much not happen.

Vt2 never had new character introduced later into its life time

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This isnt vermintide. Just because things were working one way for a devs previous game that doesnt mean its going to be identical in the next game.
Vermintide had fixed/perm/solid 5 characters, Darktide doesnt have any playable fixed chars, only meaningless puppets without any story/strings associated to them. Adding a new class wouldnt be a problem in the slightest.

Also, expanding the already 4 existing talent trees with additional 4th or even 5th branch is out of question, it would make such a mess it would be impossible to make it work nicely. Having 3 branches is a max limit 1 class can/should have.

More levels, there are not enough levels in the game right now imo… randomly generated is a really cool idea that would work but if they cant make it just add more levels to the game pls

One new level added to the pool each month would be good.

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I think VT2 suffered for having so many multiple games modes competing to be the primary experience.

You had weaves where it was fun and challenging but the weapon crafting in weaves didn’t carry over the main game (but you could collect Athanor in the main game). There was a ladder for weaves but not the main game.

Then you had Chaos Wastes which introduced a mini mission campaign, cool mutator effects, and slightly randomized levels - none of which made it to the main game. But also you had this rogue like item system that undercut the main game’s item progression (with its own pluses and minuses).

Beyond this, there were deeds, twitch mode, a weekly challenge, etc.

All of this was bifurcating the player community.

Darktide’s core gameplay will attract a small dedicated fan base. But to keep more mainstream numbered of players involved you need to do things that go beyond the core gameplay loop. I think Darktide would benefit from (A) improvement to the main game mode that diversifies the experience more on a run-by-run basis, (B) a better mission reward loop, and (C) better cosmetic systems.

(A) Could be met partially by making Auric missions even more heavily mutator’d. I’d love to see standard Auric missions more like to pull in some of the Maelstrom mutators for instance. Maybe rework some missions to have some procedurally generated sections in instead of the zones that overlap map geometry with other missions. Add more secondary missions and give players a reason to work towards accomplishing them.

(B) Mission rewards other than crafting materials are pretty lackluster (and even those aren’t that exciting). Having the item reward quality clearly aligned with mission performance, completing secondary goals, taking on extra challenges, etc. would go a long way. Have some mission rewards (like red weapon skins) that only drop from missions, etc. This part of the game feels really under-developed to me.

(C) This is a warhammer game and we can’t even “paint” our character. Make cosmetic items (purchased from the premium shop or otherwise) unlock the corresponding “model” for the cosmetic and ta key texture/skin/pattern from it. Allow players to freely apply textures/patterns to the models, much like the For The Drip mod. Do the same for weapons. Add a parallel set of “event” challenges to the penance screen that run for a month or two and reward specific cosmetics (basically always have some unique “event” running). Expand the premium shop to show all cosmetics and periodically rotate what’s on sale. Maybe even give a way for players to earn aquillas in-game (150 a week for maxing out a lot of things?) to drive more engagement.

These are the three big areas I think DT should improve on next.

6 Likes

The biggest argument for things being added that we never saw in VT is the fact that the things we did see in VT didn’t make it to DT.

Like a better crafting system, private games that I could play solo, being able to choose whatever map I want when I want, a more cohesive story, etc.

So who knows? The sky is the limit! We’ll just have to see what the 5 year mark for DT looks like compared to VT2.

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I agree - this isnt vermintide. Which means that chaos wastes 2.0 should not be a direct copy and paste from V2, system wise. It would obviously require its own adjustment, but building on the base of what will be coming we will have:

  • A lot of weapons to use between classes
  • A lot of blessings that weapons could roll in chaos wastes 2.0
  • A lot of character talents that you cannot equip all at once but could be gained when playing in chaos wastes (imagine having 3 keystones at the end of a chaos wastes 2.0 run)

To add to that, we’d need more interesting buffs and blessings to get that are chaos wastes exclusive (similar to v2, just make them fun and powerful for the sake of roguelike replayability), boss modifiers or challenge spawns similar to the chests of trials etc. There is really a ton of features that could work here and would be really fun.

Basically, chaos wastes were fun in that they added a fun loop that directly circumvented the shitty loot game. The only problem imo was that chaos wastes was not tuned properly and you only got rewarded (poorly so) after finishing a whole run. If new chaos wastes were split into smaller, more digestible “chunks” that rewarded exp,materials and dockets at a similar time ratio to normal missions they would be way more popular.

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Let’s also remember that the devs ruined chaos wastes in VT2 by trying to balance it. The fun of roguelike modes is that they’re decently short (which CW was not,) decently rewarding to do (which CW was not unless you completed it,) and also extremely random, with heavy swings both in the positive and negative.

CW launched in a great state outside of rewards and time investment, but got worse with each patch that touched it. At the end of the day, if chaos wastes are added to Darktide, the devs need to allow completely bonkers, insanely overpowered builds to be a thing. Like an outcast engineer that can autocrit, have vampirism, infinite regen miniguns that shoot double-double bullets that, on crit, which it does every single time, also shoots lightning, turning OE into palpatine.

That type of build needs to be allowed and encouraged by the RNG and design goals, even if it’s rare – that’s what makes roguelike modes fun.

The devs really need to understand this.

And, of course, easy to get cosmetic unlocks, but with enough of them to always want to dive back in again and again.

Thats exactly why I dont frequent the wastes.

However, they could just make the missions in DT singles and not a run that you have to commit to.

That would be great. I like the addition of the frosty map with things to do and the train map should be an awesome change of pace. I also love the carnival map although I wish that in lights out mode it has glowing signs everywhere.

Yes for sure, and maybe yes. Genestealers could work if we have to stop a cult in space trying to land? Idk. Seems hard to weave this properly in to the story but Im sure FS can think of something.

Yes, yes and more yes.

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All I saw was Chaos Wastes 2.0 n I’m in. I’d pay for that sh!t any day.

I totally agree with that. CW was really fun at launch and then they started undermining all the zany stuff that it made it wildly fun and varied. I basically don’t even bother with it today.

Chaos Wastes is massively overrated. It’s a fun novelty for a time, and a nice to have to attract a broader audience, but I still don’t think it’s anywhere near time for that to be a priority.

I’d personally rather see hub improvements, further improved social features, ongoing and more regular balance tweaks, as well as bringing some mods into base game.

The next big system that could do with a rework is probably the mission board.

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We need a Performance 2.0 update next. Before anything else

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how about “for the drip” becoming baseline instead

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More customization options. More slots to glue pieces on and into. Let us paint, build and stylize our dudes just like in the real world. I’d be all over the premium shop if there was ever any hope that I can combine or cut apart certain pieces to produce my look. Make that fashion mod official.

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I won’t say no to a Chaos Wastes equivalent but I hope they make the mission board less annoying. It’s another system they copied imperfectly from other games without understanding why they worked for those other games.

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Agree, keep polishing. Let the itemisation/balance update settle, and patch the bugs it introduces (as well as the rest).

Then come back from New Year’s break with some funky fresh ideas!

And a lobby browser, of course :slight_smile: :slight_smile:

1 Like