Disclaimer:
- This is by no means intended to devalue the effort of the artists who have (re-)created countless iconic pieces of armour from/for the Warhammer 40k universe.
- I am not aware of plans on reworking cosmetics, the addition of more varied “free” options or communication/statements in that regard.
- I will not dive into premium cosmetic pricing and availability as it is its own mess.
- I am aware that there are a variety of other more important/interesting features and systems of the game that require work.
Let’s face it, there is a seemingly unnecessary bulk of similar cosmetic options for the current 4 classes, acquirable by completing penances or through the ordo docket cosmetics store on the Mourning Star.
Taking the Veteran as example, there are about 20 sets in said store and 5 available through the CENSORED penances (I’m skipping the newer class penance rewards here, but they are their own group of sets with similarities to the starting prisoner garbs).
Those can be broken down to 14 sets without helmets and 11 sets with helmets, each somewhat varying in accessories on the 3(2) pieces of a set, colour scheme/pattern or icons.
Taking the current weapon cosmetic customization as a basis, these 25 sets could be broken down by a similar system into the following few:
- 1 helmet cosmetic with 2-3 accessory slots, an icon slot, and either a skin or 1-3 colour selection slots
- 3 chest cosmetics with a front accessory slot, 1-2 belt and belt accessory slots, 1 glove slot, 1-2 shoulder accessory slots, an icon slot, and either a skin or 1-3 colour selection slots
- 2 pants cosmetics with a “boot” slot, an icon slot, optionally an accessory slot, and either a skin or 1-3 colour selection slots
Unlocking the initial cosmetic piece and the customization options could remain as it is now, tied to the shop and penances.
(List of current existing variations for the Veteran behind the Summary spoiler)
Summary
Helmets
- basic helmet
- basic helmet + rebreather
- basic helmet + tight mask with “ports”
Chest piece
- shoulderless armour plate
- armour plate + light/small shoulder pads
- armour plate + shoulder pads + elbow pads
- armour plate + shoulder pads + elbow pads + left shoulder accessory bullets
- armour plate + shoulder pads + elbow pads + left shoulder accessory bullets, smokes
- armour plate + shoulder pads + elbow pads + left shoulder accessory bullets, smokes + right shoulder accessory purity seal
- armour plate + shoulder pads + elbow pads + left shoulder accessory bullets, smokes + right shoulder accessory purity seal + bullets
Front of Chest
- free of a chest accessory
- gorget
- 1 bag on a strap
- 1 bag on a strap + inquisitorial seal on a necklace
- 2 bags on a strap + inquisitorial seal on a necklace
Hands
- no gloves
- bandage wrapped knuckles
- short gloves with padding
- short gloves with padding + cuffs
- gloves with padding, covering part of the arm
Belt
- skull belt buckle
- skull belt buckle + 3 small belt pouches + canteen
- aquilla belt buckle
- aquilla belt buckle + 4 large belt pouches
Pants and boots
- simple pants + pant legs stuffed in socks + buckled boot
- simple pants + pant leg covering ankles + bulky steel capped boots
- strapped pants with pouch, knife and kneepads + pant legs stuffed in socks + buckled boot
- strapped pants with pouch, knife and kneepads + pant legs stuffed in bulky armoured boot
Colours
(in various combinations i.e. main colour, secondary colour and tertiary colour, for example body - armour, undershirt, sleeves.)
- light blue (no pattern/camo/tiger)
- light green (no pattern/camo)
- olive
- light grey (no pattern/camo/tiger)
- dark grey
- light yellow/desert pattern
- black
- white
- red
Icons on armour pieces ( I
= Inquisitorial Symbold)
- 7
I
7 - Up arrow above a skull
<I>
- Spades
I
- a winged
I
I
and a skull- Repent on a flag or scroll
- the Aquilla
Of course you could break it down further, separating shoulderpads, arms/gloves and belt from the chest piece and separating the boots from the pants but that isn’t really relevant to the bulk of similar pieces.
Additionally cybernetics and other prostheses should have their own 1-3 dedicated slots.
So far they are only available through the cash/aquilla shop and are generally a part of a cosmetic piece, but they should integrate well with other pieces too.
- In most helmets and under the psyker’s hood there is space for a cybernetic eye or two.
- It shouldn’t matter what pants a zealot wears as they run on a peg leg to their martyrdom.
- The veteran could have 2 different cybernetic arms after their plasma gun overuse ripped off each one on a different battlefield.
Lastly, a few more basic cosmetics, unrestricted by class, could be introduced.
They could be bound to penances such as injury, successful missions, resource earning/collection or crafting.
For example, a head/eye bandage, aheadset (seen during character creation), a simple “bandit” mask, a blindfold, a bandaged chest or a bare chest.