Please Feel free to add. Trying to compile a list.
Action items | Description | Mod Mitigation | Status |
---|---|---|---|
Shirtless | There was a bug that allowed players to unequip tops to show off their tattoos. Expected to have little uplift, re-introduce the bug or make it allowed. Should be no reason to not have this, since lore wise shirtless isn’t much better than going to combat in prison garbs. | N/A | NO UPDATE. Action Item: Fatshark to communicate whether anything will be done about this. There has been statements games workshop prevented this but it would be good to have an official statement on it. |
Solo mode | This is to allow players to play games by themselves. | * Solo Play mod allows you to specify all desired mission parameters, with the caveat that it only works in solo-mode and doesn’t provide any progression. * Tertium 5 is a bot mode that integrates with the solo play mod, allowing for customized bots * True Solo QoL - additional solo play options * Unspeakable difficulty modifyer mod that interfaces with the solo play mod. |
NO UPDATE. Action Item: Fatshark to communicate whether anything will be done about this. OVERDUE: December was original target. |
Better bots/ bot customization | Allow bots to have better gear and to scale with the difficutly, as a minimum, if the strike leader cannot edit them or use their own characters like in VT2. Allow commands for bots (pick up grim, grab ammo, etc.) For penances, there should be a cease fire command. Potential to scale bots not just with difficulty but player level and same gear score as the player as well. Taking highest, lowest, or medium values in games with more players. |
None directly in live/hosted games. * Tertium 5 is a bot mode that integrates with the solo play mod, allowing for customized bots |
NO UPDATE. Action Item: Fatshark to communicate whether anything will be done about this. |
Changes to secondary objectives | There is a lot of discussion on how secondaries are handled. Players rushing ahead, others staying to look for secondaries (exacerbated by random spawn locations), and the risk/reward is seen as too high. This likely needs to be reworked to allow for promoting better team play and encouraging the risk to be worth the rewards. | None directly. * Book Finder mod adds a configurable sound/notificaction indicator when close to books |
NO UPDATE. Action Item: Fatshark to communicate whether anything will be done about this. |
MourningStar shortcuts | Players must manually walk around the ship to see different menus and waste time. Shortcuts or a menu to bring up the various systems (crafting, cosmetics, meat brinder, barber, weapon shop, etc.) would save a lot of time. | Hub Hotkeys at Warhammer 40,000: Darktide Nexus - Mods and community Currently there is a mod to resolve this. |
NO UPDATE. Action Item: Fatshark to communicate whether anything will be done about this. |
Joining Game issues | Currently there seems to be a bug where if you join a mission in progress it doesn’t count towards no player deaths. There should be a more consistent experience and allow this to count, or allow players to choose where to join games in progress or in the foyer. It is presumed this is to prevent people from cheating but I don’t think this implementation is worth it. If joining PUBs makes it more efficient to finish some Melks quest I think that is a fair trade off to promote players playing together. | N/A | NO UPDATE. Action Item: Fatshark to communicate whether anything will be done about this. |
Widely Requested Enhancements
I wanted to include these in a separate list as they would be nice to have, but not as large a priority from what I can see.
Requested item | Description | Status |
---|---|---|
Story mode | A lot of players were anticipating a campaign mode to the game based on Dan Abnett marketing. | It would be good to have a comment on if anything is planned for this, or if we can get commitment it isn’t happening. |
Weapon Attachment System | References to older dev logs mentioned swapping weapon attachments. Swapping sights, flashlights, bayonets, etc. on weapons. | It would be good to have a comment on if anything is planned for this, or if we can get commitment it isn’t happening. |
Official Modding Support | This would be good to have if a lot of the above cannot be fixed. Something similar to the modded realm in VT2 so that maps, modifiers, and gear can be chosen by the players in a way of their choosing. If not, at the very least, since mods are resolving so many issues for players getting official mod support would help to alleviate the pain points. |
It would be good to have a comment on if anything is planned for this, or if we can get commitment it isn’t happening. |
More weapons, maps, cosmetics, etc. | Just in general, more players expecting more due to the marketing of live service. A roadmap, even with tentative expectations and expected cadence would help. It is assumed this is delayed for console version, and hopefully to resolve the critical issues above. | It would be good to have a comment on if anything is planned for this, or if we can get commitment it isn’t happening. |
More voice lines based on character customization | Players want more to hear and see their voicelines matter more based on their choices, as well as to have more voice lines in general. | It would be good to have a comment on if anything is planned for this, or if we can get commitment it isn’t happening. |
Less loading screens | Not sure on the technical uplift but players want less loading screens. | It would be good to have a comment on if anything is planned for this, or if we can get commitment it isn’t happening. |
Premium Cosmetic Store | There has been much discussion on why the premium store in Darktide is not similar to VT2. Main issues are: FOMO rotation cycle: Available cosmetics are rotated in and out applying pressure to force people into buying. The cosmetic store style of VT2 seemed fine and this promotes bad feedback. Fatshark commented part of the reason for this is to have a less confusing layout but most agree this reasoning seems to fall short or be more of an excuse. Aquilas currency seems quite stingy and originally designed to force you to buy in bundles that are not efficienct. To promote better consumer convenience and less frustration Fatshark should either A.) Remove Aquilas and charge real money for cosmetics, or B.) allow Aquilas to be grinded in game. Again, similar to VT2. |
It would be good to have a comment on if anything is planned for this, or if we can get commitment it isn’t happening. |
Join lobby in foyer only | This is for people who only want to join games with randoms if they haven’t started the mission yet, as some wouldn’t want to join while in progress. | It would be good to have a comment on if anything is planned for this, or if we can get commitment it isn’t happening. This may be a good part to add to the party finder. |
Darktide Chaos Wastes implementation | I haven’t heard too much asks for this, but it would be a good idea. Probably not something Fatshark is even thinking about right now, but would make sense as a long term idea. | It would be good to have a comment on if anything is planned for this, or if we can get commitment it isn’t happening. |
Melk Improvements | Currently weeklies are reset entirely regardless of progress. There is an ask to bring some of the convenience and functionality from VT1/VT2 where if progress was started on daily/weekly tasks that it would continue over, or, you could use a limited number of holds so that it wasn’t reset at the next weekly reset. | It would be good to have a comment on if anything is planned for this, or if we can get commitment it isn’t happening. |
Cosmetics rework (more options) | Players have been asking for more cosmetics options for both paid and in-game earned cosmetics. I am uncertain as to what would constitute a resolve for this based on player feedback, and there obvioulsy needs to be incentivie to use the paid comsetics vs the free ones to justify it’s existence (remarks aside as to whether it should exist). Allow colours to be swapped (like DRG style?) -Swap more components of the cosmetics (boot and glove slots) -Change decals -Change armor attachments -Add more varied “free” cosmetics to penances and ordo cosmetic shop |
Cosmetics need a rework too, right? Details from the Devs would be great as to if this is something to expect or should be considered off the table. |
Reported Technical Issues
I wanted to include these in a separate list as they would be nice to have, but not as large a priority from what I can see.
Reported Issue | Description | Status |
---|---|---|
Hit Registration issues | Seen reports of players mentioning that hit registration has become worse since launch. This is obviously hard to narrow down, as to whether this issue is geographic dependent, distance from servers, some new issue with net code introduced in a patch etc. Suggestions have been to have some of these inputs sync client side to server vs server side to client. |
It would be good to have a comment on if anything is planned for this, or if it is acknowledged as an issue to work on. |
Ray Tracing turning back on | This seems like an easy win with little technical uplift, patches should respect the current players configuration when applying so that player don’t think the new patch has caused stability issues when it is just a graphical setting that has turned back on. | It would be good to have a comment on if anything is planned for this, or if it is acknowledged as an issue to work on. |
Weapon swap speed | Players have mentioned when switching their weapons that the key input isn’t recongized. Suggestions have been to have some of these inputs sync client side to server vs server side to client. | It would be good to have a comment on if anything is planned for this, or if it is acknowledged as an issue to work on. |
Stability performance/General bug fixes | This is just general stability issues players have mentioned, not much can be done here since it’s too broad, but can be updated with technical details/tickets. Fatshark seems to be relatively responsive when it comes to these if the appropriate details are provided. | ONGOING. This will be an ongoing and never ending item. Similar to balancing. |
RESOLVED!
Reported Issue | Description |
---|---|
ReForm Strike Team | Merge Strike teams button is in the game now. |
Changing load out/character before mission starts | This seems to be working now! |
Crafting locks | This was fixed in the Unlocked and Loaded update! (Based on feedback. Some don’t think so still, but majority do). |
Siloed resources | RESOLVED! Dev Blog: Into the Maelstrom |
Choose Perks from a list | RESOLVED! Dev Blog: Into the Maelstrom |
Map selection | RESOLVED! Dev Blog: Into the Maelstrom |
Enhanced social features | RESOLVED 03/10/2023 Patch 13: Class Overhaul Part 2 |
Make Heresy viable | RESOLVED! Dev Blog: Into the Maelstrom |
New Classes | RESOLVED! Patch 13: Class Overhaul Part 2 |
Editing all aspects of character after creation | RESOLVED! Path of Redemption - NOW LIVE! |
Penance improvements | RESOLVED! Path of Redemption - NOW LIVE! |