Pending Action Items for Fatshark

To be fair to Fatshart, those are all same character. You did need to get another hammer, axe, 1h hammer and axe, 2 handed sword on separate characters even though the stats and move sets were carbon copies of each.

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More that it does when thinking about having to get the same guns up to 3 times? I doubt it.

Thank you for collating this, I have a similar table myself internally.

I can’t currently give answers to all of the elements here, but some I can speak to:

  • This is being looked into and discussed internally.
  • This bug will be fixed in the next patch, and you will again be able to change loadouts in the Mission Ready Screen.
  • We are working on additional social features!
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Great list and pretty much covers all the major issues.

A tweak for the item for customizing a loadout: Currently you can’t change loadouts because of a BUG. As of a couple patches ago you could change your loadout.

So this is really TWO sub-items. #1 is fixing the bug so we can change our loadouts again. #2 is adding an option to be able to inspect the loadouts of other players in the lobby, even if it’s just toggling between melee and ranged weapons to what people have equipped.

On another note - is it worth mentioning what items have been partially mitigated by mods?

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That is great to read! I also appreciate you posting in this threat as it shows our feedback is actually read.

This lack of transparency is one of the major frustration points for many of your fans. I know you are just the messenger - but this communication strategy is driving players away.

Thank you for sharing what you’re allowed to share - hope you’ll get more clearance soon!

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Brother @brosgw! Look, Look! Emperor sent us His Angel with…

…indifferent news?

But in all seriousness, any news are very welcome, thank you for your time Catfish.

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I can add it as a line item, just let me know the details :stuck_out_tongue:

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I don’t think the lack of a Flash mission is analogous to the other items on your list, and I’d leave it off.

New mission types (whether Flash or something else) falls into the category of “more content” which is a whole separate list in my opinion. I appreciate that brosgw’s list is focused on core functions/systems and critical QoL items.

That said - does anyone actually know what “Flash missions” are/were supposed to be?

Honestly, the whole mission “type” thing is totally contrived in my opinion. There are two assassinations levels and then everything else that involves doing a random tasks. The naming of mission types makes no sense relative to what you are doing, given that moving containers / scanning stuff / killing tentacles / hacking terminals / holding out can occur during a mission and/or at the end of a mission with no real logic underpinning it.

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Thanks! I updated it accordingly. Let me know if there are other sources I can add. Or if there are more details that can be added.

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Let me give my own advice a try for those hoping to improve their game. Hopefully these mods demonstrate to FS the desire for these features to be addressed!

Action items Mod Mitigation
Crafting locks None directly.
* Blessings of the Omnissiah mod improves inventory indicators of which blessings are in your library.
* Shop Checker Browser Plug-in makes it easier to check shops remotely and keep an eye out for high rated itehms and/or desired blessings.
Siloed resources None directly.
* Character Wallets Mod allows you to view your resources from the character select screen.
* Psych Ward mod allows you to access shops and inventories from character select screen.
The mods above make it a little easier to manage things, but doesn’t directly change resource silo’ing.
Shirtless None.
Map selection
None directly.
* One More Try / Many More Try Mod allows you to replay a mission and extend the access window for a desired level (e.g. Hi-Intensity Shock Troop). Can be used with striiketeam to launch mission no longer available on the mission board if you use the mod to save it’s code.
* Solo Play mod allows you to specify all desired mission parameters, with the caveat that it only works in solo-mode and doesn’t provide any progression.
Quickplay gives +25% more resources to encourage team play None.
Solo mode * Solo Play mod allows you to specify all desired mission parameters, with the caveat that it only works in solo-mode and doesn’t provide any progression.
* Tertium 5 is a bot mode that integrates with the solo play mod, allowing for customized bots
* True Solo QoL - additional solo play options
* Unspeakable difficulty modifyer mod that interfaces with the solo play mod.
Editing all aspects of character after creation None
Better bots/ bot customization None directly in live/hosted games.
* Tertium 5 is a bot mode that integrates with the solo play mod, allowing for customized bots
Changing load out/character before mission starts Changing loadouts to be fixed (currently a big). Additionally:
* Show Weapons in Lobby mod allows you to toggle between displaying team’s melee and ranged weapons.
* Loadout Monitor Mod provides a chat command to see detailed load out information for the team.
Balancing of weapons, blessings, and perks None.
Changes to secondary objectives None directly.
* Book Finder mod adds a configurable sound/notificaction indicator when close to books.
Choose Perks from a list None directly.
* Re-Roll Until Rarity mod allows you to pick a perk at a desired tier level and automatically re-roll until X times until found.
ReForm Strike Team None directly.
* One More Try / Many More Try Mod allows you to replay a mission with the current strike team.
Enhanced social features * Who Are You? mod allows you to see player’s actual steam names in addition to their character name so that you can better find and friend players.
For the Emperor Button * For the Emperor! mod adda this at a social wheel button. Triggered voice lines ARE heard by other players.
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add: roadmap: this

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I would add a lot of this, but especially for console version, I don’t want to have to say to rely on mods to fix these things (even though I would use them).

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Details ? Nobody knows (i bet even FS as well) what supposed be, we just got unobtainable in game achievements about this during beta and after the final release (idk the achies still in the game or Fs removed under hush). My guess is some sort of mission type…

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Sure sure, we shouldn’t have to rely on mods.

That said, the ONLY reason I didn’t stop playing this game entirely back in March (or thereabouts) is because of mods. If there weren’t mods to provide the bare minimum of QoL improvements I would’ve nope’d out a long time ago.

Incidentally, after uninstalling the game a month or so back, the only reason I ended up re-installing it was to test a bunch of mod updates and get my mod package updated (I have a mod package posted via a steam guide).

Two best things FS has done for managing Darktide has been their generous mod policy and the shirtless cosmetic accident (as brief as it was).

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I think you’re reading far more into that comm link than they conveyed, but not more than they intended you read into it.

Weasel words are fun! Read it again, and ask yourself honestly if they promised anything concrete. At most they promised to tell you more at some point in the summer, not to actually fix it.

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Whether the “next action” is more information or actual implementation it’s just a generic “action” deadline, nothing specific, as they didn’t give anything specific.

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How about SOME form of a weapon attachment system?

Also, we need some type of function to squad up after a game.

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I think that’s the reform strike team (let me know if I am wrong)

The weapon attachment system… would be cool, I know it was talked about in dev logs but it looks like it was scrapped. Would be good to get a firm answer on it but I am trying to go for a narrower scope on things that are more widely needed. It’s also why I didn’t put the score board on. Even though I personally would want it, opinions seem more split on it, and you can use a mod for it to opt-in (which doesn’t make the people against it happy). But just wanted things that are core and like 90% of people want (or their implementation doesn’t hamper others at the least, or it was promised with a date missed.).

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we specifically need to know what other players have equipped for this to be relevant, even better let us see what perks they have selected as well.

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Add ‘progressive story that they promised at launch’ to the list.

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