To be fair to Fatshart, those are all same character. You did need to get another hammer, axe, 1h hammer and axe, 2 handed sword on separate characters even though the stats and move sets were carbon copies of each.
More that it does when thinking about having to get the same guns up to 3 times? I doubt it.
Thank you for collating this, I have a similar table myself internally.
I canât currently give answers to all of the elements here, but some I can speak to:
- This is being looked into and discussed internally.
- This bug will be fixed in the next patch, and you will again be able to change loadouts in the Mission Ready Screen.
- We are working on additional social features!
Great list and pretty much covers all the major issues.
A tweak for the item for customizing a loadout: Currently you canât change loadouts because of a BUG. As of a couple patches ago you could change your loadout.
So this is really TWO sub-items. #1 is fixing the bug so we can change our loadouts again. #2 is adding an option to be able to inspect the loadouts of other players in the lobby, even if itâs just toggling between melee and ranged weapons to what people have equipped.
On another note - is it worth mentioning what items have been partially mitigated by mods?
That is great to read! I also appreciate you posting in this threat as it shows our feedback is actually read.
This lack of transparency is one of the major frustration points for many of your fans. I know you are just the messenger - but this communication strategy is driving players away.
Thank you for sharing what youâre allowed to share - hope youâll get more clearance soon!
Brother @brosgw! Look, Look! Emperor sent us His Angel withâŚ
âŚindifferent news?
But in all seriousness, any news are very welcome, thank you for your time Catfish.
I can add it as a line item, just let me know the details
I donât think the lack of a Flash mission is analogous to the other items on your list, and Iâd leave it off.
New mission types (whether Flash or something else) falls into the category of âmore contentâ which is a whole separate list in my opinion. I appreciate that brosgwâs list is focused on core functions/systems and critical QoL items.
That said - does anyone actually know what âFlash missionsâ are/were supposed to be?
Honestly, the whole mission âtypeâ thing is totally contrived in my opinion. There are two assassinations levels and then everything else that involves doing a random tasks. The naming of mission types makes no sense relative to what you are doing, given that moving containers / scanning stuff / killing tentacles / hacking terminals / holding out can occur during a mission and/or at the end of a mission with no real logic underpinning it.
Thanks! I updated it accordingly. Let me know if there are other sources I can add. Or if there are more details that can be added.
Let me give my own advice a try for those hoping to improve their game. Hopefully these mods demonstrate to FS the desire for these features to be addressed!
Action items | Mod Mitigation |
---|---|
Crafting locks | None directly. * Blessings of the Omnissiah mod improves inventory indicators of which blessings are in your library. * Shop Checker Browser Plug-in makes it easier to check shops remotely and keep an eye out for high rated itehms and/or desired blessings. |
Siloed resources | None directly. * Character Wallets Mod allows you to view your resources from the character select screen. * Psych Ward mod allows you to access shops and inventories from character select screen. The mods above make it a little easier to manage things, but doesnât directly change resource siloâing. |
Shirtless | None. |
Map selection |
None directly. * One More Try / Many More Try Mod allows you to replay a mission and extend the access window for a desired level (e.g. Hi-Intensity Shock Troop). Can be used with striiketeam to launch mission no longer available on the mission board if you use the mod to save itâs code. * Solo Play mod allows you to specify all desired mission parameters, with the caveat that it only works in solo-mode and doesnât provide any progression. |
Quickplay gives +25% more resources to encourage team play | None. |
Solo mode | * Solo Play mod allows you to specify all desired mission parameters, with the caveat that it only works in solo-mode and doesnât provide any progression. * Tertium 5 is a bot mode that integrates with the solo play mod, allowing for customized bots * True Solo QoL - additional solo play options * Unspeakable difficulty modifyer mod that interfaces with the solo play mod. |
Editing all aspects of character after creation | None |
Better bots/ bot customization | None directly in live/hosted games. * Tertium 5 is a bot mode that integrates with the solo play mod, allowing for customized bots |
Changing load out/character before mission starts | Changing loadouts to be fixed (currently a big). Additionally: * Show Weapons in Lobby mod allows you to toggle between displaying teamâs melee and ranged weapons. * Loadout Monitor Mod provides a chat command to see detailed load out information for the team. |
Balancing of weapons, blessings, and perks | None. |
Changes to secondary objectives | None directly. * Book Finder mod adds a configurable sound/notificaction indicator when close to books. |
Choose Perks from a list | None directly. * Re-Roll Until Rarity mod allows you to pick a perk at a desired tier level and automatically re-roll until X times until found. |
ReForm Strike Team | None directly. * One More Try / Many More Try Mod allows you to replay a mission with the current strike team. |
Enhanced social features | * Who Are You? mod allows you to see playerâs actual steam names in addition to their character name so that you can better find and friend players. |
For the Emperor Button | * For the Emperor! mod adda this at a social wheel button. Triggered voice lines ARE heard by other players. |
add: roadmap: this
I would add a lot of this, but especially for console version, I donât want to have to say to rely on mods to fix these things (even though I would use them).
Details ? Nobody knows (i bet even FS as well) what supposed be, we just got unobtainable in game achievements about this during beta and after the final release (idk the achies still in the game or Fs removed under hush). My guess is some sort of mission typeâŚ
Sure sure, we shouldnât have to rely on mods.
That said, the ONLY reason I didnât stop playing this game entirely back in March (or thereabouts) is because of mods. If there werenât mods to provide the bare minimum of QoL improvements I wouldâve nopeâd out a long time ago.
Incidentally, after uninstalling the game a month or so back, the only reason I ended up re-installing it was to test a bunch of mod updates and get my mod package updated (I have a mod package posted via a steam guide).
Two best things FS has done for managing Darktide has been their generous mod policy and the shirtless cosmetic accident (as brief as it was).
I think youâre reading far more into that comm link than they conveyed, but not more than they intended you read into it.
Weasel words are fun! Read it again, and ask yourself honestly if they promised anything concrete. At most they promised to tell you more at some point in the summer, not to actually fix it.
Whether the ânext actionâ is more information or actual implementation itâs just a generic âactionâ deadline, nothing specific, as they didnât give anything specific.
How about SOME form of a weapon attachment system?
Also, we need some type of function to squad up after a game.
I think thatâs the reform strike team (let me know if I am wrong)
The weapon attachment system⌠would be cool, I know it was talked about in dev logs but it looks like it was scrapped. Would be good to get a firm answer on it but I am trying to go for a narrower scope on things that are more widely needed. Itâs also why I didnât put the score board on. Even though I personally would want it, opinions seem more split on it, and you can use a mod for it to opt-in (which doesnât make the people against it happy). But just wanted things that are core and like 90% of people want (or their implementation doesnât hamper others at the least, or it was promised with a date missed.).
we specifically need to know what other players have equipped for this to be relevant, even better let us see what perks they have selected as well.
Add âprogressive story that they promised at launchâ to the list.