We’ve got multiple blatant reskins in the Ogryn gear (the pants have been used at least thrice: Mortus Operative from the Imperial Edition, Froka & now Berresk)…
Reskins I generally expect, but not from a “premium” shop. I expect that in the commissary since it’s fairly low effort, not where they’re trying to claim it takes so much time and effort to bring premium skins to the shop.
WAS It? Hells my brain’s fried… Cheers for that. Corrected post. Because the reskin thing still rankles me… definitely not the only one but it’s on the more egregious end.
Yeah, when they removed the trinkets and stuff from original sets I saw them coming in with ‘oh this is totally a new thing, but the rotating shop will never let you check for yourself’ as their next grift.
You can thank Tencent for putting that marketing thought process into their heads. I’m all for developers to get continued paychecks after the games launch, but there just isn’t enough content in this game to justify spending so much money on cosmetics when you can barely see them at all.
BTW, I’ve seen several threads on the general topic of Cosmetics lately; I’m quite new to the forum so I don’t know if this trend has actually been going on for longer, but I was thinking: what if we also created a Cosmetics Memorial? A useful idea or just a waste of time?
Lol, I’ll pass on this one. Honestly, I have yet to purchase any premium cosmetics. I doubt I will. I get the aquilas from the Imperium edition but honestly I don’t buy anything because I never see the full catalogue, and since it’s rotating it’s like… Do I want to buy that? What if there’s something better? So I have just held on to it. At this point I think I would only use it on weapon skins (especially for mark 1 club so ugly) because I prefer wearing armor that I actually had to work at for with penances.
Want to know the only reason I ever buy a cosmetic? Because it fits better with the earnable in game cosmetics than the earnable cosmetics… If there were more earnable cosmetics I’d probably buy more comsetics amusingly. >_>
Coming from PoE, where a sword costs 15 dollars, it makes me think cosmetics aren’t used as a “this is worth 15 dollars” but more so “ please give us some money to support game development and we will give you the cosmetic you like”
You never have to do it, but I think it is reasonable to give a company 10 or so dollars for every 100 hours I play their game. Not saying you should, just that it seems reasonable to me (an adult with a well paying job). I like their game so here is some money to help with development costs. Oh I get some cosmetics, too. Ok cool
If it was done in a reasonable manner, i’d totally understand that.
But when the paid MTX both outnumbered and outshone (quality wise) the earnable cosmetics at launch, they keep putting prices up, they took away parts of the bundles so they offer less value, they charge for slight recolours, the earnable side are mostly repetitive recolours of the same few sets, there’s been almost no new earnable cosmetics added in a year, and all the stuff about how they use FOMO and obfuscate prices behind their own currency, it gets far beyond what is reasonable.
You aren’t “helping development costs” though. They aren’t going to be going “We made lots of money on MTX, so we’ll make the next update even better!”. It just means they’ll make More MTX.
What DeepRockGalactic does is what I’d consider something just to support the devs with a little extra. A reasonably (£6 or so) priced bundle of full cosmetics for each class to coincide with each big update, with the actual game stuffed full of free, earnable cosmetics. That is perfectly reasonable. Or there’s even outright 2 packs labelled “supporters upgrade” bundle.
Yea I mean I want to make it clear I’m not telling you guys you should be like me or something. We all value things differently.
I don’t really like at the rotational shop as FOMO, the same way I don’t look at the mission board as FOMO. I have a suspicion the shop is set up the way so it makes it seem like there are more cosmetics than they actually are (just like the mission board). We get a new, rotating cosmetic every week and most people will never know they have very little content stilll.
I fully expect the shop and mission board to change once enough content is created (I’m expecting this year?).
As for the RnG….yea I agree RNg sucks. Idk why so many games need this “rpg rng” built in. Well, I feel like they probably hired a firm or talked to other industry people and were told rng and that grindy progression increases player retention. All companies are doing that stuff nowadays it seems so there’s got to be data behind it, despite it being frustrating for us