First off, I really like the staff and that it does not have the usual overpowered issues due to Broken Wizards talent. That said, I would like to iterate on
Can’t really comment on Volcanic but Famished Flames does indeed function as it should as well as Lingering Flames. Here my theory:
- The staff consists of two damage sources which count however as one attack: direct damage and a fire dot, both self-refreshing.
- the fire dot has a low tick (_) as well as a high tick (-) damage AND a small initial delay (o) in the form o _ _ _ - _ _ _ - _ _ _ - or similar
- the fire dot refreshs globally, so that even burning enemies not longer in the geysir still get the the dot-refresh so that they burn but don’t get damage
This explains the behaviour of Famished Flames as the dot after the geysir end HAS increased damage by 150 %. But while the geysir is active it is refreshed continuously starting with the delay. The delay is solely there to counter Famished Flames. It is intentional.
Lingering Flames does work as intended as well. It does suffer under the refresh as well and usually starts getting the low tick damage after the geysir stops. However, the first initial geysir attack seems also to activate Lingering Flame.
For Volcanic Force it is hard to tell but I think that only the initial damage is affected by it while all subsequent damage effects due to the refresh are not affected by it anymore. Also seems intentional to me. For both Lingering and Volcanic it does seem that the first eruption is different from subsequent.
It looks like there has been put some effort in making sure that both Famished Flames as well as Volcanic Force do not create super-synergy with the staff in order to avoid it being broken on Broken Wizard.
I am not quite sure how to explain the behaviour of Soot Shield. I would guess Soot Shield does only activate if the igniting attack does no damage (delay) it does not activate even when subsequent dots start doing damage. Would explain why it only activates from the first eruption which is different.
But yea. Most of this seems to be intentional to guarantee that enemies are burning without creating the synergies with Battle Wizards. That may seem unfair but is very very likely a balance decision.
IF it is a bug then it is within the difference of the first and subsequent eruptions as well as the global refreshing. However, the delay only makes sense from a technical standpoint if someone wanted purposefully avoid Famish Flames and Lingering Flames triggering all the time which would also need the global refresh.