Intro
Cheers all. I’ve been thinking about weapons that might be in Darktide at launch and some that might make it down the road as a DLC. I will try not to include variants of weapons or just a bunch of assault rifles. Instead I will focus on naming guns that are unique and guns that would add plenty of variety to the weapons we can expect to see in the game such as the combat shotgun or an autogun.
Primaries
Stub Lever Action Rifle - I think these are cool and fill a niche of a designated long range rifle that isn’t an assault rifle. Something between a semi automatic autogun and a snipe rifle. For those unaware “stub” weapons are just firearms that are heavily inspired by weapons of 20th century that we have IRL. Here they’re by some considered relics of history and by others the classics.
Autogun (Burst Fire Mode) - I love rifles that can fire in burst. I always loved the famas and also the hemlok burst AR from apex legends/titanfall series. These work great at long ranges and add a lot of rythm to first person shooters. Not that good at close range because every mistake you make costs you 3 rounds and some time between the bursts. In video games these have a delay between the bursts unlike in real life and also are very resistant to recoil for balance reasons.
Stub Handgun - Regardless if we see pistol&melee system in the game or not (I hope we do) I hope to see a regular stub handgun semi-auto handgun. We’ve seen a revolver and an autopistol so I believe there is also room for a handgun. To make it viable and competetive it would need to be okay at piercing armor and it’s damage higher than an autogun. Barracuda if you’re reading this please don’t look lol.
Revolving Cylinder Shotgun - A shotgun with a cylinder close to that of a revolver. Very classy and fun looking. Definitely more eye catching than a combat shotgun. Perfect in helping in fulfiling one’s witch-hunting fantasy. To make it act differently to the pump action shotgun I would make it fire very fast but reload slowly like the stub revolver. This would have longer range than a DB shotgun while still being able to nuke the target after what you will need to swap to melee or face a lenghty reload.
Bolt Action Sniper Rifle - Rumors are that we will be getting the long las and while I very much appreciate this gesture I’d like to see more anti-elite long range weapon options. Bolt-action sniper rifles are always welcome as such an option. It’s relatively easy to make them feel very powerful and satisfying to use. I’m sure Fatshark could cook up something really exciting with this one.
Pump Shotgun - Do I need to say more? We’ve all used the lawbringer combat shotgun in the beta and many of us asked ourselves this question. I wonder how much carnage could I spread with the good old pump-action shotgun. Personally I didn’t like the feeling I was getting with the combat shotgun but I have to admit that it went hard on the enemies. Naturaly for balance reasons this shotgun would need to have greater damage and range and better damage falloff stats than the lawbringer.
Double Barreled Shotgun - No really. How much carnage can you spread in a single second? Any Doom fans reading this? The double barreled shotgun is famous for appearance in many zombie apocalypse films and video games as well. It would fit seamlessly with the rest of the arenal in Darktide. The only question is how would you implement both special rounds and a fire mode to be able to fire two shots with a single press of a button. Perhaps switch it with “Q” like you can vent peril as psyker? Then you could still be able to use special rounds. This weapon would also have a lot of rythm especially if we have gotten rid of the dodge penalty when holding a ranged weapon. As it was universally agreed upon it’s bad for the game and unnecessary. With it gone we could do fight bosses duel bosses in a fun pattern of shoot → dodge → reload → dodge → repeat.
Stub Machine Gun (LMG) - It would be cool if there were light machine guns in the game. These are very common in any swarm shooter games for obvious reasons. These usually have high rate of fire (not always), high recoil, high magazine size and poor accuracy (usually precision isn’t all that necessary when you have so much ammo). I’m thinking M60 and Lewis for that “dated” look that heavy stubbers have. You would most likely be slowed down by it and won’t be able to aim with it but rather you could only brace it like the autopistol. It would be very hard to reload it when engaged in melee combat.
Extra
There is one more thing that might fit nicely into a horde shooter like Darktide and that’s a missile launcher. Im listing it here in the extras section because it would be a nightmare to balance with the other primary weapons. How I see it possibly being implemented is with career/iconic abilties. It’s hard to forget Saltzpyre crying out on top of his lungs “Sigmar bless this shot” before instakilling anything that got in the way except for bosses. I think that a missile launcher for lets say a “demolitionist/specialist” veteran class could work in the same manner.
Special Shotgun Shells
Explosive Shells - It doesn’t get more straight forward than this. If you really love explosions or maybe you want to further improve your specialization in horde clearing then these shotgun shells would work great for you. Fire a shell that explodes as it hits the target and deals a bunch of damage around it. Great horde opener.
Solid Slug - A special shell to help you eliminate that one heavily armored elite that in mixed in with the poxwalker horde. Sure you won’t be able to gun down a bunch of specials or elites with it but the metal slug will easily penetrate the horde and hit your target inside of it dealing heavy damage if not killing the target. Great opener against scab maulers and such.
Inferno Shells - Incendiary shells filled with very reactive and flammable gel that sticks to the target and ignites it instantly. Great as an opener against a monstrocity such as a Plague Ogryn and also great for setting your target on fire so that you can better read the attacks when you fight it in melee in a dark room or when the power is out.
Shock Shells - Shells with a special charge that explodes unpon impact with a huge bang and staggers targets with ease. Would work great against specials such as pox hounds and the mutant chargers. Shooting a chaos ogryn would only result in a minor flinch.
Last Thoughts
I think that the more variety the better it is for the game’s longevity. I appreciate the variants for each weapon especially for melee since there your attack pattens is different and it really mixes up the gameplay but as with anything there is still room for improvement. Darktide isn’t even out yet and it’s built from ground up to be a live service game with a long shelf life and that’s why I listed up for you a bunch of weapon archetypes that I’d like to see in the game personally since they would diversify the arsenal a lot. I’d love to know what kind of weapons would you like to see in Darktide other than meltaguns and such that we can totally expect without a doubt. Melee weapon suggestions are welcome too, don’t be shy about it lol.