Convocation of Decay (Legend) End Event - OP or Nah?

It is way smoother without being too easy. I did it twice and the spawns seemes quite consistent also.

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From average Legend scrub’s PoV, nothing changed: if someone fails, its basically game over. Just tried with bots: WHC dies in very beginning (catched by absolutely silent or instantly spawned down there and climbed pack rat), but we managed to survive to like 2/3 progress. Because lack of DPS i feel overwhelmed and i decided to jump for rez and while i make my way through 10000 rats (crazy spawns dont stop even while no one up there), rez Salty and go back, progress reduced back to 1/4 (-100500 morale debuff btw). OK, i’m up there but bots already drowned in infinite spawns down there. Wipe.
This map is still broken.
P.S. How about redesign a map to BEGIN with this event so if someone managed to do it, it is basically a win. I mean, spending 15-20 minutes in boredom just to fail in the very end is frustrating.

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I believe the change in the source code is here if you want to take a look at how exactly it was tweaked - scripts/settings/terror_events/terror_events_catacombs.lua.

From what I see, they toned downed globadiers, warpfire throwers, and ratling gunners (maximum is now 1, from 2). Blightstormers were removed in Legend. Gutter Runners were removed in Cata. Note that the above is from what I interpret the change in the code to be, I could be wrong (and/or looking at the wrong code). Please correct me if I am wrong.

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