I think it’s fine on legend, especially because there is the cheese strat that weaker teams can exploit if they don’t feel up to the challenge.
I think the end event is pretty easy for pre-made teams. It’s perfectly fine if you play with 3 bots. I find that QuickPay teams struggle the most because of varying skill levels and poor coordination.
TL’DR: CoD OP, unplayable with bots, slight nerf required.
I’m mostly play legend with bots, and CoD is waaaaaaay harder than anything in game. Basically if i’m overwhelmed and have to jump down, it is 100% wipe, because event progress starting to decay (pun not intended), and it is very hard to get back up with bots - they tend to get stuck crowded on stairs and in general dont have enough dps to handle all things the game throwing in. And even if i manage to get upstairs again, i have to begin from the beginning of current threshold. Only chance to win for me is having me and bots fully filled with grenades and potions (i’m playing with potion share jewelry) to non-stop spam them when first CW pack arrives AND being lucky enough to not be forced to jump down by disablers\area denials, and do so to the very end of event. You can say 1000 times its a l2p/get-some-friends issue, but i’m sure i have well above 90% successful full book runs with my bot setup on EVERY other map, including Enchanter’s Lair boss, EoW doomwheels event and prenerf Fort BlueBerry end (btw you nerfed FBB too hard!). And when i happen to play CoD, i never take ANY books except one tome for zealot bot and still have my ass handed to me almost every time
Couple of thoughts in conclusion:
tone down armor OR specials spawn rate
OR
turn off event progress decay when no one present upstairs. This may help a lot. For example, recently buffed Athel Yenlui became hard but still pretty much doable, because there is no progress decay, so you can jump down to clean up things and continue.
No offense, but if you keep nerfing other end events like Fort Bratwurstbridge recently then of course Convocation of Decay will appear “OP” for most people.
Is it hard? Yes, and it should be hard on high difficulties! THAT IS WHY ITS CALLED HIGH DIFFICULTY!!!
Is it impossible? Hell no. Having a good comp and coordination/Teamwork (these 2 are the main problems in pubs in case anyone is wondering) makes it almost easy.
Honestly I’d leave it like this. It enforces teamwork, awareness and coordination, and these are pretty useful in a coop game…
I understand this perspective but really they should try and balance the difficulties to be somewhere in the same ball park. This map specifically is probably a full difficulty tier harder than the next hardest map. It’s fine if you know what you’re heading into but when I press legend quick play and I end up on CoD I just leave game because 9 out of 10 games you know it’s a wipe because a legend team is generally not equipped for cata difficulty.
Played that map for the first time on Legend yesterday, full book run, bots only. My second Legend run in total.
That end event was certainly spicy but I finished it without too many hiccups. When the ritual was finished and we were dashing for the bridge though, Kruber bot got stuck somewhere and died within 5 seconds (full health to completely dead).
Maybe enemies should flee when the ritual is successfully thwarted, apart from that I don’t see the big issue. Unless I got lucky.
Bots stick very close to you, so maybe that helps compared to Quick Play groups. I can’t deal with the anxiety of making mistakes in random games so I simply stick to bots, so I can’t really comment on the difference between bots and players.
To people having no issue with this event.
It’s okay, we don’t say this event is impossible. We say it’s an outlier that should probably be equalized with others. We can also buff the ‘too easy’ ones. That’s also an option. It s just that, at the moment, it’s not on the same ‘level of difficulty’ that the majority of events.
(Plus it’s linked to a challenge that the current strat does not really allow ‘easily’)
In relation to other Legend maps’ end events, it is OP. It is currently one of the most difficult, if not the most difficult end event on Legend. The requirement to fight in a confined space with acid in the middle, combined with the continuous elite and specials spawn, make it especially difficult.
If that is the argumentation then buff the weaker ones. But I have said it before. There is zero reason (no, consistency isn’t one) why events should be similar in difficulty. It is okay if you have very easy end events like Hunger in the Dark and have more difficulty events.
I mean the Drachenfels events for example where all planned and executed far more difficult than the Helmgart events and that is completely okay. We don’t need difficulty-wise streamlined events for odd reasons like consistency and expectation.
Consider it as an additional difficulty slider for people on the transition. Too good for Champion but not sure yet on Legend? Then play the harder maps on Champion and the easier ones on Legend. If people play quickplay they take the risk willingly.
Iam sorry, but why even bother designing end events, if all that is going to happen is them getting turned into afk festivals. The recent Fort B nerf was more of a Fort B nuke that transported us back into the age where all end events were only added time waste ontop of the loot, xp and stat screen. Fort B got turned into that again.
I enjoy harder events at the end. They dont only ask for more attention, they also make you feel the urge to beat them after already walking through the map.
I also dont quite understand why Cata was hit by the nerf in the first place. If you wanna reduce difficulty, or completly get rid of it, just cut Cata from the to do list.
The end event is definitely amongst the hardest ones in the game.
Even compared to the rest of the mission, it is a big step-up in difficulty.
Is it too hard ? I have to say that in quick play, the success rate is about 20% ; hell I got it in champion qp with one of my friends (who isn’t ready for legend yet) and we failed it - me playing GK didn’t help against the specials.
It is easy to get surrounded by elites and specials, and definitely is one of the events where coordination is key. Other end events, enemies can be funneled or there is somewhere the team can hold ; it is not the case on convo.
Also make the bosses tougher, both HP and mechanically, please. Give them Boss armor and don’t add “Power vs. Boss” property. Nurgloth for instance is on the OK side of HP and fight duration, with interesting mechanics – at least for Phase 1.
I voted “Nah”.
+1. I did set the transition time to 200% or something, which actually helps a lot ; but there is still a problem when dropping down in the middle of a bunch of enemies and your screen being black for a couple of seconds.
I also truly believe the “everyone stays in the pool for 120 seconds in legend” challenge is absolutely impossible to do as of now.
I did actually say to buff the weaker ones. But as the balance patch, you don’t buff the useless weapons to the “op weapon” level. You nerf the “op weapons” and buff the other to the “nerfed previously op” weapon. To keep some consistency.
There are reasons why they should be similar. If a map becomes too difficult for its “difficulty” therefore it’s in the wrong “difficulty”. The difficulty option actually acts as a filter that you have to pass. If maps are too variable in difficulty, it pause several issues :
Newer players that begins with a “harder map” than usual will begin legend later than they should be (because they’re not ready yet).
Newer players that choose this difficulty because they want the legend difficulty will find themselves again an harder difficulties.
It forces some compositions that you won’t get in QP (because it’s random), as if you don’t have some aoe or elite management, it becomes not manageable.
It’s legend, it should be doable in QP for Legend-able players without them being ready for cata.
Consistency is important when providing a difficulty.