One thing I always wondered about, was the inconsistency of the numbers from damage done and health of all enemies and heroes. The leaderboard always shows real damage output multiplied by 10, as far as I know and please correct me, if I’m wrong. The same goes for damage taken and boss damage. The damage done on the dummies is also multiplied by 100 (or 10, not sure right now).
My question therefore is, why are different decimals used for damage and health?
I would say, it would be better comparable, if all would just be on the same level. I know, this is nothing with top priority, but I think it would lead to less confusion.
I’m sorry, if there already should be a post like this or it was already explained, why the numbers are displayed like that.