Knowing that the Psyker gets insane finesse and weakspot damage bonuses - surely, this must be a good weapon since you’re stacking on what you’re already doing?
Not sure I can add much here but last I used the breakpoint calculator, it had a ton of issues in general. What with not getting an answer to over half my questions I just haven’t bothered using it at all.
What I can say however:
True Aim procs per hit, but crits proc per attack. So with HH rifles each shot in up to the 3-round bursts on HH III will crit all at once if the attack was a crit, but they’ll also each re-stack TA for max x3 per burst.
HH has fantastic finesse dmg bonuses and it has the best version of Surgical with 0.2s per stack. While it ofc. depends on your aim and mine is bad, personally I far prefer Surgical over Headhunter. Especially as a gunpsyker with Scrier’s when 1s aiming puts your crit at ~90-100%.
In practice my aim being what it is, my HH builds have always been mid at best. Assail does a similar job but leaves my primary open for something way stronger that can also handle armor, even just the Columnus IA is way stronger & faster & easier at bursting down groups or bosses. The HH is a single target weapon in a meta with so many spawns it just doesn’t work out for me in practice.
As for the damage everything else here works about as advertised but I have no idea if or how Disrupt Destiny’s different damages (body/crit/weakspot) stack. Outside that I’ve made tons of tests and dmg calculations and it’s a bit tricky to describe how it all works in practice. Here’s a screenshot of the numbers I got from a BB test almost 6 months back (different talents & Scrier’s in general):
It’s been a while and something might have changed, but the point is I never did figure out why the dmg differs from expected the way it does. What I do know is that finesse boosters always apply to the portion of extra dmg from finesse hits. So if your weapon does 100 / 200 / 200 / 250 dmg (body / weakspot / crit / critWS), and you now add talents or perks for +30% weakspot dmg, then its real dmg will change to 100 / 230 / 200 / 295, respectively. CritWS hits get the full finesse buffs from both crit & WS hits, and they stack. So like here if critWS adds 150 over the base 100 dmg, and you had say +30% weakspot and +100% crit dmg, then the real critWS dmg would be WS = 150x0.3 (45), crit = 150x1.0 (150) → 250+45+150 = 445.
However I have no idea how that works for Disrupt Destiny’s different dmg stacks. Like if you have it at 15 stacks for +15% dmg, +37.5 weakspot dmg, +30% crit dmg, then do they all stack or apply to their own dmg columns only? Does the 100 / 200 / 200 / 250 become 115 / 237.5 / 230 / 351.25 (no stacking), or for example 115 / 267.5 / 260 / 388.75 (stacking), or is the stacking calculated in some other way?
tldr; The basic idea is that each bonus is applied additively, and almost all dmg bonuses apply to base dmg often even when not explicitly stated. But not always. But many blitzes, attack types, enemy armor types, even enemies themselves (like ragers with their x0.85 ranged dmg mod on headshots) have their own exceptions so the whole thing becomes a bit messy. And then ofc. there’s stuff like +Power which applies to total dmg after everything else, or debuffs like Skullcrusher which since applied on the enemy’s end means even that +Power is multiplied additively.
But it should go roughly like so: (base+all bonuses from perks & talents & blessings) → x Enemy Type perk → x Power → x Debuff → x enemy’s special modifiers +/-… iirc.
I sometimes enjoy the Vraks VII on my psyker and deadly accurate is good on it, but I don’t bother putting headhunter on since you are guaranteed a crit every 5 shots anyways with the talent. Plus since it resets every crit, you aren’t ever going to hit the 5 stack bonus, which kind of makes it worthless.
You’re better off putting surgical or opening salvo on it. You don’t have to wait long for the opening salvo benefit or if you have those moments where you’re lining up a shot you get that extra time for surgical to build.
That said, Elodie is kind of right that assail already kind of does what you use the Vraks for. It has been a while since I’ve used mine when I run full right side tree. Las pistol, bolt pistol, columnus, or recon las fill in build gaps better in my experience.
Although Vraks can be a good gun psyker gun for those that want to use the middle or left side of the tree. For whatever reason.