While psyker is (and always was) pretty good, there are still issues with his builds.
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Warp Siphon doesn’t do ANYTHING for Scrier’s Gaze. You just lose your warp charges aaaaand that’s all.
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Empowered psionics is a keystone that works ONLY in conditional situations ONLY for using your blitz. That’s incredibly narrow for a keystone, and doesn’t compare at all with any other keystones. Basically you either spam your blitz extremely regularly - which might be okay for Assail & Malice, but is a no go for Damnation, or your keystone simply sits there in your build doing a whole lot of nothing.
This is more in line with what vets have for grenades (several perks applied exclusively to them) than a keystone. -
Disrupt Destiny has a number of issues:
- All stacks of it are lost at once;
- Marks actually stop appearing for you once you at max stacks, making it absolutely inevitable that you’d be losing your stacks pretty regularly even in target-rich situations;
- It disrupts teamplay as it disregards coherency, if someone else kills marked target, you don’t get anything out of it. This causes unhealthy obsession with killing marks rather than killing important enemies first;
- Enemies are marked with no regards to real proximity, the game can easily mark something beyond a checkpoint and behind a few walls at the edge of 25m radius while there’s still tons of enemies in the current section.
It’s not nice for a keystone with stacking system when it feels like immediate toughness & speed bonuses are actually more important than long-term stacks. It still works nice for a limited number of weapons with high finesse (well, better than WS), but it has way too many “quirks” to fit it into more generic gun-psyker builds.