Been trying Disrupt Destiney recently

And… what a garbage mechanic.

It’s annoying and frustrating, and it feels bugged to me…

How are other people fairing with this mechanic? I want to try some interesting builds, but nothing seems to be triggering it.

Buff icons are bugged and it doesn’t show up a lot of the time. The effects still apply. You’ll know when you have stacks because your dueling saber will twoshot crushers and your 10 assail charges will kill 20 elites.

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It’s a mechanic that someone who doesn’t actually play this game, but plays lots of TTRPGs, designed.

Fundamentally it’s a terrible mechanic for a fast-paced first person shooter. Great concept for a turn based RPG, but too often a squad mate kills the target denying you the buff, the target highlight doesn’t appear, buff icons don’t work, etc. Far too inconsistent and buggy for my own tastes.

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It’s a shame, with some tweaking and love, it could make for some interesting builds.

So it’s another thing on FatSharks we need to fix this list.

I think I might be one of few people who’ve actually found it really powerful when you get it going. I do agree that it’s reliability is pretty so-so and probably because of the accompanying technical funk. But when I use it on a pretty much right side focused build with an automatic weapon of some kind and either a deimos force sword or a duelling sword, it stomps pretty hard, especially when paired with a stacked scriers gaze effect. You can drop monstrosities in a single mag if the stars are aligned enough.

But yes, it definitely needs some attention.

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It’s definitely incredibly OP now that the buff only ticks down 1 at a time. It’s basically permanently hovering between 13 and 15 stacks all game long so long as you’re not standing back playing “support” not killing anything. Often you’ll get 10 stacks off a single group of bruisers if you just melee them down in order, as the blue highlight will jump between them and headshots give double stacks.

I think people who don’t like it are either trying it out with a build that doesn’t actually benefit from finesse damage, which is what disrupt destiny boosts (i.e. crit and headshots) or they’re playing very passively and not ever engaging elites.

I recommend anyone who doesn’t like it to try it out with a crit + headshot oriented voidstrike + assail + dueling saber build. Uncanny strike on the dueling saber will let you twoshot crushers with the buff up, voidstrike just generally destroys everything with the massively juiced up crit and headshot damage. Assail mostly helps you get the blue kills if you struggle, and is in itself pretty powerful with the buff too

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That blue light is way to random for my liking… Half the time it ends up on the other side of the map or someone right at the back or not in your line of view.

I tried it with a Purge staff last night, it worked well once, I could see the timer stacking, then after that…

It would all bug out and never worked properly again.

It has some logic to it, it tries to pick a close enemy first, and if there isn’t a close enemy it picks whatever is available far off. If you see a group of bruisers/shooters and one of them has the highlight, the highlight will basically jump to the enemy right next to it every time. If there’s no enemies nearby and the highlight is far away, there’s no need to rush to it because the buff falls off 1 at a time. Just play normally until you get there and try to headshot stuff if you havent killed a highlight in a while, so you get 2 stacks.

I’d definitely sayi t’s close to useless on the purge staff. It neither does weakspot damage nor does it do crit damage (it does crit, but only the cloud itself which does nearly no damage). At that point you gain 0 benefit from the keystone for your weapon so I’m not surprised it feels bad.

I dont know how to fix the talent icon bug though, sometimes I go entire games and the buff always shows and I dont know why

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I don’t know.

It worked well once, then it seems to bug… Even brain burst wasn’t adding stacks.

The first run I tried it, it felt amazing, I was melting through hoards like no one’s buisness.

I will keep on tinkering and see how things go.

But it’s kind a stupid, if a whole branch for a psyker, is pointless for psykic powers.

Its working. I love disrupt destiny. It provide buff not only to blitz (like psionics) but to ALL your damage. And its not dissapear like warp charges when u use your combat ability.

if you use assail you’ll probably max out on stacks if you throw em into a bruiser/stalker group.

Disrupt Destiny turns into a mini game of whack-a-mole.

You can use mods to adjust your buff bar and have the buffs show properly.

Disrupt Destiny was already incredibly powerful before they made each stack drop off individually. If you choose the lingering influence modifer and headshot grants 3 stacks there is almost no reason you should ever fall below 10 stacks.

If you’re really have trouble with it, just bring Voidstrike or a Zarona revolver, maybe Assail.

However it just takes practice, and knowing when you need to focus your DD target or a different priority target. Waiting for your target to rotate is completely fine. If you miss your target a couple of times it’s completely fine. It doesn’t need to be your main focus 100% of the time.

It’s easily the most fun Psyker build currently. Just because it takes getting used to and requires effort to get a reward doesn’t mean it’s a “garbage mechanic.”

That is exactly what I have done for my build, chosing lingering influence, the head shot is 2x btw…

this mod sounds interesting, do you have a name for it or a linky?

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I shared your views for quite a while since the overhaul. But both my understanding of it and ofc. the various fixes & buffs themselves have long since … at least adjusted my views.

The finesse bonus is massive, and DD makes a huge difference for the builds and playstyles that make use of it. It has fantastic synergy with melee like Illisi, Duelling Sword and knife, or ranged like Void, Surge, Assail, gunpsykers in general etc. Aside from the visual buff bug (which I didn’t know was just visual until a few weeks ago either), it’s only issue was that bad synergy with target prioritization and team play.

Before the latest patches you had to constantly choose between firing at the elites or priority targets vs. whatever random garbage DD was on - often in the opposite direction. You also had to rush just to keep the stacks going, which obviously was bad for the team. Now DD procs on so many enemies and deprecates 1-by-1 rather than all at once, so you have more freedom to play the way you should.

The biggest hurdle for you rn I imagine is just to get used to it. I really recommend bringing Assail with you at first while you’re learning things, since that autoaim is just fantastic for proccing those targets. Also always go the right path for extra duration, and obviously aim for headshots. And FYI DD refreshes even just on hits, or with BB a short lock, so you only need kills to stack it up not to refresh it. Which means after stacking it you can just scratch bad targets every 10s while putting your real dmg where it counts.

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If you want to move the location of where the priority HUD is, you can either edit the LUA yourself or I believe you can use this mod:

The first mod is also good because you can pretty much mark all the Keystone buffs you want as priority so they will never go away.

Unfortunately I don’t have access to my computer until at the earliest tomorrow so I don’t remember exactly what the DD buff is called in the seaech menu, but if you look up Psyker it should be in one of the pages.

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Cheers.

I just got the buff improvement mod… And… well… yeah… It’s gonna take some time to figure it all out.

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It synergises well with Assail. Makes it easy to kill the target without necessarily focusing on it to the exclusion of all else. The damage bonus is really noticeable as well.

I actually like the xray vision aspect, especially on that cheeky sneaky gunner who’s waiting to poke you from an odd angle! It helps maintain stacks outside of heated combat. Even though it loses utility in a real fight, Assail gives you enough cleave that’s it’s not such a pain to maintain.

Also the refresh on hit works well with soulblaze! I’ve got the 10s for now but maybe in higher levels (and personal skill) I’ll be able to push it to 25 short stacks instead.

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Hopefully if I can get my computer working tomorrow I can go over what buffs they are.

It’s certainly not user friendly in the slightest I will agree, but unfortunately it’s the only way to reliably run DD.

Im kind of shocked/dissapointed that FS hasn’t fixed it yet, because it’s not just DD. Heavy Hitter on Ogryn, Inexorable on Zealot, Marksmen Focus on Vet can all be effected by the same issue.

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I talked to someone else in Discord about this awhile ago, there should be 2-3 buffs without icons with the starting label of

Psyker_marked

Select all of those for priority and you should be good to go.

25 stacks is a lot of fun, but imo it is just worse than the 10 second cooldown. If you look at uptime in a normal game, with 25 stacks but shorter cooldown you are not spending most of the game even above 15 stacks. Since you lose them so fast between engagements you are playing catch up while the 10 second cooldown is always comfortably sitting at 10+ stacks.

Personally I’m not sure if it would be better to nerf Lingering Influence or buff whatever the 25 stack node is called.

However like I said, when you do get it up and running, and you do get to 25 stacks it’s like hitting a line of coke.

(If you get both the Scryer and DD speed buffs you’ll play like a crackhead to)

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