So, as i thought: assumptions.
They didnt tell you: we dont like this class, therefore we kick you.
They could be waiting for a friend, and you took the spot->kick
They could be non-english speaking players->kick
Dont count any kick as a “off meta class kick” because this seems to be a myth you created for yourself.
1/10 isnt terrible count though. If there was rampant “eliticism” as some people love to claim, it’d be closer to 9/10 ?
I never got a kick as Unchained from Legend. Few times was asked to leave (while playing various classes) because they were reserving a spot, or someone just DC’ed and been whole match with them.
Consider other reasons, rather than rewriting reality to match assumption.
Similar for me, never gotten kicked while playing Shade on legend, but I have voluntarily left a few times, when the first thing I hear when I join is people throwing a tantrum about how Shade is useless and I should switch.
In my experience those kinds of people are not ones I will enjoy playing with anyway.
@Isshagal That just sounds like tyranny of the majority for setting arbitrary and unfair standards of what’s fine and not, which feeds into my point that it’s sometimes baseless elitism if not hopefully over caution due to lack of information (and my other point that at least add power level or account level so people can have more information before they decide anything). If you meet the power standard then according to fatshark’s lack of level requirements, you’re fine to play a difficulty. Unfortunately I can say beyond the level 20 temp health talent and SOME (It’s crazy that it’s not all) level 25 talents nothing else matters due to either being broken, too weak or just too situational. And sorry for your experience with free-carry hunters, seems like this game’s generating some pretty awful people who I’ve luckily yet to meet and hope you don’t bump into more of. I can’t call it etiquette for a quick play lobby because the people joining have zero choice on who to join or what supposed standards they’re expected to follow besides official ones. It’s somewhat unfair to say that someone can start a lobby (simply click 1 of 3 buttons that make no other difference) to have the explicit power of setting the rules of what levels can/can’t join (unofficially since there aren’t any real lobby filters) them and benefit from filling that lobby with a stream of people that meet the official requirements. This mhoenstly makes me think they either should separate quickplay-made hosts and games started as host so the quickplay stream doesn’t go into the latter, or make filters available for people who want to host and up-front decide who joins or not to not waste people’s time. Then they can get all the waystalkers and pyro’s and bountyhunters they could ever want!
@KrazyKruber This patch barely changed anything. Ranged got “nerfed” but only Waystalker really feels it in her power, Sienna is now broken by comparison due to everything else being even more worse (just finished carrying legend as a 21 pyro+beamstaff), Huntsmen is still a diamond in the rough and BountyHunter still is best saltzpyre. I know since I played all of them. The melee weapons/classes just got their best option doubled down as the “only” options for legend, that’s it. Below that nothing’s changed, champ is still easy at level 10 with 400 hero power if you know how to play and talents aren’t essential. And wanting to level faster means playing champ so playing on veteran which is terribly dull and easy to the point of not engaging for some players is closer to a unfulfilling job then enjoying playing a game.
Wow. I was gonna actually say something about your other posts but, wow. How about discussing the game and trying not to inter-splice your off-topic political opinions into it?
Skill is not equal to level. I have all characters except Kruber at 30 and since he’s below level 20 I’m not going into champ games without a fixed group because I know how much of a difference talents actually make, even though my Kruber has all 300 power items.
That’s perfectly fine. If you feel that you’d do well and not detrimentally to the team with a level 20+ character for whatever reasons and want to stay out until hitting 20 then more power to you. But some people don’t need talents or excessive power to play higher difficulties while still contributing just as much if not more then someone who does have those talents/level. I started playing champ with my Pyro and Huntsman at 10 (300 level gear) with level 20-30’s and out-contributed them at the end in almost every category, every match. I’m not notably good (and I think it does in part say a deal about the power of pyro and huntsmen) but I can easily make the case that there are more then enough people even better then I that don’t have fun in veteran like me and do very well in champ where they do have fun. So why box them into vet? Why not give people more info to maybe think “huh their gearscore is twice the recommended amount this should be ok” or “hey they’re a really high level maybe they know what they’re doing”? Why discriminate so much based on level? Or in the worst case remove kick from quickplay to give them at least a chance? If your post is anything to guy by people self-regulate based on their comforts.
What the hell… we’ve all had the underlvled guys joining and ruining a game, pulling a pat etc. I dont mind joining someones lobby and they have someone lvl 15 on champion, Ill try my best. But dont try to hide missing experience, there are people that played 150 / 150 hours pyro / elf. Its not the same for every class, weapon and the talent difference between pre 20 and 20+ is reason enough to kick players if you dont want them. (slayer even lvl 15)
I love the lvl 12 pyromancer joining my game on champ, pressing f2 twice, running ahead and killing everything. 1st horde, 1st special, 1st CW they die and leave because they dont know the stagger of their weapon, dont have high tier talents, are not experienced with their career.
If you get kicked at lowlvl its either because the host had bad experiences with lowlvl guys, or he is not feeling comfortable to have a weak spot in his team (yes if youre underlvled you are the weak spot based on pure stats, not skill).
If you host your own games, you make your own rules. Since youre posting here in the forum about forcing people to play with you, I have to admit that I dont expect much experience.
Wut?
Btw funny sidenote, in V1 the worst type of player were not the lvl 12 guys… nope… the lvl 60 - 130ish guys who thought they mastered the game and started to run solo and showing off.
And I’ve seen countless level 20-30’s who think they’re incredibly skilled for playing champ do the exact same or level 30 sienna’s that go tunnel vision the second they spot anything resembling a special and dying to slaves/green crack addicts. I’ve also have myself and seen lower level characters regardless of subclass carry; it’s almost like level doesn’t equal skill and below legend where you do need every tool you have level 20-25 talents don’t do much that’s needed.
I also don’t get where the whole “those low levels are gonna ruin our games and get free carries” comes from. They added the ability to get level 300 items in veteran. They didn’t do that by accident there was enough people uncomfortable playing champ who wanted to actually win and gear to max. Now and more so then ever they’ll likely self police as a few poster have said they themselves do and stay in veteran until 20 before champ.
Fair enough, you are right and seem to have a good mentality about coop and helping out. But you cannot deny that there are newer players with lower gear and experience that are a “risk” at champion. Meanwhile being able to see the gearscore or mainlvl would not do much of a difference, as a lot of people check their steam profile to see how many hours they have played. But it does seem a bit unfair to me, if a group wants to play some safe champion runs with maxloot, the best option is going with 4 lvl 30 characters. Of course isn’t skill lvl = gearscore, but having a lvl 30 means they had more experience with that character than with a lvl 12 char. I mean, its the decision of the host, why should he not be able to pick his teammates as he likes when everyone can open a hosted lobby?
V2 is so damn strong built around a 4man team, even more team focussed than V1, I dont see how removing the kick option is going to help anything.
PS: Pls dont ask for a report option, hell would break lose.
1: No! Do not remove the kick option. Why? Because just as many has stated, we’ve all had players (high level or not) runing games due to lack of skill or because they join to troll) so there has to be a system to reinforce that player has to be able to act and play well. Just today we had a Kruber in Legend (we cleared the map with tomes and grims) who had 49… 49!!! kills. That player is not suited to play legend. We let him stay in the game but man! The rest of us had to work our asses off to be able to clear the map.
2: Don’t abuse the kick system. Give people a chance and if they actually play well then good, but if not then you have the option. Removing the kick system would just make quick play go from kind of a bad system to the worst system.