I really donĀ“t get what you want to tell me.
You read that the 50-70fps is on the gtx1080ti and that the 120fps on the rtx4090 is capped right? I meanā¦ if i could lock it to 50 fps, it would be stable wouldnĀ“t it?
Dunnoā¦ i wouldnĀ“t call a minus of ~20fps not being stable when a lot is happening on the screen. In other first person games you just have to look in the sky or something to have such fps gains, because there is obviously nothing, no shadows or other effects, etcā¦
And tbhā¦ the āprobably average PC rigā is clearly outdated for nearly 2023. (I meanā¦ my gtx1080ti + the 8700k is probably somewhat average or even above that.)
That a RTX3080 or something similar doesnĀ“t run well for whatever reasons, okā¦ but everything beyond? Of course not every game engine is super polished and optimization is needed to get the most players into your game. But at some point we should also go forward and poeple should invest into something new, while devs should show whatĀ“s possible instead of downgrading everything. (Like Cryengine did in the past, or a game like A Plague Tale Requiem does these days.)
Coming late to the party here, but rng for weapons and equipment is never good.
You can have RNG for loot materials, thatās fine. But donāt make players scroll through hours of rolling to get that one good item they wanted.
Monster Hunter has perfected the way you attain new and better equipment. Whenever youāre out in the field, carve monsters or finish quests, you get materials. You take these materials to the blacksmith and make the stuff you want. Sometimes you donāt get the materials you need, and have to try again. Thereās RNG in there, but itās only for the materials needed and talismans.
You make the things yourself, and all the best stuff is locked behind needing the right material or story/quest progression, and you can only get the best stuff by upgrading from worst to best.
This is the perfect system that lets people work towards a goal, that doesnāt make the gear you want seemingly unattainable, and this is the system Fatshark should adopt.
What I hate about the weapon system is that not only do you have rng rolls on weapons you also have 3 unnecessary āvariantsā per weapon. For example the Kentrael, with a bit of difference in Damage and fire rate between them. So now you have unlimited rng variants of those 3 base variants. They couldnāt make a simple customization menu for the Kentrael where I chose my preferred tuning and weapon appearance? Or having a base Devils Claw and allow me to try out and chose the attack pattern?
my guess is that the weapon patterns are the result of the scrapped atachment system.
they game was designed to take your money and then keep you around for the beta past refund timeā¦ that is it.
Donāt forget RNG for playing a map, dificulty and deedsā¦
Right, this game for some Sigmar-forsaken reason has RNG on everything:
Maps, weapon store, upgrades, items, sidequests, difficultyā¦
And when you upgrade equipment you canāt even reroll them because the game locks you in!
All to make you play more so that you can hope to get the same gun in the store again so you can try to get a better upgrade next time! Itās RNG all the way down!
Yeah, itās like someone said, āHow could we make an entire game around RNG?ā
seems i was wrong since i play heresy more often even the rng in missions is stupid.
this is deliberate neglect, which i hate from the bottom of my heart out of principle.
so i quit now and will probably not be able to return because this wont change.
i really wish fatshark becomes actually capable of coherent game design in 2023.
this agile compartmentalised development nonsense is not doing it for me and just playing the game i can see with my minds eye how this is put together to a degree that just is not comfortable anymore.
do better @fatshark
See you tomorrow
For once, someone took action. Good on you.
Not sure why i even have this still installed since i havenāt touched it in a while. Itās wasting precious SSD space at this point.
Fatsharkās clearly not in a rush to address any of this gameās giant mountain heap of issues. Theyāre struggling to release hot fixes. Never mind actual, content patches that offer significant changes and improvements to the game.
Itās safe to say that this project has been mismanaged from the get go and continues to be despite the negative (rightfully so) responses that their game is receiving.
I wish i had that kind of job security.
Why the dakka does the every MG and Bulpup lasgun have a lumen-pak but every lucian has a bayonete? They both have bayonette lugs theres 3 of both, what even is this rediculous rubbish?
the imperials never played CoD, so they didnt know some weapon parts were interchangable
just hold overs from the scrapped attachment system that we were promised, but now weāll likely never see.
so i installed darktide again hardly play cause the itemisation slot machine casino style ādesignā is already driving me away. once the update hits iāll check back if the slot machine casino itemisation is still there - and will deinstall imediately if it is and i have no option to manually raise the numbers through gameplay. iād never have fun in a casino, so iād never have fun with design that emulates such āgamesā even if the mission gameplay has a lot of brilliance.
i did not see the randomisation nonsense addressed much in the blogposts, so i do not hope for much improvement. i recommendthis game to nobody and in the future i will share my opinion about fatsharks style of game design if the company name comes up.
it is a twisted mind who thinks randomness should be stacked on 4 or more layers. it is disgusting.
i still listen to the soundtrack regularly - among the best music albums i ever bought.
oh and also the social featues are still largely untouched which is just sad. last mission player list is useless you can not connect with people you enjoyed to play missions with.
They are increasing the average quality of some of the items in the armoury. Of course still totally random which items show up every hour at a decent base level. You will be able to buy grey weapons of any type, we have no idea what the RNG is there, if you have to buy 5, 10 or 100 to get a grey item of 370-380 base.
Melks will also increase in quality, but it remains a casino that once every 24hrs shows a couple randomized items that have almost no chance of being the weapon with the perks and blessings you want.
They are seemingly still comitted to locking perks and blessings, so you can only change one, not two per weapon.
To allow us to increase the stats of a weapon through gameplay (as in, actual progression) does not seem to have even ocurred to FatShark as a possibility.
In short, you will have more lottery tickets, and slightly better lottery tickets with the patch, but the RNG will still be truly absurd.
Especially since you will still need to actually find any example of a weapon with the T4 blessing you want, to even be able to capture it and move it to another weapon of same type. But yeah, with the locks in place, the RNG is still crazy, because you still need to find a perfect weapon with 1 perfect perk and 1 perfect blessings - on top of finding an example of the blessing you want to extract and move in the first place.
Per weapon type.
Curious remain impossible, since they have 3 perks, two of which are always locked. In essence, you will never ever get a curio you want, nevermind 3 per character.
I also have a pretty strong feeling that the increase in crafting mats per playthrough will not be nearly enough, considering they now want us to buy hundreds of grey weapons and upgrade them all the way to orange, in the hope of finding one thatās only half bad, so we can change the other half. IF we have ever come across the correct blessing in the first place.
This is the unforgiveable part. The changes look okay. Not good, not great, not even decent. Just okay. But they still refuse to let us actually make the weapon we want without significant levels of RNG.
They are seemingly still comitted to locking perks and blessings, so you can only change one, not two per weapon.
My favorite part is, THIS is the alredy reworked crafting systemā¦ you know the one which is repleacing the previously crafting system which was scrapped back then in 2022 nov/decā¦ cuz the devs does not liked itā¦
Image how crap the prev version would be if THIS considerend an improvementā¦