Community Comm-Link 2nd March 2023

I’m not saying they shouldn’t buff crap weapon. But they should tweak t5 and OP weapons and blessings, t5 runs already become shorter, it was 30-35 minutes, now it’s ~25, what next? 10?

Yeah people should enjoy t5 if they are good at the game, not only cause game drop them perfect stat weapon that OP.

I play all characters with different builds, including meme weapons.

It cannot be 10 unless you are speedrunning and not collecting anything.
And if a run is roughly 25 mins long - good!
High intensity runs are for 40+ minute long sessions, basic lvl 5 with good gear and decent people should be around 25 ish.

And they do, first people who enjoyed D5 did that because they rolled brutal momentums or power cycler power swords and cut throught the difficulty cuz of gear.
Now that more people have access to that, more people play D5

Not realy, because same people were saying it’s OP and boring, how it’s trivializing game.

For PS: reduce atack speed and remove horizontal atacks, diagonal for heavies so you can clear something but not fast, vertical for lights so you can aim heads but not with so high damage. Now you have mostly anti solo/armor/small group weapon, not an insane horde+armor clearing tool.
And for bolter i think it’s more about blessings, rending and pinning fire transform this weapon from “yeah it’s strong” to “lol god mode brrrr”.

You know, as the red weapons will come one day and the people that complain here about RNG will say “you see we were right to complain!” (and sure it won’t be cause they complain that the red weapon will come), we will get, at one time, a sort of cata difficulty level.
Personally, I can agree that several things need nerfs, but there are that needs buffs. For psyker I wait to see what they will do.
But, I am seriously bored to see that nearly all psykers now use brain burst everywhere. This capacity should be used to kill elites that you don’t want to keep in line of sight or to damages monster. But, now, we see psyker use it to kill anything (and even a simple dreg shooter).
This makes me fall in love of any psyker that I play with and that use a staff… just cause he doesn’t spam brain burst…

Works on voidstrike, have never gotten surge blessing on the trauma staff myself.

Problem I see with cooldown betwy2 energize action is that blessing power cycler would be even more mandatory than it currently is…

I understand… and as I say, there are plenty of options here.
Tbh, I really think that the weapon can be used without energizing (i tried and it is really good enough), but once you energize you can kill everything pretty fast.

So, I would not see a problem about seeing power cycler more needed…

Tbh instead of having the focus on zealot and sharpshooter, I would love my ogryn to get some love (more weapons and more useable than what it is)

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I agree on this… even if in an other thread I said I am not sure that they need a buff. What I mean by " i am not sure they need a buff" is that they surely not need a buff of their feats. I see plenty of interesting templates there.
But, sure, they need more weapons.

Especially since their weapons are not shared with others chars…

Some feats are useless and need change / replacement.
I don’t think ogryn is too strong currently, but I do think BBMKIII is what gives this feeling

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Some list of things I am hoping Fat Shark can address and give us an update on:

  • New content (maps, classes, new weapons or upgrades, new difficulty, future plans, etc)
  • Shared Resources amongst characters (A LOT OF PEOPLE are waiting on this)
  • Cross platform with Gamepass/Steam (Gamepass is dead, if Fat Shark implement cross-play there could be more people playing)

Someone who has just started trying Damnation this week and it has been far harder than the other modes. Maybe its a personal skill issue, maybe I got unlucky with who I got in Pugs, maybe I haven’t farmed for good enough weapons (still waiting for t3+ rampage in Evciserator) but I want from like almost 100% chance winrate in heresy to like 25% in Damnation. I wouldn’t want it to be any harder atm. Tbf I don’t use Flamer or Axes on zealot so maybe I’m just throwing.

Tbh there can be dozens of different reasons… if you just jumped on damnation, it might be lack of experience. A lot of events go way faster than usual and yes, stuff can go nuts very fast.

But here we´re… you´re saying you still miss blessings, that you don´t use broken stuff and are new to the difficulty. Might be unlucky with pugs aswell, but having a 25% winrate is what i would expect to be normal. And as someone who just jumped into it, i would consider 10% is normal so…

I mean, it´s the last difficulty, it should be hard. Not even heresy should be like a 100% winrate, maybe 75%… more if you´ve really good poeple out there.

I know having such challenges might be not that popular, but what do poeple really expect from such a game? It´s all it offers in the end.

Fair take. But i´m sure your winrate increases over time with more playtime / experience and of course better gear. (Even if the last take is the biggest issue to me…)

That´s how it should work in my eyes… practice, gaining skill and game-knowledge, getting better, but even being able to still lose a run here and there. Not just outscaling, because FS buffs everything into nowhere.

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Thanks for the full response, I appreciate you being cordial with me.

This was also probably something I didn’t consider. Was used to winning pretty much every Heresy map, but I do agree with you that it should be hard enough that you DON’T win every match you play. Also makes the ones you do win feel better.

However I do feel how you can acheive this can be a bit iffy. Not exactly sure how you’d go about it, and I’d especially hate if they just added more disablers. I do think a good chunk of stuff could use some buff tuning, and others a nerf (can’t belive I’m a Zealot saying nerf the flamer). It’s just as other people have said, things need to be buffed but NOT to the level of the overtuned things like the flamer and power sword.

Honestly if this game still had the week 1 or mayber even week 2 playerbase I think a 6th difficulty could be the best option, but at current levels you’re probably right that it would split people up too much when damnation already has lower population.

That´s exactly the biggest reward in such games i guess. I mean, overcoming a challenge by self-improvement is 100x better than “I grinded new gear and was able to beat it.”.
Ofc poeple can say “Then pick a white weapon.”, but if you need this for a challenge in a game with difficulty-scalings, then something went wrong in developing.

We definately need some nerfs. There have been some good buffs on the blessings with the latest patch, some where even too good and more than half the blessings just getting outscaled by some others. A lot of weapons have been already in a viable state and have become more powerful yet, while the broken stuff still remains…

As i´ve said ealier, it might be even Vet that needs some ultimate-changes, because the class is one of the reasons which makes especially balancing for range-weapons harder. If something is fine on the others, it´ll be broken on Vet since the whole kit pretty much counters all drawbacks from different weapons. And if a weapon is “just fine” on Vet, it´ll probably be useless on Zealot / Psyker.

But away from balancing i don´t see much possibilities to keep heresy / damnation challenging. As you´ve said, just spawning more disablers is an option, but a bad one. The rest would just be like “enemies hit harder” or “bulletsponging”, we will probably decrease the enjoyment of the game for a lot of players. Just more spawns doesn´t add much aswell… it can also make the game easier thx to permanent toughness from hordekills and / or that the horde pretty much blocks rangeunits.

So we could just to compare it atleast to V2, which is definately somewhat harder, we can stack our wounds to have more chances… and we mostly don´t have a full book run. (Even if this was not a real thing on cata aswell.) And on top, the range-combat here takes too much fear out of the game. (Similar to early V2 rangemeta gameplay.)

So far maybe let us go for full books, give us rewards that we want to do it. Don´t spam ammunition everywhere or atleast lower the basic amount to force players into melee. This would also be a little buff to staves which lack a bit behind guns anyway.

And atleast i would like to see real bossmaps with mechanics and also longer maps aswell. I don´t mind playing a map for 40 minutes+ if it keeps stuff interesting. Such stuff will last automatically in a bit more challenging content. On top less medstations and gg… might bring it behind a “less ressources overall” modifier, dunno.

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@FatsharkCatfish Is there any new info on the promised single player private games + bot improvements promised that were promised for december? Is it still in development or was it dropped?

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I actually doubt that solo-mode will become a thing, unless bots can suddenly handle events easily, which would make them perhaps broken.

We´ve private lobbies for 2 and they´re clearly needed for certain events, especially those with the nurgle-eye on heresy / damnation. The tentacles go way too fast back on spot for just one person. Might be possible at some spots or with well-placed grenades, but definately not at all…

Hi, we don’t currently have any further news on Solo play right now.
It’s still in development but we are prioritizing things like progression, content, stability and such right now.

Out of interest, what makes solo play important to you?
Is it so you can do penances or explore the maps at your own pace?

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Hello, i’m waiting for the same thing. I really prefer to play solo to explore at my rythm, players always rush the mission and i don’t like to play like that.
Why do you make private lobbie for 2 players only ? It would be nice to aplly this for solo player…