Found it.
Since that comment the changes to “progression” I have seen are:
"Item Acquisition
Emperor’s Gift for Heresy and Damnation missions will now see an increase in the Sanctity (rarity) of the item gifted. At Level 30, players who play at Heresy will no longer see a Redeemed (green) item. This applies to Weapons and Curios.
For characters at level 30, you will no longer see a weapon with a base rating of under 300 from the Armoury Exchange, Sire Melk’s Requisitorium, or through the Emperor’s Gift.
Shrine of the Omnissiah
Lowered the amount of Plasteel required to consecrate to Transcendent Sanctity in the Shrine. At the maximum item rating of 380, 700 Plasteel is now required (previously 800). Note that the item rating cost scaling will still apply for lower ratings.
The cost of shrine actions (Consecrate, Re-Bless) now have the order of ‘Plasteel, Diamantine’ to follow the consistency of the ordering in your acquired total currencies.
When you do not have enough Diamantine or Plasteel to perform the selected action in the shrine, the cost will now be shaded red.
After proceeding with an action in the shrine, the item list will scroll back to the last selected item that was acted upon.
Blessing Details
You can now see Blessings you haven’t earned yet for Re-Blessing at the Shrine of the Omnissiah. This will appear in both the Weapon Card details view and the item list that appears in stores, your loadout, or at the Shrine itself."
And they made the armoury and shrine near each other. So I am not sure if they consider progression “fixed” or if it’s going to continue being small and incremental changes that don’t really change the overall grind like removing the locks would.
@FatsharkCatfish, in regards to the March 2nd comment about prioritization of fixing progression is there anything that you’re permitted to share for what scope or level of change is being looked at to “fix progression” or since the updates since then is it in a place they are content with? Or perhaps anything on shared resources?