Thanks for the communication in any case. It’s appreciated.
I’ll hope for the best next week! be really nice if ‘adjustment’ meant ‘remove’ but we’ll see.
Thanks for the communication in any case. It’s appreciated.
I’ll hope for the best next week! be really nice if ‘adjustment’ meant ‘remove’ but we’ll see.
Sounds good, i hope the changes are substantial. It sounds like you’re listening to us
I want to be optimistic, finally reinstall this game after months, but I am also trying to temper my expectations.
wowowooya
Welcome #390. Recruitment has been low lately.
i rly hope next patches will address the amd ui lockups on model and asset loading… @FatsharkCatfish is there any news on that?
Kill the locks already please.
Guess I jinxed myself, but in a good way. Join the lock killers #391
I have realised that even if the locks are gone… there is still not much to do in the game.
You may think that if the locks are gone, you will have a lot to experiment with and such… but no, not really. The blessings are extremely boring and once the locks are gone (if they do) this problem will shine even more.
If fatshark doesn’t add actual weight on the blessing system, when the locks are gone people will come back to the game for a month and then the player count will drop again.
I distinctly remember you saying you were aiming to improve communications. Bringing in more dev blogs, where actual developers might share information and perhaps even plans so that feedback can be given before you’re too comitted to a specific Design Intent will be good.
But let us be honest, here. The Comm Links are already very far apart and spaced out. It’s not like you need to make room for dev blogs. You already spaced them out once, slowing their cadence. Now it sounds like they will be even further apart. I have serious doubts that we’re going to see enough dev blogs to make up for comms links being axed even more.
Maybe you should move some people off of trying to make this game work on Series S, and onto making actual content for the live, released game, so you have something to make comm links about?
shrug
An Announcement announcing the coming announcement!
But at least it’s addressing all the elephants in the room, happy to hear it.
Oh one more thing @FatsharkCatfish , does it still hold true that you expect the majority to be dissappointed by your initial ‘adjustment’ of the crafting locks?
“Not much to do” and an unrewarding and unenjoyable crafting system are two distinct issues - although they connected in some ways.
Fatshark dig themselves a hole. Their pipeline for delivering new content is very slow and there wasn’t a ton of content to begin with at launch. Fatshark used their terrible crafting system to artificially extent the progression arc - for players willing to put up with it - in order to somewhat mask the lack of content.
By fixing crafting & progression it WILL underscore the lack of content even more. But these are necessary growing pains IMHO.
Anyway - I’m ultimately still playing because of the core combat gameplay that I find so challenging. If there’s a way with the mission board to be able to reliably play high intensity and HiInt Shock Troop that’s a huge boost to encouraging more - and being able to tinker with weapon builds better in that mode will do a lot to extend the life of the game. This is effectively where the endgame of Vermintide 2 is, and it’s still holding up.
Being honest would have been announcing immediately, preferably before the PC release, that the entire team would shift to console, and next to no work and next to no content would be coming to the PC release for the first year.
That would have been honest.
Saying Next Week over and over, pushing things, saying things are ‘discussed internally’ and slowing the already glacially slow patching process even more is not being honest - even if they admit progress will slow.
yah, if they’re not booting the locks out completely, then whatever they’re doing is both a waste of their time and ours
Yeah I suspect they will come up with some half-measure, probably costing 40.000 diamantine to unlock one locked blessing, which will then lock again once you apply a new blessing.
Any half measures like that are pointless, and they might as well have not bothered.
More timely is only half the battle here though!
Many will be patient for the changes to come for as long as they are the changes they wanted!
The best example are going to be crafting/rerolling locks. Due to the way the changes around locks are worded, many assume they will not simply be broken, eventhough that is the easy, obvious and only correct solution.
Many are justifiably upset that it even took this long for this issue to be officially acknowledged, nevermind the plans being finally shared with the community.
In the context of the the first two sentances: how long we had to wait for actually impactful crafting changes ultimately doesn’t matter, what matters is that they are actually what was asked for!
If these “adjustments” are some more anti-player, anti-agency, RNG BS or another insult to our time, THAT will be where you will lose the last remainder of community goodwill.
I just hope that whoever is in charge of making the desicision on these changes is aware of the momentous occasion at hands here, swallows their pride and gives us no more mobilegame, Gacha crap.
Fingers crossed
Christmas comes early this year!