I have bad fealings about this.
^^^^^^^
Yeup, 100%.
@FatsharkCatfish
Good stuff and all but
any word on a rework of the crafting and loot system?
removing locks?
actually being able to make meaningful progress towards a weapon we want?
Thank you for the update but I have a serious question about your intentions with crafting.
If you guys are committing to continual updating and tweaking of blessings on already existing weapons, do you intend to remove the locking system, or at least incorporate a way to remove them within the system? This after-the-fact alteration of blessings can have rather disastrous effects on hard-won inventories and, while I get removing bugs and exploits that should not be relied on in the first place, it is impossible for players to forsee this sort of balance changes and could lead to a great deal of frustration over the deliberate reduction of a legitimate weapon much as we saw with the power sword and itâs blessings.
In VT2, balance changes could be made to traits with very little impact. They were just an orange dust roll away from being changed into something else. In this game, these changes can render many hours of legitimate and successful effort meaningless with no recourse. Have you considered a means for altering locked blessings thus affected?
My vote, if itâs worth anything, is for a one-time diamantine fee to remove the lock. I would even take the lock being switched to the other slot as long as it can be done indefinitely with no increase in cost.
Idk man I use the reroll perk and mute background when tabbed out.
It took 700 rerolls to get t4 unarmored damage on my weapon last time.
Can you imagine doing that manually on a console.
I would encourage you not to separate old and new penances and to just fix them. The game already has tons of UI bloat because of the dozens of systems.
Thereâs no reason to retain badly made design goals just because other people had to suffer through them. This is assuming, of course, that the new penances arenât equally awful.
devs really do not have an excuse anymore. maybe somebody really narcissistic with too much say can not let go of the silly item randomness. i would love to know what the reason is that this fetish like clinging to randomness prevails like that for the game.
@FatsharkCatfish TBH yâall just arenât giving us a heap to get excited about. I think last update that I genuinely found exciting was tools of war for the new weapons to play around with. And there was a long drought of meh updates before that.
Like new cosmetics are some nice new shiny things to distract us for a little while but frankly the crafting system just continues to sap the will to play for many of us. Now if I could actually work towards gear I want in a metered way with clear gradations towards that goal, as opposed to what I do now which is endlessly pour resources into a slot machine and hope I get lucky, then that would make me genuinely excited to play again, and would frankly keep me playing for vastly longer than every attempt youâve made towards adding content thus far.
I have like 1200 hours in VT2, Iâm inclined to stick around if you just donât make the progression systems so obtuse and painful. Frankly youâre running out of time to address this issue. The devs need to act on this before we hit a point of no return (where too many people have left and simply wonât come back no matter how much you fix things later).
Sums it up.
Those community updates seem to have turned into mandatory PR chores with not much to show for.
And from the sound of things, theyâll be slowing down the pace of even the comms-links.
Itâs unfortunate. Other developers, passionate about what they are creating and responsive to the community would use these updates to really dig into the details and nuances of the changes, and give the community something to be excited about.
But Fatshark at this point is so cautious and conservative about what they are willing to share, with everything obviously wrapped in layers of PR speak, that it all just comes across as soulless and unenthused.
We used to get design diaries and the like, but I suspect theyâve stopped that because (a) itâs not feeding into the pre-order hype machine anymore, and (b) half the things they promised were never delivered and they are still in a damage control mode.
Sigh.
Darktide has so much potential, but 90% of it is wasted clinging onto, frankly moronic, design decisions. Iâm sure there is more to the story that we arenât privy too, but it sucks from the players perspective regardless of the reasons.
P.S. Catfish - no disrespect intended towards you or the work you do in communicating with the community. Your responsibilities have no doubt been made immeasurably complex.
A good part of it is âourâ fault as a âcommunityâ.
Harping so much on about that one time a dev said heâd be excited about X in some interview sure paid off, huh?
Sorry, but I canât be sad about it. People get what they deserve, always.
When the game released, there was a lot of war drum banging. Some of it was legit, such as talk about the shoddy performance or certain features, but the toxicity and other vileness that is still streaming around even now is something else.
Even Fatsharkâs own Discord is swamped by people making scathingly cynic commentary, even then when itâs not necessary.
For instance, they finally say âHere is new content coming, a new map in Zone Xâ and all I see is âWHAT IS THIS, OH WOW MORE OF THE SAME CONTENT, WOO sarcasm offâ.
Not the reaction they should be given when they finally do deliver. Punishing behavior leads to less of that behavior.
Us moaning at content updates is us punishing them for bringing something forth. It is that simple, but of course those responsible with the most vitriol will not understand. Most of them donât even read these forums here but are found elsewhere.
What is this oh wow more of the same content woo thank you Fatshark thanks
âItâs almost harvesting season.â
Itâs more about delivering the promises made and never kept and less about âcommunity faultâ
Until they start releasing updates that actually listens to community input, the sooner we can have regularly non-frustrated criticisms.
Itâs not the âcommunityâ 's fault no.
Thatâs really the heart of it.
Sure, there are people salty because a once upon a time promised weapon modding system (instead of the crafting system we have) ended up not being feasible. I think people by and large are understanding that designs can change and that there can be good reasons for it - if those reasons and changes to promises are actually shared and communicated. The most Fatshark said about this change was âthis isnt CoDâ. Not a great PR look.
But - the bigger issue now is that there are a number of aspects of the game that are just unenjoyable for (what I feel) is the majority of the remaining player base. Namely the item locks, lack of any shared resources between characters, an inability to select missions at a given difficulty. Weâve been worried about and complaining about this situation since the BETA and Fatshark continues to be totally silent on the matter.
So the result is that so long as core criticisms of the game go completely unresponded to, people are going to be jaded towards any new content.
And speaking of content, when you look at the now five months the game has been out, for a supposed live service game it is really lacking in any sort of stream of content. The ânew contentâ weâve received is all stuff that probably shouldâve been in the release in the first place.
Weâve had no actual new weapons, no new classes, no new actual maps in different environments. And until this next patch no cosmetics either, unless you count the three cycles of premium cosmetics released over the first month. Where are the new classes to be released every quarter? Where are any sort of fun seasonal events or challenges? Three is nothing at all live service about this experience.
So yeah, itâs frustrating.
I want this game to succeed and start growing the player base. But as of this week the numbers are back below 5k daily peak, which is where it was before the crafting update in mid-February. Balance changes are good and all, but what about some actual movement on the major issues and grievances the community has? What about doing anything to build some good will and demonstrate responsiveness? Thereâs nothing. These comms-link are sanitized and say nothing towards addressing core issues.
Itâs too bad.
Is the update going to contain the advertised cosmetics?
If cleave actually increased the damage cleave cap it would actually do something. But then power would still be the default pick because it affects cleave. Good job Fatshark.
Werenât both Throneside maps released after launch? That would count as maps in a different environment .
Enclavum Baross was released on launch and Archivum Sycorax was released with The Signal update.