Is there anywhere I can see a true breakdown of how cleave is applied to different enemies and armour? And also how it is distributed?
Is it distributed equally or does it drop off each subsequent target?
Is there anywhere I can see a true breakdown of how cleave is applied to different enemies and armour? And also how it is distributed?
Is it distributed equally or does it drop off each subsequent target?
Hit mass is used until consumed. Every weapon has its own unique cleave profile. Every enemy has its own hit mass value. Max enemies damaged on one melee attack is 8.
Ex: power sword when powered up has 11.7 hitmass. It can hit 8 targets for damage, but Groaners only have 1.0 hitmass. So if there are sufficient targets in the area hit by the swing, it will appear to hit 12 groaners.
The first 8 will be hit for damage, at which point you run out of targets for damage. The remaining 4 groaners are staggered.
If we change the enemies to scab bruisers (2.0 hitmass) it will only hit 6 enemies for damage.
This is about as extremely basic as it can go explanation wise as thereâs a lot of different cases for hitmass calculations. Like the âincreased cleaveâ from perfect strike and sunder skips the hit stop that occurs from hitting shields. Man-stopper removes all hit stops from enemies and has no fall off damage. Explosions are technically infinite cleave since the damage is based only on proximity to the blast.
Amazing thanks thatâs actually a really useful explanation.
Does a blessing that âincreases cleave by 60% on hitâ mean it just goes through more hitmass before damage runs out?
To also expand on the cleave profiles thing, all weapons have separate cleave impact falloff and cleave damage falloff in addition to the max caps. For example, a thunder hammer has effectively infinite impact cleave, but will only damage a max of 3 enemies because of the rest of its stats.
Thanks for the info.
Man itâs all so complicated.
Feels like all this hidden and hard to reach info should be somewhere that we can easily find and digest. Kinda mad that itâs not actually written in the game menu.
We need a codex ASAP.
Here you find cleave stats for all weapons
Darktide Breakpoint Calculator (wartide.net)
The wiki contains hit mass of every enemy in the game
Darktide Enemy Types List Breakdown - An Enemies Compendium - Darktide WH40k (gameslantern.com)
Thank you!
the game does tell you all the info every time you swing a weapon, and that info is complete and with context.
the problem with statistical data is it is never complete and never has context, if you had all this hit mass info and breakdowns of every weapon as has been discussed you still wouldnât know about the speed of the attack or the different paths each swing takes. or how any of it interacts with enemy movement and pathing.
unfortunately only what is measured gets managed , its why stats more often than not end up hurting not helping , and you also have to consider the impact all that info could have on a new player not ready for it. it is stuff thats there represented in game for you to find when your ready.
that said if you want the numerical breakdowns might well be a 3rd party site that does it.
or we can always discuss our findings as a community and work stuff out that way
Well if the deeper, true stats canât be given, then we should be allowed to test weapons with any blessings in the meatgrinder without having to buy them. That would be nice.
Many people probably want to know the stats so that they can figure it out without spunking 10s of thousands of plasteel for something that doesnât function how the expected it would.
Itâs actually possible but with mods.
To be clear this is not a defence of the loot/crafting mechanics in game they do suck. have always sucked and are clearly cobbled together for release place holders that dont even align with the games design philosophy. and thats not something the devs disagree with this patch was meant to overhaul it its a shame we have to suffer under it a while longer.
i do understand your PoV, and once i might of shared it but i think i get why they dont.
you dont need it. you can pick up a grey weapon and walk into damnation and be fine, knowledge of your class, the weapon and enemies counts for the vast majority the weapon buffs are just a bit of gravy.
it puts the focus on the wrong place , they dont want the game to be about filling in spreadsheets defining a meta and adhering to it. the idea is to play the game with what you find fun and have a good time.
i really dont think it helps, say you had this test by what criteria do you judge?
Is it though? Iâm almost sure, that max amount of enemies you can damage in one swing is just 3, while 8 might be limit for staggering.
Yeah but thereâs loads of essential info missing from blessings. All it would take is a line of text to fix.
For example Iâm looking at thrust on the pickaxe now. It says up to 20% power based on your heavy attack charge time. But if it stacks does that mean I can get 60% power after 3 full heavy swings? And how long does it last for once one is stacked? What undoes the stack?
If its timed vs hit/kill then that makes a huge difference to play style. Would be nice to know these details that should be explained, at least a little further in depth.
They canât make the most complex combat system on earth and then expect us to be happy not knowing any of the finer details.
3 is the max limit for full damage if I remember correctly. It starts falling off after that with each consecutive enemy hit. So 8 should still be correct. The last guys barely take any damage though.
oh gawd blessings, yeah they are a hot mess some in design most as you say in description.
thatâs a car crash no doubt! im not sure if you were just illustrating a point or asking so just in case you were asking . it adds all three stacks one by one as you charge a single attack it applies 20% power X stack to the attack when you release the attack. they are built on each attack and spent when you swing or lost on interrupt.
now im speaking for the devs which i have no authority to do but my guess here is they agree . its just they have decided to give you this knowledge experientially rather than by wrote.
because this is a game and we play it for fun its not homework
i do get the desire to know and i dont think they are blocking 3rd party sites from doing so i would guess if you care enough you will find it and it doesnât get in the way of those that are just not that deep in it.
have to bare in mind just how small a minority those of us who go this far in any game actually are
Oh! So that works completely differently to how I imagined. So 20% is the minimum power on a heavy attack? And then another 20% gets added a third later and then another a third later at full charge?
If so then damn, I might be selecting that one after all
Because weâre just supposed to know what power actually does⌠But from what I gather it basically effects everything right? More cleave and more damage etc
Yes, power affects damage, cleave and impact.
So always choose what gives the most power basically
Yes, which is the other main problem with blessings. For whatever reason, they made it that power blessings generally give higher increases compared to specialised blessings (ie, something that only gives one of damage, cleave or impact), and often with easier activation conditions too.
Giving all this info in some form of optional codex, wouldnât mean you canât learn it through experimentally. You wouldnât be forced to do that âhomeworkâ.
Creating such Codex, will have all the benefites, and no drawbacks.