Class Suggestion - Tempestus Scion Gunner

Hi folks,

Just said this in the discord, but realized I should likely post it here so it’s more likely to be seen.
I know we’re still in the lead up to launch, but I’d like to get in early with a suggestion for a new class/sub class/whatever we’re calling them for this game :smiley:

If the Veteran Sharpshooter is the Waystalker-ish type character of Darktide, I have a suggestion to fill a similar fantasy filled by Outcast Engineer in VT2

Tempestus Scion Gunner
Coming into the fray as a ranged damage dealer intended to prioritize the rapid disintegration of heavily armoured targets.

  • Class Ability: Hotshot Volley Gun - the Tempestus Scion draws their HSVG and braces, allowing rapid fire shooting of high damage, high AP lasers for X seconds but disabling movement. After use, the HSVG needs to cool down and recharge for Y seconds

  • Tactical Ability: Melta Bomb - the Tempestus Scion throws a powerful shaped charge that deals high armour-piercing damage in a tiny radius upon detonation. Max 2 stored.

  • Unique Weapon: Meltagun - moderate damage at medium range, increasing to extreme damage at short ranges. Ignores armour at extremely short ranges, with penetration reducing with range

Probably difficult to code the Melta mechanics, but I think it would be worth it to capture the high risk gameplay of melta weaponry in 40k, where in “melta range” (12" out of 24" on tabletop) the damage and AP value of the weapon is higher!

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Not super familiar with the lore, but that sounds pretty cool. Kind of a heavy weapons guy.

a disgraced scion gunner would definitely be a cool subclass idea, but honestly i’d really rather have a hotshot lasgun as just a primary weapon than a special-- that would be cool as hell.

There’s still room for a normal Hotshot Lasgun as a primary weapon! The Hotshot Volley Gun is a specific version that is used by support gunners in lore. It fires an extremely rapid torrent of shots and has a distinctive “scream” when being shot

It’s basically a hotshot minigun, as opposed to a hotshot carbine :slight_smile:

ahh i see, i can get behind that. sounds rad, definitely something that’d be cool to see implemented, and can even solve the problem of there not being any ranged weapons that can effectively mow down a horde.

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It might be a cool secondary class for the vet sharpshooter. (With the multiple professions from Vermintide 2, I think that’s something we can expect.)

Personally I’d love to see a reject Skitarii, (machine cult soldiers, very modified, but not as high ranking as tech priests) though I’d imagine those guys would be handled in house by the machine cult if they misbehaved. Still, it’s a class I’d love to play.

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Inquisitors can swoop in and grab almost anything, “for the good of the Imperium”; I don’t see the Mechanicus being that eager to start something with the Inquisition over a shipload of pre-servitors.

That’s a good point, Inquisition can do anything in theory… but … The machine cult is very powerful too. And proud. So it has weight to throw back, and it wouldn’t advertise it’s inhouse destruction of defective troops.

I suppose part of it is that my information on the story is limited, but my impression was as follows.

“Things go to hell. The normal forces have fallen to chaos. New troops are desperately and immediately needed, so convicts with any kind of combat ability are immediately pulled out of cells where they are waiting for some horrible fate, and shoved into action. Regular units that remain loyal are fighting elsewhere, but aren’t enough for all the work. So the convicts. Most die, but the few who are really good (the players) keep surviving and getting better stuff.”

And I admit that isn’t a very complete view. Do you have a pointer to a detailed “Story to this point” summery? (Am speaking in earnest. If you have a more detailed story link I’d love to see it.)

So I agree almost anything could be written in, but a lot of our dream classes are likely to be written as “Suicide squad works it’s way up to advanced training and equipment.” (extra professions.) because elites and specials and rares aren’t going to be in the hive prison.

(Granted the Psykers would most likely be in the special, triple prison, but even so.)

I think it’d be a cool idea to have a Guard Kasarkin (the original, pre-Scion lore) class. It’d fit the game lore a bit better too since Kasarkin where selected in part from the veteran guard, while Scion are genetically altered and raised from birth to be between a guard and space marine.

The lore of a Kasarkin Guardsman from Cadia (already in the game lore wise) who maybe failed his critical mission task, possibly being the sole survivor and is being punished, but taken by the Inquisition for their combat skills is a super cool lore idea as another one of the rejects.

I REALLLYYYY hope they put this in the game. Hell even if he was a free (or like $5) DLC character later on (i think its too close to launch to add a whole new class) is a great way to expand playability.

My version that i think is better than the OP for lore and story purposed of the game:


Unique weapon- Hotshot vollygun:
I think his unique weapon should be the hotshot vollygun, while his base class revolves around the progression from regular lasgun, to regular hot-shot lasguns. The melta gun is lore wise even rarer than plasma, and is mostly a anti-tank weapon, and since this game has no armored vehicles, and focuses on strategies and teamwork to deal with things like bulwark enemies who can stop frontal attacks, I don’t think its as cool or good weapon to add since it would make that enemy type completely pointless.

  • A rapid fire variant of a hotshot lasgun. Higher rate of fire, automatic, but has no precision sights since its a lot heavier to hold (cant shoulder, its mostly hip fire). Requires no reload (just like hotshots) since the entire backpack is the weapons ammunition supply. Can overheat and require cooldown time (10 seconds?) if you sustain the rate of fire for more than like 20 seconds straight.

Unique Grenade - Krak:
I think his grenade should be krak type, which is a mass produced grenade anti-armor grenade for more elite guard troops (like Kasirkins), but not as powerful as melta.

  • It should have very low blast radius, and explode upon impact since its a type of shaped charge. Its direct impact damage should be very high, but anything past like 2 feet should be unaffected (maybe a slight stagger, but no damage). 4 grenades just like veteran class.

Ability - Overcharge:
A lot of elite units of the guard, while being better equipped, know that they get sent into some of the worse places imaginable against the strongest opponents guard can feasibly handle. Because of this, sometimes doing modifications (sanctioned or field modified) to their weapons to output more power, at the cost of increased wear and total ammunition used is done. One case of this is “overcharged” settings for las weapons. This can be done by modifying the power packs that output more power than normal into lasweapons, or by modifying the weapon to drain a normal power pack more aggressively. This increases overall damage, but it reduces the amount of shots per pack, meaning the troops have to either carry more, or make sure to hit more often.

  • How it would work → When this ability is activated, the weapon is switched to “high power” mode and it uses 40% more energy per shot, for 25% more damage, and 10% better armor piercing. In addition, it shows the fire rate of the weapon by 15% since the gun needs more time to charge between shots to get the full “overcharged” shot power.
  • This would mean the player can choose normal fire mode, or when they really have a heavy target, they can choose a higher damage and penetration mode at the cost of rate of fire and ammo consumption.

Special melee weapon - Power fist:
Since Hotshot lazguns (and vollyguns) require specialized power backpacks, I think a cool melee weapon that could be added is the Power fist. The reason why is Imperial Guard power fists require a external power source (for the mass produced variants) to operate, normally carried on the troops back. Since the Kasirkin class would already have this backpack to power their hotshot weapons, it’d be a cool class specific melee weapon that can be added.

  • How it works → Hard as hell hitting (lore wise they over doubles a humans natural strength level depending on the person).
    – It has a quick attack that is a side swipe punch that is good for hordes, doing more damage but its slower than a sword.
    – Its long hold attack (slow attack) is a angled uppercut. Higher damage, chance of knockdown or stumble, but less wide range than regular side swipe hit.
    – It can block by just raising the arm up and using it to block the attack (no parry).
    – Its special attack mode is a powered piercing punch. You activate it, and you have a few seconds to hit the target before it powers off (kind’a like the chain sword). It does a lot of damage and penetration, and has heavy knockdown/stun change, but can only hit the direct target your aiming at (unlike the other attacks).

Hope ya’ll consider this idea, and if fatshark, you use this idea, I want a free code for this class if your making it not a free DLC :stuck_out_tongue:

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Don’t know if this was stated, but I personally would love to see a Sister Repentia as an option. The issues with most of the Order Militants of the Adeptus Sororitas is fairly obvious, power armor and such, but Repentia almost seem tailor-made for the penal legion sort of schtick. There may need to be a McGuffin for why she’s not being handled solely by the Adeptus Sororitas (maybe they decide that due to the mission the Mourningstar is handling, it’s a win/win) but they’re a great fit IMO.

I really don’t see it happening, but I would still love it because I am entirely biased. Problem is lore-wise they’re basically what we have in the Zealot. Seeking righteous death in the name of the corpse emperor.

Belatedly figured I should throw a link for those unfamiliar, and add another tidbit; they do work with the Inquisition by Inquisitor preference.

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I think Tempestus Scion would be a bit too specific, i think a Veteran Stormtrooper as a class would be better for character creation. I dont know if the Hotshot will be in the game at launch, but i would not be surprised if it was.

We already have the sharpshooter as the ranged elite/spelial killer, so i think this Stormtropper class would need its own role. Heres my suggestion:

Veteran Stormtrooper
A mid to close range assaulter good for storming the entrenched backline traitor guard and ranged elites.

-Tactical ability: Smoke bomb. The stormtrooper throws a smokebomb to block the vision of enemies. This would give the team tactical advantages on situations, especially if there are a lot of those damned traitorguard blasting you with lasfire. The sharpshooter could still use the class ability to highlight elites and specials, and see them trough the smoke. The smokescreen would allow the stormtrooper to get upclose and end the misery of the traitors.

-Class ability: Charge. The stormtroopers movement speed, damage resistance resistance and fire rate are increased. this is perfect for rapid advancing and storming of the enemy positions.

-Unique weapon: It depends. Obviuosly the Stormtrooper would be the one wielding Hotshot lasguns, so maybe just that if its not in the game already. If it is then maybe a special version of that.

Other things to note would be that the stromtrooper would have some passive rabged resistance buff, nothing major but say 10-15%.

Toughts? My phallus is going to burst anyway if we get a stormtrooper of any kind :stuck_out_tongue:

Tempestus Scions are the Imperial Guard Stormtroopers. :slight_smile:
They got renamed for copyright reasons

You might be thinking of Kasrkin being the Cadia specific ones, and similar?

& I was pitching this as something similar to the Outcast Engineer from Vermintide, where the “career skill” (class ability) uses up X amount of recharge time per shot fired, and so on. But I’m glad it’s prompting discussion.

As for the Hotshot being in game - possibly! But most likely would be the Hotshot Lasgun as opposed to the Hotshot Volley Gun, very different!

I don’t mind your ideas either way! :smiley:

Good morning !

I had the opportunity to create a post precisely on future class ideas and a person on this one also proposed the Tempestus Scion, I allow myself to give you the links here if you are interested!