Character Slots: Why not 12? 24? ...50?

When Darktide first released, we had five character slots. (There were actually eight, but three were hidden that you could access with a mod)

Then, with the Arbites update, those last three were unlocked for everyone. Anyone who’d messed with that mod knew that there’d always been eight, and that trying to change the number to make more resulted in a server error, so eight was the hardcoded limit.

Then, the Hive Scum update came out, and for the first few days eight was still the limit. This caused some grief to some players, as they weren’t able to use the new class without deleting a previous character, if they’d already previously hit the limit of eight. So, with some dev scrambling, a ninth was added a few days later.

This seems like it speaks to a broader overall problem: Why are there so few character slots to begin with?

Now, for some players, this won’t be an issue whatsoever, as some players only make one character per class, and as there’s currently six classes, they don’t have an issue with character slots.

But clearly, the intention has always been that players should be able to double-up on classes if they want, as with the launch of the game there were 4 classes but 5 character slots, and consistently we’ve always had more than the number of total classes, so clearly it’s intended that players make more than one if we want to.

Given that’s the case, it seems like what we have now is still pretty low, and it all comes down to engaging with the game’s content. There’s six different voice types for each class save Ogryn who has four, so in total that’s 34 current personality types that are in the game, and yet there’s only nine slots, so any player, at any given point, is only able to actively engage with about a quarter of the game’s actual character personality customization content.

To that end, I don’t really see the point in limiting how much of the game’s content a player might choose to engage with if they wanted to. Again, for some players, that’s never going to be an issue since they’ll just make one character per class, but I can guarantee that there’s players out there who WOULD make more characters if they could, but are currently being arbitrarily limited by the character slot number. More characters = more playtime = more engagement with the game, which seems like a thing the developers wouldn’t want to put a hard-coded limit on if at all possible.

Another aspect to this is that, the debacle over having to scramble to add a new character slot is just going to keep happening again and again. There’s a new character class confirmed to be currently in the works, and there’s probably at least one more planned for a later release this year, so the same thing is going to have to happen again where the developers add more character slots when those classes release.

So why go through that again, at release day, having to also make sure to update the character slot limit by 1 so nobody has to delete characters, when you could do it much earlier and save everyone the hassle of determining whether or not buying the new class DLC is worth deleting a character over? Why not just increase the character slots by a large amount right now, and future-proof having to update the number for class releases ever again?

So that’s why I think the character slots should be updated to quite a large number, and having thought about it, I think 50 is the way to essentially have this never be an issue again.
Why 50? Well, we right now have five classes who have six personality types, and Ogryn who has four, as previously stated that’s 34 different personality types. If New Class A gets released with six more, and New Class B has six as well, that’s still 46 personality types in total, which means for the next two entire class releases, the devs’ bases on this issue would be entirely covered with still 4 slots in excess no matter how extreme someone wanted to get with their character creation. And then if they make a ninth class with six personality types, sure you wouldn’t be able to have them ALL at that point, but I think it could be argued that 50 is a pretty high upper limit and at that point you could be forgiven for saying that some sacrifices could be made.

As far as I’m aware, characters are simply stored server-side in text, so hopefully it wouldn’t be a huge memory load if a player had 50, and the devs have proven with the last major content update that adding more total slots is possible in the game’s framework (eight wasn’t some unchangeable hard limit), so I think increasing the slots to 50 would mean that the issue could be future-proof resolved once and for all.

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While Im not against more operative slots there still one thing; universal items like weapons and curios arent shared between operatives and need to be buyed seaparetly for each character.

And buying and upgrading is coastly as is.

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Probably due to drawing excessive resources and hardware by having infinity slots… some nefarious people could probably figure a way to DDS style attack FS, and thus our game, if their was no limit.

If its anything like VT2, there also is a limited armory size and when you max it out have to cash out weapons or else unable to open more crates / receive more… this really was only an issue for the Hoarder types and likewise their are physical limitations to how much you can store in a house.

On plus side personalities/body types are easily change-able in barber shop so really only need 6 slots and current slots are excessive… if at some day solo mode with equip able character per bots is available…we may have reason.

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I am broadly for changes which allow players more agency, and character slots are no exception.

I’ve made new characters to play with friends, multiple in some cases as they levelled a few toons.

Also, remember the hardcore challenge from a while back? Getting to 30 without dying – stuff like this is possible because there is some flexibility in the system.

Creativity… Creativity finds a way :grin:

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No, just go to Barber-Chirurgeon and change the personality for 50k Ordo Dockets. I can’t fathom how anyone would want more than one character per class. That’s duplicate weapons, duplicate leveling up to 30, possibly duplicate cosmetics (idk I’ve never created more than one per class).

Personality Scourge is cheap AF and it’s just so much less of a hassle IMO.

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To get more unique personalities interactions without having to spend 50k ordo dockets Every. Single Time.

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I’ve got like 6m just sitting in my vault, what else am I going to spend them on? :grin:

Yeah it could probably add up quick for newer players, I’m honestly impartial on more character slots. Either way, as long as it doesn’t take away too much resources from new maps, new enemies, balancing etc

Not everyone has like hella money sitting in their pocket…

:index_pointing_up:Now this, I can’t agree enough with. Always nice to have QOL additions, but some things are important, while others are even more important.

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I think it would cost more monies leveling up and equipping a new character :upside_down_face: but to each their own

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I would think 50k ordo dockets is far easier than leveling and gearing a new character.

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Id prefer loadouts be able to have different personalities.

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Who said anything about leveling up a character? With the solo mode and Tertium 5 or 4 mods, you can get unique interactions between your personalities even when they are on level 1.

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I suppose that’s an option (so long as you’re a PC player), but if you’re only doing that to listen to dialogue quips, you can just go to YouTube and listen to the dialogue clips already clipped and posted for far less effort and time investment, and if you were just playing normal games you’d have no issues making that 50k ordo dockets in the process of playing to hear all the lines anyway. Not that I’m usually one to stand up for Fatshark, but that feels like an insanely niche case for a developer to implement a feature for, creating a large number of new records that will only be used in conjunction with mods for a subsection of the playerbase on one platform simply to explore voice lines doesn’t sound like a big development priority.

Not every line is recorded for YouTube. Some want to search for Treasures that haven’t been discovered yet.

But again, this isn’t an issue that is on the same level as balance of the game of need for more maps. If we won’t get any more than one extra slot per a new class, then I’ll be perfectly content.

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Yep there are so many lines even in mourning star hub… sometimes I think they keep slipping them in to hide story right in front of us…

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Like I said in my comment above; weapons and curios arent shared, while credits, mats and cloths are account wide.

Another question of the same kind: why limit builds presets like that? On several my characters I’m already out of slots (I like experimenting with builds). Ffs, it’s hardly even takes that much space in your database.

They can’t accommodate hoarders sorry… they added load-outs then more load outs and now that’s not even enough… IT NEVER ENDS WITH YOU PEOPLE

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Considering that you can completely change your appearance and loadouts at will, I don’t see the need for more slots than there are classes.

If loadouts included also character appearances/voices/cosmetics, would that work for you?

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If you play on PC, I have some good news for you, my friend

https://www.nexusmods.com/warhammer40kdarktide/mods/209