Why have a limit on playable characters anyway?

With the release of hive scum, its really starting to bug me that theres a character cap at all. Like it increases with each added class but why even have the limit there to begin with?

Maybe its just me but personally I enjoy making new classes with different personalities, exploring them and making builds for them themed around said personality and you cant really do that with the current cap system.

“Oh but theres always the personality scourge and why would you need more then one class of each” because A: i dont wanna flip flop between personalities and like I said, I enjoy making seperate characters for seperate builds and B: because I want to. And if you dont, cool. That doesnt mean there should be a limit for those that do want to make more.

I just don’t see the point in a cap to begin with.

There has to be some limit, it doesn’t cost nothing to store potentially hundreds/thousands of items.

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Pretty much standard procedure for games architecture, usually is paired with slots being a paid commodity though.

No real reason other than lack of competency. Having another entry in a database is insignificant. Across a playerbase of 10 million, the difference between 5 character slots and 100 character slots would at most be a gig or two.

It could be that they have some total spaghetti code situation going on though so who knows.

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Said a very competent person with a clear understanding of all the implications, surely.

A character implies hundreds or thousands of DB entries. And then multiply that by each of the characters that EVERY player has.

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I won’t bother proving you wrong. That time I proved you wrong with dev statements about you claiming Hive Scum took over 6 months to develop, you ignored it completely, and afterwards started attacking me for unrelated things. I think you don’t deal with it very well when people know more about things than you.

I’ll simply prompt you to google filesizes on databases.

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Oh that’s SO funny you brought that up. I had dismissed it out of hand because A) you plainly misunderstood what the dev was saying about the 2 shortlists of potential classes & B) there is absolutely zero logical connectivity between the existence of 2 independent lists and when the work on the 2 classes that came out of those lists started.

It was just too silly to even respond to.

But here you go:

In the presentation’s Q&A segment, we learned from Fatshark that developing a new class like the Hive Scum usually takes them between six and twelve months, with teams ranging from 10 to 25 members involved. The studio promised further ongoing support for Darktide, including additional missions, factions, and gameplay features.

Which is maybe just obvious to me because I have worked on complex software projects and possess some tiny amount of competency…at least enough to know when I’m qualified to claim that someone else is incompetent for talking nonsense.

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Says usually takes them between 6 and 12 and we know from the dates and info they gave Hive Scum took em 5. But I know you want to be right more than actually use logic, so you do you

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Storage, potential issues with API, database performance, DoS on character retrieval?

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Most mainstream MMOs let you create 50+ characters and those store a lot more data per character, and long running MMOs like WoW have far older, far more sizeable databases than Darktide, which has single digit millions of accounts at most. It simply wouldn’t be an issue to allow 50+ characters unless severe incompetence is involved, which might be the case.

I’m thinking back to Fatshark devs/CMs claiming that combining character resources was a monumental task and highly complex. It’s all relative. There are people who find fit-the-shapes puzzles very challenging.

Let’s see the sources then.

Oh look, more specious claims that don’t even ring true. Would love a source on this too.

Aaanyway, back to the actual discussion: sensible constraints do not reveal a lack of competence, and anyone who has ever been involved in building a system with any amount of complexity should have the sense and the grace to acknowledge that.

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I posted them already! You ignored them

It’s the origin of the “immeasurably complex” meme, look it up!

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No you didn’t provide any evidence that points to Hive Ganger being started after FS saw the success of Arbites, which was your (baseless and ridiculous) claim:

And here was your followup lol. Great sources!

And “immeasurably complex” was about whatever agreements/mechanisms need to be in place across all platforms in all countries to be able to purchase exact amounts of Aquilas.

As long as the DLC classes add a slot whenever you buy one it will work in the end. But it is odd that the backend is flagged for I think 10? Might be 8 characters and we can only make 6.

You should read the things you quoted if you want an answer to your question!

gifgod-remasteredgifs

This is taking into account the potential cosmetics, weapons, loadouts, curios, etc each character slot could have? Doesn’t seem accurate.

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Those are all just text in a database. It depends on a couple factors but you can probably have a couple billion entries in under 100 GB. Letting players have character slots 99% of them wont use anyway wouldn’t inflate it too much if it was done by a thinking person and not a monkey with cymbals.

What Badwin is trying to say with his insistence that “Projects like this can be challenging” and whatnot is that someone at Fatshark probably IS a monkey with cymbals so they messed up the fundamental infrastructure of the database so badly that now it’s hard to do it. Which is fair, but I think it’s important to point out that without severe dickups this would never be the case. It’s a result of incompetence at some point down the line.

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Fair point, I’m not a dev so at first it seemed like it would be a lot of data but when you put it like that I can see how it wouldn’t require as much space as I thought.

No, man, please don’t put words in my mouth too. You are spectacularly bad at it.

What I am saying is that there’s way more to it than size on disk, and having a sensible default is in no way a sign of incompetence.

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Dunno why you would think 8 character slots in a game that now has 6 classes is sensible, but I already knew you weren’t trying to make sense, just to be right.

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