So having done a few runs in the newly updated chaos wastes i thought i´d drop a few impressions of mine here.
- Chest of Trials difficulty variance,
So these trials got a stealthy update to include new various options for possible foes that come forth. I find it to be great addition that has been pretty fun overall so far but i also find that the present pool is a bit too wide in floor to roof in difficulty.
Compare a horde of goat archers with no banners or armor to a double grudgemark monster spawn, or a chaos patrol/armored goat horde + multi banners. In the very first map. The difference is a bit too extreme! And i say that despite actually managing to steamroll those encounters due to a blessed damn footknight and trollpedo engineer keeping my poor ass company.
- Weapon upgrade/switch rebalance
Reducing the cost of switching and upgrading was something that really feels nice, i felt like i didnt get quite so shafted when i got a bad weapon roll. But i think it could be lowered more for orange/reds in a same level switch. This given that some weapons can really just screw you over pretty badly and those switches are still plenty expensive.
For instance, assume you are playing waystalker and you get serrated shots from a random boon, but you have moonbow/hagbane and thus your weapon is essentially disabled now. You switch…but you get hag/moon. So your ranged weapon is still disabled.
And to top things off you also roll two 1handed axes in a row, just in case you thought you could fall back on melee for a while.
3. New boons/weapon traits.
Some of them feel a lot like bloat/weird and unhelpful, i remember some manner of orb spawner with a long cooldown that gave a really minor buff for a couple of seconds.
If the rolls are gona be half good, half bad, then the random rolls should be cheaper yet.
- Be’lakor temple event
This was actually pretty fun, but the old problem of spawns happening ontop of you is really present and as unpleasant as ever, please look into it.
On that note, could we remove assassins jumping through other enemies? Or maybe just not ever have many assassins spawning at the same time with lots of other enemies? Getting jumped by 3 of them through a horde of maulers/bersekers with packmasters feel very cheap.
Oh and yea, the nurgle miasma curse is honestly horrendous to play against in the end maps with all their special&monster spawns, the difficulty spike is beyond nuts… Please consider removing this combination in its entirety because it´s existence is extremely jarring.
Oh and sometimes the +coins modifier still just doesnt seem to work. I went through the “The Pit of Reflections” and i think i got like 300-400 in total despite it being one of the last maps of a run.