It’s unbeatable for your average Legend quick-play crew, just like Cataclysm Twitch mode is. I don’t really care what other people call unbeatable or unfair because, from my perspective, it doesn’t matter; that all just sounds like posturing to me. Weighing one person’s subjective experiences against my own isn’t changing my mind. I know that when a chest of trials summons more bannerman than are in a beastmen patrol, that doesn’t seem like how it’s supposed to be. It’s obvious that every aspect of the game is harder as the progress of the mission, but where Trial Chests are concerned, that is not the case. It’s egregiously easier and more difficult in no particular order.
People can’t seem to make an honest comparison, Khorne buffed patrols offer no reward like chests and they are often smaller (on Legend at least) than what comes out of a bestigor+bannerman Trial Chest during a Khorne curse; particularly with something like +specials or +elites. I have a far easier time on a Cataclysm campaign mission than I do on Legend Chaos Wastes cursed map with certain Trial chests; maybe that’s the way it’s supposed to be but doesn’t seem fair to me.
You might expect people to learn that they need to pay extra attention to all the map modifiers, and curse effects as they relate to chests of trials, but that’s a tall order for your average ‘quick-play player’, and nowhere else in the game is detailed decision making an issue, and I doubt most Legend players are even aware that the modifiers affect the Trials.
I actually think the Bestigor+Bannermen trial shouldn’t necessarily be removed, perhaps just reduce the number to the size of a patrol in that difficulty rating, and/or put the more difficult trials ahead and the easier ones early on. The scaling seems so far off.
Another suggestion: just simplify things for most players by putting a risk indicator on the chest of trials. For many, this is a simple game with simple objectives and simple UI. If there were a risk indicator over each trial chest based on the trial effects caused by the map modifiers, the curse, and other factors that should be known to a player anyway, then that could help players make informed decisions about the risks. Just have the threat indicator show a simple Low, Medium, or High for potential difficulty warning when you mouse over the chest.
Another thing, there is no way I’m ever going to NOT try to beat a chest of Trials. My expectation outside of Twitch Mode is that if I AND the team do well enough, we will always be able to win. By now we should well know, that if you que for Twitch Mode, you’re possibly going to end up in an unwinnable situation no matter how good your team is. I’ve played with some I’d consider among the best in Twitch Mode, and we lost about 3 games before we one a Twitch Mode on Cataclysm in the Chaos Wastes after the first Grudge Mark update.