Changes to Havoc - Derank - Comms

This sounds good, so far I have been enjoying all that Darktide has to offer even in the present. I have only had frustrations in Mortis and Atoma Heresy with players that cause a team wipe. Literally even a moderately good player such as myself has experienced as of April 7-8, 2025 some missions where failure of team led to me after a few missions taking the entertainment of the game and then cutting my losses by coming back to play tomorrow. Just had some moments where you can only do so much to clutch and do teamwork until other players lose sight of sticking together and meeting the goals

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Very good change. :+1:

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So if we want to choose a different map/mutators we have to open ourselves to deranking again? Why are fatshark punishing players who want freedom to choose?

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This feels… insufficient. I mean, if this was a new situation I may understand some of the reluctance to change the system, but it isn’t. It’s literally crafting and weapon locks all over again. And it’s infuriating for long-term players that love the game.

What happened with the crafting, hmm? The developers had to admit defeat and listen to the community and remove their system. What did that cause? Playerbase came back. People happy. Is it that hard, Fatshark? Then you add some cool cosmetics as bait to the shop, and then you exploit whales that come back to buy it in bulk, so you can keep on working on content for the game and we all thrive. That’s how your “live” service works no? I’ve made peace with that even though I dislike the mobile game tactics and I’d much rather have paid high quality DLC. Just… stop getting sidetracked and do what’s necessary for your player retention instead of going around in circles.

Remove derank like you removed locks. Then LOCK your havoc rank to the highest completed once you reach it, until season reset. Would that be better to please the lock gods?

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Because that isn’t intended design. They’d rather risk alienating the entire playerbase of a section than to give them freedom of choice.

Their retention gods won’t allow it. It goes against their gospel.

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What I play high havoc and like these changes I don’t care about refreshing the modifiers just win the game to reset them haha, simple. I would like more variety sure tho!

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When doing challenge runs like duos certain mutators are preferable to others, but evidently fatshark doesn’t want to foster any kind of challenge run community

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I see your point but on the bright side they won’t demote that challenge run when they do get it until it’s completed or on weekly reset it seems. And if they are good enough to do challenge runs then winning in full team will be easy.

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Wooo thanks Strawhat! Will be fun when y’all get the communication bug fixed I made a post about recently.

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They still won’t let us pick our regular mission maps and mutators. What made you think Havoc would ever be any different?

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Nothing but I’ll keep bringing it up anyway because why not

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hi strawhat,

im glad fatshark is making changes to havoc so quickly for havoc players. im hoping one day they give us map and modifier selection soon.

regards,

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Or throw 3 times. Prolly faster!

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You could always accept people only of your rank if you are scared of high havoc players not taking it seriously

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Really great changes! Exactly the system I was hoping you’d implement. Well done, guys. Two questions about this new system however:


One, if we lose three missions in a row at rank 40, will it recycle our current mission into a new one? If the only way to change your level 40 mission is to de-rank to 39 and win again.. well, de-ranking would be risky as you can then continue falling back down the ladder on consecutive losses.

This would lead to players being stuck with exceptionally difficult missions they have no interest in playing, and could bias the missions posted to the party finder into overall more difficult map/modifier combinations as people struggle to complete them.

Not that the on average higher difficulty is necessarily a bad thing, but I can see it becoming a bit repetitive if usually only the most frustrating maps are queued. That said, I think being able to freely refresh your mission wouldn’t be ideal as it could lead to the same bias but for easier missions.


Two, is the weekly de-rank system still relevant anymore? It’s so trivial to maintain (play a single Havoc win or lose), yet now even more punishing to players who have hit 40 but can’t play for a week. You’ll be knocked back to 39 and again at risk of a de-ranking spiral. Considering that 40’s will be more widely available with the coming change, but may be biased towards more difficult, more likely to fail missions, I see this being a likely possibility.

Also, with the new Havoc campaign resets, it’s now overly punishing to players who may have to put the game down for a season. Can’t play for a few months and lose 11-odd ranks from decay? A reset would put you down from 29 to 20, and when you log back in you’d have to grind your way back to 40 the long way. No one wants to do this. I can see it being fun pulling your weight back to 40 occasionally, but having the stress of doing so every week just isn’t interesting.

Weekly rewards should be rewarding, not punishing. There’s already a system in place to reward people for playing each week (although said rewards leave a lot to be desired with the current resource economy), so why should we also be punished if we don’t participate, by choice or otherwise? Let us earn our way to 40 each campaign, then stay there until the reset regardless of how often we’re able to play, please.

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I can answer part of this now!

After the changes are implemented, if you win your level 40 Assignment, a new one will be generated. A player won’t be forced to derank in order to get a new Assignment.

Also when a new week starts, players with 40 Assignment Level will have a new one generated, unless weekly decay is applied (i.e. the player didn’t play at all the previous week).

For the rest of your post, it almost leans more towards feedback and I am taking it back to the team. o7

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Respectfully, I don’t understand why there was a demotion system in the first place. That ranking system and the Stash to collect , it reminds me : Hearsthone ! Except it’s a card game, a PVP one and has a clear purpose to “filter” players through the climb to the top. What’s the point at applying this on Darktide, at all, if it’s not to waste players’s time ? Even if there is an ajustement on it, it’s still there and seems to serve nothing but discouraging players to insist on failed missions.

PS : I love that game as many others but I’m convinced it’s that kind of stuff which keeps aways a lot of “casual” players, veterans like me aside.

Thanks for updating BTW, see you

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We absolutely love strawhat, best news since havoc was announced

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Wait…so if you lose 3 times on a 40 it doesn’t roll a new 40?

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If you can’t get demoted I assume it’ll never reroll unless you win any 40 or weekly reset

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