"Can't exit because players are joining"

but… but everyone’s already dead. Players shouldn’t be able to join into games that are just essentially over. Especially since it seems like joining lobbies takes a long long time now. A few months ago i used to be able to insta-load into lobbies and games. Now it takes an inordinate amount of time for anyone to load into my lobbies and vice versa. Thus, skipping the “defeat” screen isn’t really a thing anymore because people are just endlessly loading into the game. On top of that, trying to start a game while people are loading will have you waiting an extra 5-10 minutes because of how long it takes to load. Even if their ping is sub-50 it’s still taking a long amount of time.

TL;DR Can we finally just do away with the hard lock on starting the game/ending the game when people are endlessly loading? It’s just unnecessary at this point

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Alt-F4

Are you exaggerating? Because for me it’s 30 seconds to a minute tops for loading, whether I’m the host or waiting for someone else to join. If someone has a truly potato computer it can take longer but I’ve never once seen it close to what you say.

It’s probably quite necessary from a technical standpoint. I’m just speculating here, but probably the software needs to finish loading one “environment” before it can begin loading a different one, because switching loading targets mid-load causes a crash.

If you haven’t noticed, everyone has been taking around 2 to 4 minutes to connect, sometimes more. The latest EAC update seems to have majorly slowed down loading into games. Although EAC runs on the client-side, it’s been very slow to connect to the service lately.

No, it’s more likely a limitation of the dated Autodesk Stingray engine, and networking architecture. This engine was discontinued and is not widely used. They might not be able to patch networking or level-loading behavior. If they are able to do it, the cost-to-benefit ratio might be too high for a game well into its lifecycle.