I played him in VT1 and main him in VT2 as well. I still like him a lot, but I definitely don’t play him as much as I used to because he just doesn’t have the same amount of control or fluidity as the other classes. Every time I play him, I find myself saying “that wouldn’t have happened if I were X character instead”. Arbitrary limitations kill him for me.
Example: You play Elf, charge up a longbow shot, fire, and then hit Q immediately after firing to block the things attacking you. The weapon transition is seamless, and you are able to defend yourself due to the responsive controls.
You play Huntsman Kruber and do the same thing with his bow, and after the shot, you’re sitting there mashing Q to swap weapons but there’s a hard locktime in which you can’t swap for at least one second after taking any shot with his bow, even if it’s uncharged. Elf doesn’t have this problem, so if I want to use a bow I play Kerillian because I don’t like eating damage because of an arbitrary limitation. Kruber’s bow also renders him immobile if charged for too long. This is taking control away from the player, and it feels terrible.
You play Foot Knight Kruber, and his ultimate charge has a 1 second windup. If you get hit during that windup, the charge is cancelled in its entirety- you don’t go forward, you dont knock people over, and you lose control of your character for a second and have most likely eaten other unnecessary hits because of this loss of control. Conversely, Kerillian’s Handmaiden dash has zero windup and the transition from point A to B is much faster as well. You can argue that it’s this way to promote skillful usage of his charge, but the fact of the matter is that FK’s charge is the only skill in the game that can outright fail in this manner. If I want to play a tank, I’d much prefer to play Ironbreaker. “Do I want the passive that gives me a 5% dmg resist aura that has a range of 5 ft (why even bother lmfao), or a self-invincibility for one attack no matter what, that refreshes every 13 seconds?” “Do I want an ult that just works or one that sometimes doesn’t?” It’s a no brainer. Bardin’s IB is just the better tank.
I decided to use Kruber’s shield weapons, and the mace+shield combo doesn’t have anything that does more than 200 dmg to armor… a lot of help that is, when on champion and legend, you’re hitting armor very frequently. Sword+Shield isn’t much better, and is the only shield weapon in the game that doesn’t block 180 degrees. All shield weapons, in addition to the attack speed penalty for using a shield, slow both Kruber’s and Bardin’s movement speeds down as they swing. The weapons themselves also have shorter than average range. All of those factors combined makes them very, very frustrating to use, and are the primary reasons as to why their pick rate is so low on higher difficulties.
The halberd is a very good weapon, but personally I hate using it. It’s like the weapon itself has bipolar disorder- the first swing is fun, then the second one isn’t, then the third kind of is. One of the best ways to use it is to swing once and block cancel so you keep getting that first swing over and over because the 2nd attack doesn’t have armor penetration or CC, and the 3rd doesn’t CC and you have to use the 2nd to get to it. And once again, halberd slows your move speed as you’re swinging. Meanwhile, the glaive also has a sweeping, Armor Piercing first attack, that is followed up by a 2nd sweeping AP attack, and ends with a third diagonal AP cut that hits heads nicely. On top of this, glaive’s charge deals immense AP damage and none of the attacks slow you considerably. What standard are we using to balance weapons here? Where did it fly off to?
I could keep going on and on with a weapon-by-weapon analysis, but the main point i’m trying to get to is this: Kruber only has 2 melee weapons that don’t limit your control over him. Interestingly, both of them are used by other characters: Victor shares the 2H sword (which is useless on high difficulties because no armor pen) and Bardin’s 1H Hammer, which is more or less the same as the mace in terms of functionality.
A lot of his weapons also have a higher degree of movespeed slowness on charge attacks instead of the regular charge-slowness everyone else enjoys for the most part. The only weapon in his arsenal that deserves this extra-slow movespeed is the 2H hammer, because it is very destructive against hordes. Even then, the 2H hammer is one of two weapons kruber has that move him forward as he swings, so that move speed slowness is counter-balanced by the small dash forward on the heavies.
Kruber’s a mess, from his weapons down to his classes and talents. Does this mean he’s bad? No, of course not, but it also doesn’t mean that he’s as efficient or as fun as the other classes. All of his classes have auras, which indicate he has the ability to support and lead his team as fits with his character. However, a character based around a mechanic that is negligible (lol auras ) isn’t on a fair playing field compared to other characters. He is, by far, the one character in Vermintide 2 who needs the most love.