Camo Expert is not fun for team

Something you can use to your advantage. Such as positioning in cover in a fashion that your Teammates can work and you still have the aggro. Meaning melee enemies will come to you, for you to dispatch them.

And you have a Brain Burst ability which you can utilize from behind cover. Also you clearly seem to have expected the Team to carry you through melee engagements, or you wouldn’t have an issue with dealing with melee threats.

Don’t blame the team for your poor choices.

Nah, based on your post you seem to have “asked” to be carried by the rest of the team… and are now complaining about having to do your part via smart positioning and tools given to you, that you choose to ignore.

It’s not the melee, it’s the ranged that is the issue. Melee is a joke to a psyker with any weapon due to the huge stamina regen speed not to talk about the huge CC capabilities of purge and trauma staves.

You have a veteran which has the most toughness in the game that is made for ranged combat. Pick toughness back on headshot kill and toughness reduction on ult and you can literally just stand in ranged fire and kill them without taking any health damage.

Psyker eats 1 volley from 1 ranged enemy and it’s all toughness gone, so it’s not fun when they are all after you and you spend most of the match trying to find trenches to dig in.

Brain Burst helps nothing against a ranged squad of 20.

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Having someone focus on specials using this feat is a god send really. Only issue is not having a proper sniper weapon makes it a rather weird feat to pick.

Sure the Plasma Gun would be a ideal as the veteran could use his ability to one shot anything on the map, but its effectiveness is only matched on how accurate the gun can be within a horde or non-horde moments.

I love having camo vets on my team. Let my oggy tank that stuff. One less person to babysit for me :slight_smile:

Then there shouldn’t be any problem, if you have no issue with melee and it is a “joke”.

So? And Cameo ensures they can be standing out there in the open and pick off the ranged enemies as well as having the time to hunt and aim at Specials like Bombers and Snipers. That is their job to do.

Your complain was you being alone on a team of Veterans. Those Veterans should be killing those 20 ranged enemies for you, leaving you to deal with the melee stuff and maybe crushers/bastions, depending on the Veteran’s weapon. You use your brainburst to open the shields of the Bastion, so your 3 Veteran friends can murder them as they stand there staggered. You use your other abilities on the Crusher… and usually someone of the Veterans will usually help you.

You can literally Dash out of cover, select a brainburst target and dash back into cover as you still brainburst and then enjoy the cover as you wait as your BB goes through.

Again, you are not alone on your team. It is not your responsibility on a Team of 1 Psyker and 3 Veterans to take 20 ranged enemies. If you want you can lend your Brainbrust for the matter tho… you can also use the fact that you can dash out of cover to BB and dash back into cover as you channel to draw the enemies fire and keep them in position, for your 3 Teammates, as they will keep shooting at your cover.

Your complaint so far was:

Meaning that it is entirely a skill issue and apparently according to this post reply of yours Melee isn’t the issue… and Ranged should be covered by Cover, Brainburst and your 3 teammates.

As Psyker you have at least 2 options to regain Toughness in cover. One is via BrainBurst, any kill will result in a Warp charge which recharges your Toughness, or by quelling peril… which allows you to literally stand in cover, build peril with your right mouse button on the Brain Burst and then quell it back down until your toughness is full.

At no point are you “crying in the corner” here. You can actively murder enemies with your Brain Burst, you will be able to, according to your own words, easily deal with melee enemies… so what is the problem?

The fact that you don’t get to do everything yourself? Ask your Ogryn friends how they feel when its a Room full of Ranged enemies and none of their weapons has the reach necessary to murder them without emptying half their ammo pool into the rough direction of the enemy in an attempt to sandplast the area for a new paint job… and the odd random hit of the enemy in the process.

Or that Flamer Zealot, who might not be as popular anymore these days… or the braced Autogun wielding Zealot or what have you, who all get to wait in the corner while other people deal with Ranged enemies…

Or you know… you get in there, get into melee, and murder them. Unlike everyone else, as Psyker you actually have the option to fight from total cover. You can dash out, brain burst, dash back as you channel… and the game does even give you damage reduction as you do this.

The only way you’ll do nothing is if you choose to do nothing. And the Psyker is more than just a means to ensure the Staff doesn’t fall down as you wait to use it.

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Hell just have it as a constant 25% ranged damage reduction would be a lot better.
(25% constant reduction vs. 75% during ult is an okay tradeoff)

Lol learn2dodge
You can already facetank with ult +75% DR, and can chain the ult until cooldown is over…

If you choose to run trash weapons like flamer, that’s on you.
Nobody is relying on dumb camo vet to deal with ranged enemies(because experienced players know if a vet is running camo, he’s bad at shooting as well); if you aren’t trash at melee then you would have been able to close the distance through movement alone, to melee. If other players are getting shot too much and unable to leave cover, that’s camo vet’s fault to begin with - because he’s not doing his part in drawing aggro - more enemies are focusing on the other players. Plus the fact that there are lots of ranged enemies that gets to start shooting just means the camo vet sucks at shooting…

Oh no… mercy… you totally owned me… oh that burn… i need to visit the burn ward for my 9th degree burn… oh noes… woe is me… please… mercy… you 1337 gamerz… you… please… spare me the obliberation by your pure, concentrated awesome…

To bad forums don’t convey the totally deadpan and bored voice.

The only way you have Unwavering Focus is if you didn’t pick Camo Expert. If that is how you want to play, go for it. I prefer my Veteran teammates to be able to go out into the open, and then eliminate the 20+ shooters, while the rest of us deal with the melee enemies. Instead of having to get back into cover and wait for their Toughness to recover instead of killing the 4+ Reapers and the 4+ Gunners shooting their way in addition to the 20 shooter and stalker.

Next you’ll probably try to convince me that the autopistol is a good pick for the Veteran.

If you choose to run with trash picks like Unwavering Focus, that’s on you. Amazing how an argument like that doesn’t work, isn’t it?

Yeah, because one person will single handedly fix this particular issue and wither the shots of an room full of a shooting gallery with multiple reapers and gunners, by sole virtue of a 75% damage resistance.

Just that sentence makes me believe you are playing Sedition at most, maybe malice… but most certainly no high intensity or damnation runs.

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To be fair, it is.
But most players suck with it, because it requires aggressive play and good situational awareness.

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Im thankful there is people who think the autopistal is bad and dont know how to use it.

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Camo Vet can be incredibly annoying for a number of reasons. While overall they draw less aggro which is a problem, the biggest problem is how enemies sometimes change targets from Vet who enters camo, to another player mid-burst with zero aiming delay or warning whatsoever. It can fully delete the toughness bar of for instance a poor unsuspecting 100 toughness Psyker, with no audio warning, and no time to dodge or seek cover.

I am of the belief that playing camo in pubs is very, very close to actual griefing. Not to mention it teaches Vet players all the wrong things for a 'tide game. (don’t move, be static)

DarktidePoint

The entire post seems to have escaped you and i am not going to bother replying further, especially not considering you do not even seem to grasp basic netiquette.

When you manage not to invalidate your position with ad hominems, maybe it will be worth my time of a future reply to you. Until then, have a nice day.

Search someone else for a mud flinging contest.

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That is not the fault of the Veteran or the Talent. That is the fault of how the NPCs are coded. The fix here is not to remove Cameo, but to fix the NPCs to not change targets like that. Such a change also might actually fix the fact that Snipers can “snap shoot” the second they come out of a door.

And they will pay for it, over and over and over again, because Cameo is only a 90% threat reduction not an 100% shield. You will need to move, dodge and such. But it tremendously improves the time a Veteran has to aim their shots.

Of course, i am sure some 1337 player will be around shortly to mention that they can’t aim and shouldn’t be playing or whatever, but i do appreciate the fact that a good Veteran player can step into the open and just snipe the Gunline as we deal with the rest of the threats.

And i certainly would not like to have to prolong engagements or remove even more utility by forcing people into one build and one build only. It shouldn’t be a case where you need to run damage reduction, headshot toughness regain and have Volley fire available to do your job properly.

Cameo does work even when Volley Fire is on cool down and it speeds things up tremendously.

Bad Veterans are plenty in the game and for many people Cameo is a trap and a crutch, but that doesn’t mean it should be removed or changed, because a good veteran utilizing it, tremendously speeds things up. And for some Classes, it is actually preferable for the Veteran to be in Cameo.

When i play my Ogryn or my Zealot, i actively want the enemies to focus on me. And in absense of a taunt skill Cameo is quite a nice addition. As someone said earlier… one less teammate to worry about.

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I remember back in the days before high int stg i used to have so much fun playing with random camo vets. I would work with my friends to group around barrels and then blow them off the map or we would all just quickly leave him alone while he was zoomed in on some enemies and then watch them instantly die…good times. Sadly trolling teamates as an endgame isnt really a viable endgame hence the reason none of us play anymore.

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Most likely for the best you dropped the game. It has enough issues without people intentionally sabotaging their teammates.

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wouldn’t have needed to sabotage teammates for fun if the game was hard enough to require a full team to work together to beat the map

It’s a harmful anti-team feat that makes the game more difficult for teammates. It needs to be removed or reworked into something else completely.

I suggest using Unwavering Focus and Exhilarating Takedown or Confirmed Kill with Counterfire if you want to be the anti-ranged tank. Not only are you taking significantly less damage, you feel like a real cool dude while doing it.

But that is the point… they do not want to be a Tank. They want to not be shot at, so they do not suffer from suppression and can hit things.

Good luck trying to hit anything, even if you are immune to damage, when you have 2+ Reapers and a bunch of Gunners fire in your direction/at you, and you cannot hit a damn thing, even with Volley fire running.

Removing Cameo only narrows down the viable gun options to those with anti suppression blessings.

As Ogryn and Zealot i do want the melee enemies to come to me and not go after the Veteran and Psyker and as Psyker i can quite literally stand in cover and still brain burst specials or deal with Melee enemies that show up.

How is that making the game more difficult for teammates, unless these teammates would be struggling even if the Veteran wouldn’t be in cameo for a few seconds taking down a gunline.

It does make the game a lot more “difficult” for teammates when nobody takes care of Grenadiers, Snipers and other ranged threats, while you are stuck in a horde.

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It’s not in the description (because half the tooltips in the game are misleading, incomplete or inaccurate) but while under the effect of Volley Fire you are immune to suppression.

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vet in ult is nearly imune to suppression, with 75%dr, fast reload on elite kill and toughness replenishment on elite kill … vet kinda mows the whole area with his gun

the only weakspot are mele units, but if squad is sticking together (and you dont have jokers like @Haiboku) then vet can keep ult till all yellow (and most reapers) are handed

its all in a wrist