Bursters are NOT fixed or improved

They continue to ignore shove in egregious, extremely unfun ways.

yeah this is specifically the worst thing about bursters and they didn’t address it as far as i can tell. they instead removed the timing skillcheck on the push among some other (good) changes

Have Bursters EVER been in a good, functioning state? At this point, I’m with the people who think they should be removed from the game just because they serve no purpose except frustration. FS seems incapable of fixing them, and instead they just keep getting worse.

Or perhaps the explosion could just be tuned down so that at the edges of the explosion you don’t still take massive damage.

No.

Replace them with L4D boomers.

i would like the current implementation of bursters if the timing skillcheck removal was walked back, and they fixed the issue the OP shows.

if they did that, then i don’t see what about them would remain problematic, all the issues would be fixed as far as i can tell. maybe let them climb a ledge too

I really miss being able to shove any poxburster at any point during their detonation state.

It feels like a fleeting memory I can’t get back.

Of all the changes they’ve made since the Skitarii update, the only one that should stay is the one where they don’t do 90 degree turns around corners. Everything else seems to be not working as intended.

they made them worse now.

before it was fine. simply sometimes they were not exploding when diving but you could still push them at least.

now if a poxburster is targeting someone, and you are nearby, you can’t push them by yourself to help and you will just get damaged since the :brain: dead people targeted won’t push them for whatever reason cause noobs

You can’t push a pox if it’s targeting someone anymore?

To be a bit realistic, how do the operators push back a 150-kilogram charging beast a good 7-8 meters? I swear, like half of all lost matches are because of Poxbursters

you’ve been unable to do this since like arbites release or something like that. the recent changes to poxbursters just kinda make it worse, cause now the thing is always gonna explode if someone kites it into the group

i think they may have changed their aggro mechanics so it happesn more often, not sure

Pretty sure you can, but you don’t get the extended push window if it’s not targeting you. And pushing during the leap animation still seems to be a complete crap-shoot.

Best pray there aren’t 2 bursters in staggered formation :headstone:

it’s technically possible but the way it was explained to me, the lag compensation mechanic (which is only active while it targets you) does 3 things

  1. it allows your push to act on this poxburster at a higher range
  2. it allows your push to act on this poxburster at a 360° angle
  3. it allows your push to act on this poxburster regardless of how much stagger the push did to it

these all combine to make it almost impossible to push a poxburster that isn’t targeting you unless you have very specific timing and a very specific angle, and i think some weapons are still unable to do it period because of point 3

the same lag compensation mechanics apply to poxhounds also btw, among others. i don’t know when they added them but they weren’t in the game when it came out, and people complained about poxhounds being totally unpushable all the time until they did this. like it’s literally just a lag thing, the special isn’t actually where you think it is, since your client and the server don’t match. so even though you push and see a hitmarker, the server sees you missing and you don’t get those special leeway mechanics unless you’re the target of the poxburster.

to me it seems like the correct solution to this is just enabling this for everyone at all times. like what’s the worst that’s gonna happen, push has a cost it still needs to be a mindful action. it’s not like actually aiming your push at the poxburster is a meaningful skillcheck anyway.

This makes so much sense, damn. High time to give 'em the dog treatment!

This is fake news. You could always push them prior to this update, but they wouldn’t detonate. They could also ricochet from dogs (which is why arbites update made it worse) and sometimes change aggro and lunge at you in the middle of a push.

But you could always push them, with no exceptions.

Yes. It feels like when you push a burster it triggers some server side logic that makes it reaggro to you first, then get pushed back. There is a noticeable delay when you push bursters that aren’t aggroed to you, which wasn’t there before the update. So strictly speaking, they don’t actually get pushed, they imitate the behavior.

The problem is that reaggro part works like half the time and very often they will not react to your pushes, or will reaggro with a long delay and will not fall until you push them again (and not give you time to do it).

Basically every single update to bursters makes them worse and if we got a version of bursters from 2 years ago, it would be a massive improvement.

and there’s a crapton of them. all the time. Burstertide.

let’s try to find evidence for what either of us are saying to see who is actually spreading fake news.

here is the exact thing I am describing being mentioned way longer ago than this patch, both the report and the reply suggest this issue has existed for longer than this recent patch

here’s someone with video mentioning it works flawlessly in the creature spawning, strengthening the angle that it’s a client/server sync issue which the lag comp is meant to fix. you can see in the video the burster doesnt target the player.

here’s good old harridas with a collection of poxburster bugs, including not being pushed.

so this is actually the fake news, people have noticed this before. this is by far not the only report of “unstaggerable burster” and i know anecdotally that it’s happened to me before the patch and most people who play a lot will confirm.
the real difference is probably that now you have no counterplay. before, when someone kited the poxburster into the team, you could push it before it detonates and everyone scurries like cockroaches. now? it just explodes in the middle of the team every time. that’s why you notice the bug far more now, i think. it’s also possible that poxburster aggro priorities changed, so the situation where a burster isn’t targeting you despite you wanting to push it happens more.

but the actual bug itself is, as far as informed guess goes, just lag. it’s the same thing as a phantom hit with your gun. no lag comp if the burster doesn’t target you. you could test out if that’s true or not in a locally hosted singleplayer game.

Yes, poxbusters are still as unpredictable as before. My biggest problem with them is how many of them there are in higher difficulties. Also it would be nice to prevent spawns next to the player.