Inconsistent poxburster AI behaviour

Issue Type (Required):

Enemy Mechanics

Issue Description (Required):

Making this thread to collect instances of inconsistent poxburster behaviours.
Such as bursters not responding to pushes, walking into players, inconsistent health/corruption damage and/or playing multiple audio cues at once. Instances of sound cues missing or too quiet instead go to the sticked thread KNOWN ISSUE: Sound Cues Missing or Too Quiet

Steps to Reproduce (Required):

  • Encounter and engage poxbursters in game

Reproduction Rate (Required):

Unusual (<25%)

Platform (Required):

PC - Steam


















6 Likes

Inconsistent poxburster health and corruption damage:

Inconsistent pushing behaviour (since Arby update)

2 Likes

Poxbursters playing multiple audio cues when blowing up

Another instance of poxburster push not working as expected

1 Like

Unreliable push behaviour

1 Like

Unreliable pushing

1 Like

Unreliable pushing

Re: issues since Arbites introduced, the dog projects a continuous short range stagger aura which can cause absolute mayhem if they’re near a burster.

Assuming the Arbitrator player hasn’t actually set the dog on the burster, which can also make them problematic to counter safely but is more of a skill issue on their part.

This was patched with 1.8.2 or 1.8.3 I believe. But the dog will still stagger bursters if they jump on anything nearby the burster. (Pox Hounds still have this passive stagger aura)

Though one time my dog despawned when it was supposed to pounce a burster (which was pretty far away) and because of that the burster got close and then the dog pushed the burster back into me when it got back :slight_smile:

1 Like
3 Likes

also not all walls prevent explosion damage, i have a clip of this somewhere but theres no way i’m gonna find it. essentially the pillers before the big drop in chasm station dont prevent pox burster damage