Poxbursters can spawn without warning

Issue Description:
Poxbursters can spawn without warning at enemy spawn points, preventing player awareness.

Steps to Reproduce:
Unknown

Mission Name (If Applicable):
Relay Station

Platform:
Steam

Player ID:
[Steam ID/Steam Profile URL/GamerTag]

Approx. Time of Issue & Timezone:
[MM/DD/YYYY, 00:00AM/PM] [TIMEZONE]
24FEB2023 1:30PM HST

Reproduction Rate:
Rare

Upload Supporting Evidence:

Upload Console Log:

  1. Press the Windows key + R
  2. Enter %appdata% within the search input and select ā€˜OK’
  3. Navigate to AppData\Roaming\Fatshark\Darktide\console_logs
  4. Locate the console log that corresponds with the session in which the issue occurred, by looking at the timestamps in the log names
  5. Upload here

Upload darktide_launcher.log:

  1. Press the Windows key + R
  2. Enter %appdata% within the search input and select ā€˜OK’
  3. Navigate to AppData\Roaming\Fatshark\Darktide
  4. Locate the darktide_launcher.log in this directory
  5. Upload here
3 Likes

so what i think is happening here is something i have seen a few times- was there a ticking poxburster somewhere relatively recently in the level that didn’t detonate for whatever reason? one you could hear in the distance but not see, which stopped ticking all of a sudden?

normally ambush mobs like the poxburster will pick a spawn door, play their spawn noise and hang out there for a second (you can see them doing all this with vets ability) then open the door and start travelling towards the player to attack. if they can’t get to the player or in some cases like the sniper are pressured they’ll travel back to a spawn door, despawn, pick a closer door (and i think wait until there’s action to maximize the odds of a good ambush) and attack. they do not need to play their noise nor wait a second when they do this.

poxbursters are more complicated because if they ever get stopped stopped by an obstacle they’ll just detonate, and weirdly if they ever need to climb a ladder they detonate? but if they spawn, couldn’t get to the player, never found an obstacle/ladder and successfully despawned like that they can jumpscare totally totally unfairly.

1 Like

Thank you for your report! Could you upload the console log for this session? You may find it by doing the following:

  1. Press the Windows key + R
  2. Enter %appdata% within the search input and select ā€˜OK’
  3. Navigate to AppData\Roaming\Fatshark\Darktide\console_logs
  4. Locate the console log that corresponds with the session in which the issue occurred, by looking at the timestamps in the log names
  5. Upload here

@coolcab I think you’re right, but even so the poxburster not making any sound at all while coming through that door is probably something that should be looked at.

2 Likes

This is what happened. Here’s an extended clip. At the beginning there’s clearly a Pox Burster waiting to spawn, but the sound dies out completely in the lull right before it’s spawn door.

Hard disagree with this. I’m about 90% sure this is a bug (but I’ve been wrong in the bug-or-feature game many times before). AFAIK all of the dogs, flamers, trappers, bombers, mutants and up until this point, pox-bursters have all given audio cues at their entry spawn point.

Log File:
Stealth Pox Burster.log (238.3 KB)

They often show up through a door half way through their final jumping animation so you cannot even push them away. I understand your new ā€œdoorā€ spawning system has its challenges, but this should have been predicted as a potential issue with specials and some elites and addressed at the early stages.

Just wanted to add that there seems to be something wrong with sounds in general.
As OP said, Poxbursters just coming out of doors and explode in your bag without sound, i“ve also had it in similar ways, where a hound or mutatn was running around silent until they get super close to you.
Also the ā€œwarningā€. when an enemy backstabs you, is completely missing and if a special is on your floor or ones above / down is not noticeable.

Something is really off since the last bigpatch with the sound.

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