Whole team just got wiped in havoc because 1 poxburster busted through a door and instantly exploded in a fraction of a second, with absolutely no sound queue because that’s a current bug.
It is so unwarranted that the AI director purposely spawns poxbursters in doors specifically WHEN YOU’RE NEXT TO THEM and THEN allows to cook their detonation timer before they leave the door. It’s pretty often I have to stand there, watching the poxburster, with the door open, unable to push him over until the very last beeps in order to push them back into the spawn room and not die. Do you know how many med stations and revive spots you put RIGHT NEXT to spawn doors? On every map?
I get this is to stop people from just camping doors where they can slash enemies before they can attack but this is not the way to deal with it. What ends up happening is poxbursters mostly spawn right f-ing next to you and give you half a second to push them back while you’re already surrounded.
That door is famous for it but it obviously needs fixing. Spawn doors generally only cause problems with the game, I hope they’ll one day move away from them, they’re just buggy and make the game worse than the VT2 spawn system without doors
Ah yes, one of MANY poorly thought-out out Tide gameplay “moments” I have ranted about in the past myself. PBs also have a tendency to have pretty warped audio cue volume (up to being totally silent) when around doors, and enclosed spaces, even walls / corridors at times.
The quality of audio cues is just so poor. We often miss the “middle” part of audio which would warn you about approaching specials, elites and monsters. Player and NPC voicelines often over-ride important audio cues. At times barely anything is happening around you, yet cues are missing.
Fatshark has never really tried to explain to us why those issues are so persistent, which in my book would win some good will with the community.
The door problem could be “hot-fixed” by just disabling any doors to which players are close by. There is way too many “troll” spots, especially next to med-stations which love spawning, surprise, surprise, silent PBs. This would also prevent players from door camping for easy kills.
Yeah it’s even worse when stimmed because the stimm sound effect makes everything harder to hear by obscuring it with a constant noise, seems to attenuate other sounds, and increases the number of silent specials.
Also if a poxburster opens a regular door, it still pauses for several seconds, unable to be pushed at all until it finishes the full wait timer that they have when exiting a spawn door. The mechanic is clearly not functioning as intended.
Specials and elites should never be exiting doors in close proximity to players. Either spawn behind at distance and approach, or be ahead either laying in wait or patrolling.
Poxbursters coming straight out the door (or appearing around a corner) and detonating, or shotgunners sneaking out in a pack before shredding you is just irritating and feels a little cheap.
Or how about when 4 crushers climb out of a floor vent all at once, directly under you, moving totally silently except for one grunt before a insta-kill overhead!
The amount of times I’ve checked behind me, moved forwards and quickly checked behind again and the crusher gang are just there without any noise is ridiculous. They need a loud audio cue. I also think they’re the class of enemy who should never be coming from behind. Stealth unit they are not.