The recent change to Poxbursters means that when you push them you also trigger their fuse, causing them to explode after a short delay. This has resulted in many moments of hilarity where one teammate pushes a burster away from them and into somone else, thus ruining their day (unintentionally, naturally)
This also means that Poxbursters are more consistent, which is KEY. No more mystery time bomb and staccato ticks, no more moments of indecision after a push (shoot it now? Wait for another push? Oh, the bot decided for me..?), and a little less reliance on who exactly it was targeting in the first place. You can effectively intercept bursters targeting your mates and itâs introduced a nice counterplay (just watch where youâre pushing 'em!).
A healthy dose of determinism is precisely what they needed, and why it would be amazing to look into the push forgiveness mechanic next. Having a different push range depending on who the bomber is targeting contributes to Poxbursters feeling inconsistent to play against. Iâm not above benefitting from generous ping-forgiveness measures (a la Pox Hounds), but compared to Poxbursters itâs relatively clear who doggo is going for due to the windup animation.
I would like to see either distinctions for who the burster is targeting, or revisiting the push/explosion radius for players who arenât the target so itâs harder to be caught inside someone elseâs⌠problem
Classic! I wonder if it has to do with the stagger source, had a scary moment yesterday with a burster pinballing around due to weapon stagger (dangerous I know) and Bull Rush, neither of which set off the fuse unless lethalâŚ
Also been having some wild ghost bursters appearing, uninteractible but ticking madly all the same! Thankfully they havenât exploded me⌠yet
had plenty of floppy fish as well, pushed em back on cue only for them to ânopeâ and chill on the floor.
whats more of a nuisance, they seem to prioritize bots (when leveling a character only on a private duo for sanityâs sake) which of course cant push em.
so the useless pile of pixels has the burster in tow and comes backtracking into player range for a boom.
theres no pushing back at this point, eat da fuggin damage ya dirty reject
Iâve had âghostâ bursters which donât respond to anything, they just run around and scare the pants off me. Thankfully I havenât been damaged by them yet⌠so Iâm not sure if thereâs some hyperactive lag compensation mechanic, or just lucky (to not get unlucky?).
If youâve got the footage, definitely write that bug report!
No footage as I never record but certainly experienced it. They just seem so less responsive to pushes. Perhaps itâs the angle or perhaps skittles has the push of an OAP
Poxbursters now nearly always just ignore the first push IME. And they can completely ignore being pushed if âyouâ are not the intended target.
Quite frankly, I find them less âtrustworthyâ now than before the update.
Bursters are less functional than before the update, which is an accomplishment. Literally none of the fixes in the patch notes are in game and they ignore pushes even more.
And it was said that they should have stopped jumping around corners/doorways and such. Literally had them do just that, and with no sound que⌠as in one literally suddenly just explode to a stealth burster.
Yeah. It got to the point where I installed the danger zone mod that shows their explosion radius as an outline.
It made me realize just how broken they were because I now realize just how many times they make no sound or just jump the moment their sound effect starts.
I wonder if server issues are at play⌠I am seeing some instances of clearly bugged bursters but overall they are surprisingly functional! Low pop server perks, finally