Burning Head Sienna build is crazy!

i think your definition of protect is to babysit and follow the pyro around, clearing things that get too close to her while she runs around killing stuff.

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It also works with Flamestorm staff, because of frequency of damage ticks. This staff gives you anti horde and anti CW possibility as well.
I’ve tried to do the same with WS -40% stacked cooldown and swiftbow, but it feels different, not as strong as Pyros build.
So the CD on ult must be lowered for sure (even without this build it is very low).
If to tweak Resourceful Sharpshooter, then it must be done for every stuff separately.

Do you seriously call this OP?
The damage numbers are more or less even on this screenshot. Unbelievable.

Considering Sienna is an AOE damage dealer this damage looks as it should. In fact, I’d even say this Sienna wasn’t doing everything she could and she could get more DPS.

A ranged character used mostly ranged attacks? Something must be wrong /s

The usual suspects are all here- V1 hardcore melee fanboys demanding to destroy ranged classes in this game and forcing them to constantly use melee weapons. FO

PS Burning Head sharpshooter spam build is not that good compared to others. coz BH sucks.

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You are overgeneralizing here. It’s not “…with other classes…” but “with other weapons”. Other Sienna weapons do have projectile travel time and some have projectile drop.
I do not feel that shooting your bow/repeater of any type/shotgun in a bunch of mindless bots going in strait line towards you is so much harder and skillful comparing to “shooting ma laser”. Ranged comabat on most characters is pretty simple. But it does require proper positional skill, situational awareness and quick reflexes to eliminate high priority threats to succeed in a run.

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this is nothing out of the ordinary and ur bringing up an ancient topic

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Hell no. Halberd is not balanced in comparison with any melee as well as most ammo/heat regeneration talents and traits (cough Sienna, cough cough BH).

Though much more things need buffing than nerfing, no, MUCH MORE, on that I can agree.

When you buy 10 most expensive skins for your favorite champ in MOBA, and the next day they get “reworked”. :disappointed_relieved:

Exactly what I am trying to say - Sienna is so good at killing everything, that you don’t need no other DDs anymore. Only BH can compete with her imho.

:man_facepalming: Not ranged attacks, an ult. 2/3 of her kills came from closing her eyes, doing 360 and pressing one button when the blue line at the bottom starts glowing, derp.

You’re right, but that’s only i found it tiresome to always say “that SIenna build with beam staff we’re talking about”. Though I might have missed a couple of spots, where pointing that out was important.

Oh, it’s at least 10 times harder. I already explained why:

Though somehow everyone is missing MY MAIN POINT:

That what concerns me about Sienna having this build the most. I don’t like how universal this build is either, but compared to the former concern, this on is so secondary.

I mean guys, you can say whatever you want about your concern about this topic, but it gathered 63 replies in 24 hours, which means this subject IS controversial.

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Gameplay:

Stats:

Build:

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Damn, the scoreboard alone makes me hard. Gimme green dust I wants to try that build right now!!!

Btw, guys, this is exactly what I am talking about. You don’t need no other dd when you have Burning Head Sienna.

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Again, it’s not necessarily the PM and her passive/talents, but rather a problem with the weapon. No matter how many apologists come up with excuses for it, ultimately, it’s the beam staff. The one, single weapon that outclasses all the other staves so much that it basically shakes up the entire balance of the game, even making champ/legend gameplay relatively easy.

The beamstaff is literally easymode, so much as to “carry” the entire game, in a coop game that supposedly requires all 4 players to pull their weight.

  • “move the ‘cursor’ to target” easy mode aiming that even a kindergarten kid can do
  • one-button click/hold continuous fire that has no theoretical limit by itself, unlike how other weapons with similar mechanics have a charge→fire process required
  • ridiculously low amount of heat generated, so low as to actually have the heat levels go down with related weapon trait… and still last incomparably longer time in continuous fire even without heat dissipation traits or talents
  • effectively unlimited range

At least one or two of the above must be removed or significantly toned down. NO ranged weapon in this game has such long time-on-target with so little effort required to aim and fire, at virtually unlimited ammo, and synergizes so easily with a given passive to a certain career.

If any one or two changes can be made, the beam staff should gain heat at least at a similar level to the boltstaff, or even higher, and at the same time should become unstable as heat levels go up with aiming becoming less accurate.

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The range is actually fairly limited compared to every other long-range character, especially on any open map. It only carries a game if you let it. A WS can do the exact same thing if you let her. Hell, most ranged weapons can. The fact that ppl turtle around beam staff and not everything else then complain that it carries is asinine.

Yeah, obviously if the whole friggin team sits back and lets Sienna do 100% of the work then she’s gonna utterly dominate. Why not do some of the work then? Has your sentient mobile laser turret set up a firm defensive perimeter in which it’s safe to operate? Then why the actual $%^# does everyone sit at the very back doing nothing instead of either shooting the stuff she’s CC’ing or moving up and meleeing it? She does virtually no ff damage specifically so people can do this. If people are on a frontline job, be frontline. People need to stop turtling at the back and Q_Qing that Sienna is getting the green circles.

I can “carry” a game just as hard on WS, or IB, or BH. (I’d love to experiment with different builds on other classes but green dust isn’t a thing). Good players have no issue consistently matching a good Sienna’s performance, regardless of class. Just stop letting her have every friggin kill.

And the stuff you’re complaining about with the weapon is by design to compensate for the fact that every other ranged weapon can kill elites/specials faster than beam staff can. Even its boss damage is pretty abysmal for a purely ranged class, with the bulk of your output coming from BH. It’s a CC weapon that people see as being way more lethal than it is because they literally sit there like lumps while it CCs and eventually kills everything. Just take advantage of the CC and kill everything first. The problem isn’t with the ranged weapons in the game, its with the people using them.

Edit: The one area on the scorecard where beam always has a slight advantage is in damage dealt, but this is not all effective damage. This is due to a combination of factors in that she DoTs everything and her blasts overkill trash. Even with this taken into consideration, other classes should be performing pretty damn close in the damage department by virtue of all having higher overall weapon DPS.

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Did ya see the video of kitten destroying with flamethrower staff?
IMHO synergizes with pyro build just as good as beamer if not better.

I dunno…I feel like beam is kinda weak vs. armor.
Burning head only seems to kill CW if it crits, I dunno.
I dont usually even waste it on CW. Let the anti armor guys take them down.
Hunts, Bounty, or WS, maybe Shade is going to kill that lone SV before I do.
SV patrols we are all working on chipping away.

Maybe my experiences are a bit different as 75% of the time I play pyro I am with my regular group and we all have our jobs.
I go for CC and the random special snipe if/as needed.
The other party members are certaintly not just hanging around me with their thumb up their butt.

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Here, watch this.

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It also takes 1/4 of my health pool as whc with about 20% increased health. But so does ws trueflight…

^ this

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erm… she’s playing with 3 tank classes. first thing i see is, handmaiden, IB, footknight as her teammates…

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Unbelievable that people who try to shut down criticism and callouts of a very strong career by implying they care only for green circles…

Remember when Sienna had to manage overcharge in exchange for infinite ammo? Oh how I miss good design.

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Name me other careers that can perform this well with 3 tanks in team.

i don’t know about others, but i’m not saying pyro ISN’T a strong class. I’m saying that people seem to think she’s grossly overpowered in comparison to the other classes, which imo is not true, more like a reflection of their expertise with the rest of the dps classes.

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You mean those times, when people actually needed ammo boxes?

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