Agreed. Some of the issues with other staves is the matter of “feel”. So when using flamestorm, it feels clunky and awkward to use. I was actually about to try out Sienna and her staves after the changes they made. But in the case of flamestorm, the charge up on her RMB was awkward, long, and would be instantly stopped by any hit she took.
Conflag looks awesome but was basically just a stun that applied burn. When you charge up for that big explosion, you’d expect some kind of impact damage or something. Instead it’s basically a gust of air that knocks enemies over and lights their hair on fire. That’s what it feels like when using that one.
A good balance of practical use/functionality, satisfying feel, and game balance is ideal. Staves like those two really feel that they miss the mark and could use improvements in that sense. Speaking for myself, I find that the bolt staff is pretty good right now and has been for a while. It’s pretty enjoyable to use, its design is pretty good, and it functions well and proper with traits and such. Not overpowered, not underpowered. It performs its role.
I feel like fireball is really close to the right spot, but the charge up time is kind of slow for RMB and most importantly, the damn fireball glow is blinding. When you’re charging and then holding the fireball via RMB, it severely hinders your vision. It’s basically a detriment to your gameplay. If those two things were fixed, I think it’d be just right. It’s a pretty cool staff and would work very well were it not for those two things I mentioned.