Buff Kruber's Repeater and handgun

Then my AI director is as broken as I’ve been saying it is cuz I don’t think I’ve ever had a non-brachsenbrucke match with less than 2k total kills. This is especially true since 1.0.6 hit. Since 1.0.6, in less than half a level I’ll have 1k-1.4k kills. That’s with us vaporizing hordes faster than they spawn. This is also why I’m not playing right now, because as much as I enjoy a challenge it’s not fun to deal with an AI director that’s gone full singularity on you 24/7. Pre-1.0.6 I’d have about 1k-1.3k usually and the rest of the team combined would be a few hundred more. If there was another super aggro DPS we’d generally more or less tie and others would have fewer kills.

People with potato or beast rigs seem to break the game right now, hence why I advocate people compare their own cross character performance instead of using the highly subjective, “I beat another person, whom I don’t know how good they are, with Kruber so Kruber is better than whatever character they’re using” approach.

Edit: in one particular buggy match I think I had 26k damage before the halfway point simply because the director would not ever stop.

i dunno then, i just did a skittergate and the match ended at 1100 total. i host on an oc’d 6700k

Trust me, I would love to see that. That sounds like paradise to me. My runs have been -painful-. The director is essentially non-stop hordes and specials. This is why I’ve been so vocal in the 1.0.6 issues threads. The game is completely fubar right now.

I don’t know what’s causing it but the game acts totally differently for different people. You can see it if you play with certain people for a while then someone leaves and someone else joins. The game changes in fundamental ways unrelated to the player/character.

Those numbers I stated are non-skittergate too. Skittergate, since it’s so long, is even worse.

On the plus side, it’s kinda fun and it’s really good practice when every single level is worse than if you had the three bugged deeds active. On down side, the game has zero chill when it’s running like it is for me and it’s about as stressful as if I was actually there, so, yay for immersive mechanics I guess? Haha kill me

Edit: We’re not taking our time. The only time we ever stop is if it’s a bad idea to trigger a boss because a horde is about to spawn, but with the flow of the game that’s only a few seconds of delay usually.

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I notice this a lot too, one of my friends and I usually take turns hosting and when he hosts everything is just bonkers cranked up to 11. We like it because it’s just a lot of fun mayhem ridiculousness, but we still can only handle so much XD. Joining random PUG hosts it varies a lot too.

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It’s good to hear more people noticing it at least. I wonder if V1 did this at launch. When I started V1 all the kinks had been worked out.

OP sorry for kinda derailing the thread btw.

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There was a bug for a bit that preserved deed modifiers when you returned to quickplay. Sounds like you had permanent frequent hordes mod somehow. The bug was allegedly fixed but then they “fixed” the AI director several times now and it still does things they explicitly mentioned changing.

Anyway now that diealready is gone let’s get back to the discussion.

I agree huntsman is still below pyro and BH tier but the recent buff to Makin’ It Look Easy helped him a lot — 25% increased crit chance pretty much all of the time. With items and his passive that makes out to 40% crit rate, which lets you one-shot all specials and 3 shot chaos warriors at legend with the longbow. As far as I can tell he’s still the best class at taking out chaos patrols.

Against packs he isn’t great unless they line up. The other weapons could be a good opportunity to let him trade some elite sniping power for horde control, but since his ammo gen is tied entirely to headshots they’re unsustainable.

I know about the blunderbuss scrounger gimmick but at that point you may as well play melee.

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Yeah, I was really on board for repeater and handgun to be buffed, I think blunder could use a little love too but people like it for cleaving hoards and stuff. The main reason I was asking for this is because with Kruber… I just don’t feel like his ranged does anything strong enough to make me want to play anything but Huntsman. It’s hard because I know they kinda wanted him to have this more gritty visceral feel that was more about angrily spraying some steel shot and hacking into the fray. I just believe that his ranged load outs are lacking in comparison to Baradin. ALSO, OFF TOPIC… MONSTER RESIST OF SHOTGUNS NEEDS REDUCED. The way this also effects hookrats is ridiculous… and I think they only did it to combat murder hobo kruber because his ult with blunder was shredding bosses up regardless of difficulty. But now the blunderbuss and grudgeraker dont even dmg bosses… really at all. IT’S HILARIOUSLY INEFFECTIVE… SHOTGUNS SHOULD ALWAYS BE GOOD AT KILLING MONSTERS.

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Balls got dropped on his ranged weapons in general. While other characters’weapons are on par with their well spec’d equivalents in V1, all of Kruber’s weapons perform like the vanilla version with no balance to compensate for the fact we can’t put Skull Cracker, Precision, Haste, etc on them. Kruber’s weapons were all only made good because of weapon properties in V1 and they need to be rebalanced in their absence in V2.

On Huntsman:

The crit talent’s my favourite thing about Huntsman but I feel like he still lacks overall synergy. He feels eclectic and disjointed to me as far as the talent tree goes, at least compared to other characters and especially relative to where the class fits within the lore.

In regards to Huntsman specifically, I think it’s appropriate that the bow is more or less forced upon him. I think the character/class would be better off if they designed it more around the bow in general with maybe 1/3 of each talent tier being the fun but meh optional choice for people who want to use other weapons on Huntsman. This is because he’s a worshipper of Taal & Rhya, has been touched by Taal, and one of the core strictures of the Cult of Taal is “Take pride in your natural strength and skill. Avoid firearms and other works of science.”


I feel like there’s a lot of potential for them to build a cooler and more dynamic Huntsman class by adhering to that lore. I think most of his talents are utterly bland, lackluster, devoid of flavour, and kinda meh. It would be cool if they gave him pro:con talents like: power + x% but unable to use bombs, or speed + x% but unable to use potions, or damage reduced by x% but unable to drink healing drafts, etc. They could even make a bow buff one that’s like “Power with bow + x% but unable to use Nuln Crates” (Cuz they’re all more sciencey/engineered that the crude shot you find. Basically make him stronger the more he alligns himself with Taal and eschewes science/technology. This would be really cool and it would make him much easier to balance while giving him a proper identity that not only fits with the lore but expands upon his character.

I also feel the Huntsman ult is bad. It’s like a ranged version of the Shade’s ult without the sense of oompf that goes with it. Feels like a placeholder for something cooler to me. Also feels like a very “elf” thing and doesn’t feel right on a human or a Taal worshipper to just be able to -do- that. Ranger Veteran accomplishes it via science… so the 7ft tall human just like… disappears in the middle of the battlefield with hundreds of eyes on him? I don’t buy it. Feels lame. What I think would be better is something that grants the equivalent of Skullcracker for a bit where every hit counts as a headshot for a short time and give a slight Haste effect. This would make it a valuable ult you could use frequently instead of sit on and it would have excellent synergy with his ammo regen talents, fixing one of his greatest flaws.

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I agree huntsman is still below pyro and BH tier

The other weapons could be a good opportunity but since his ammo gen is tied entirely to headshots they’re unsustainable.

I know that you hate me (I’m joking), but I was saying just this.

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MONSTER RESIST OF SHOTGUNS NEEDS REDUCED. The way this also effects hookrats is ridiculous… and I think they only did it to combat murder hobo kruber because his ult with blunder was shredding bosses up regardless of difficulty. But now the blunderbuss and grudgeraker dont even dmg bosses… really at all. IT’S HILARIOUSLY INEFFECTIVE… SHOTGUNS SHOULD ALWAYS BE GOOD AT KILLING MONSTERS.

THIS! Shotgun should be an high damage weapon but lacking about range. As spreadsheets say, it does not damage against armoured enemies (so 90% of specials) and bosses. Also with huntsman active it is useless against bosses.

It makes me angry how less accurate handgun is now… repeater should penetrate armor too… and be more accurate to boot. It feels like VT1 salts repeater with it’s trash accuracy.

What I think would be better is something that grants the equivalent of Skullcracker for a bit where every hit counts as a headshot for a short time and give a slight Haste effect. This would make it a valuable ult you could use frequently instead of sit on and it would have excellent synergy with his ammo regen talents, fixing one of his greatest flaws.

100%… invisibility is so bad. Enemies will continue to attack you (bug?!). You can not go through enemies. You have 5 seconds of invisibility OR extra damage, so you can’t use it for better position before to fire.

With skullcracker’s effect, you give more sense to talents about headshot and we could use these talents also with other weapons.

Handgun should have better breakpoints in comparison with the more versatile bow… I don’t know, bow can 1bodyshot SV, flame, ratling and gutter… handgun could kill also packmaster, leech, stormer and berserk. It should not be overpower cause its less rate of fire (so less damage against bosses and group of specials).

Rep gun? Yeah, it should be a versatile weapon… so more penetration against horde and just a little more damage against specials/bosses.

don’t know what’s causing it but the game acts totally differently for different people. You can see it if you play with certain people for a while then someone leaves and someone else joins. The game changes in fundamental ways unrelated to the player/character.

This, OMG THIS, so true… so I’m not crazy.
Friend A hosts a match: legend is easy;
Friend B hosts a match: i can see boss + horde + patrol + another horde + 4651461 specials at the same time.

With the state of the game currently and their announcement stream was basically just giving away socks without anything immediately to get excited about… no 1.0.7 talk, no DLC news… a long distant tease of quests that is probably months away… I’m debating putting the game on the shelf until it gets to a better place. I did the same thing with VT1 until it got refined a bit and quests and contracts came out. They said there’s never going to be a bounty board though which sucks. Everything in this game feels less antiquated and less integrated into a lore friendly presentation. It’s just grip and rip gameplay with modern gui’s. I miss the dice rolls for loot, man. I hate that they did loot boxes to keep up with the FAD times. I miss there being lore relevant banter on elevator rides. Overall while the settings are nice and it looks good, the experience just feels thinner. The talents for classes are also so uneven that there’s very little room for variance to make different builds because usually you’re working with best in class weapons. I’ve seen some people try to do interesting things. I’m just frustrated… hold me FS.

I’ve seen this happen on champion too when the specials never stopped spawning. It was literally packs of 3-4 specials at all times constantly inc. There was never a time that at least 3 specials were not on the map.

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Seriously? WTF? They have a problem with fun player retention or something? That was 90% why I kept logging into V1 after I’d already done everything. ><; That’s BS.

There’s going to be quests, just quests that may have extended requirements to complete the quest. But it won’t be in the bounty board format of selecting what you want and getting to work towards it. DLC 1 is going to be late, already calling that now. There’s just a wealth of features that feel so necessary but so far off still. I’m just too frustrated from doing legend after legend run for garbage scrap that I can even re roll stuff with, so i use that scrap to get a few green dust and I’ve played a couple hours to do 8 property rolls on something I don’t really need.

You know what made dice rolls exciting… because you really felt like you ‘missed’ reds by just a little bit to keep you on the hook. A lot of people just feel like they don’t really exist. And with the state of them not even having skins on a handful of them, the lack of cosmetics. The game just feels unfinished. FS I’ll be on every now and then and be back to buy DLC’s… I’m sure you’ll get it to a great spot, then start to break stuff again with ‘improvements’ just like VT1 :stuck_out_tongue:

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Did they mention anything about Kruber balances? Specifically making his ranged attacks feel less like wet noodle jabs?

Per a user’s summary of the stream on reddit, they basically said they have a quests system a long way off and that they’re working on level geometry for less through world shots ( line of sight) . We’ll try to do something about green dust, have some socks. One user quoted it was the most uncomfortable stream he ever witnessed. Points outlined on Reddit

Yeah, if I was to summarize what was actually said on the stream it was this:

-We are still working on patches. We want to get them out quickly but since we have introduced bugs in the past with patches we are now under strict orders to do Code Reviews so it takes longer to get them out

-We want to do balancing. We are always working on that. But we don’t want to do TOO much balancing because you can go overboard and you need to wait until the meta settles before you make too many changes.

-We want to get bigger content out to you eventually

-We are looking to get a patch out to you soon. But not a big patch. Maybe early next week. We might put out a patch on the beta servers to gather some information.

-We are working on fixing holes in maps that allow gunners to shoot through them. We have to go through every map to do that so it is taking a while

-We will be making more cosmetic items. We are actively working on them. See, we have 2 hats to show you

-We will have a new system that lets you get things you want like cosmetics by accomplishing things or achieving things. See, it’s a picture of a contract book. We don’t have any information for you and our new system is NOT Quests and Contracts, it’s something else that does the same thing but works differently.

-Because we are a small company, we can listen to feedback and work on stuff that you suggest to us. Our new system of achieving things wasn’t something we ever had planned for the game but we heard your feedback and we changed what we were working on to that.

-We don’t have any more info on that system since we are too far out from it being completed. We’ll talk about it more in future patch talks like this more and more as we get closer.

-We are working on a solution to the Green Dust problem. We’ll solve it using the loot system. We know about it and we’re working on a solution.

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