A pair of bugs pertaining to the Bretonnian Longsword.
The first bug is some wonky hit detection for the second heavy strike - I’ve aimed at the head, heavy 1 connects as expected, but heavy 2 hits way low. Aiming above the head, heavy 1 misses as expected, but heavy 2 hits. However, further away from the target, heavy 2 hits in the expected area. This inconsistency between both itself and other strikes makes going for headshots inconsistent and difficult to predict.
The second bug is a wrong animation going from light 2 into a heavy attack. First shows what heavy 3 is supposed to look like - blade turned edge parallel to the ground as opposed to heavy 1 and 2 with edge perpendicular to the ground. Then it shows light 2, the horizontal sweep, chaining into heavy 3, the overhead strike, but the heavy attack charge animation shows heavy 1, the right downward strike. Not sure if light 2 is supposed to chain into heavy 1 or heavy 3, but either way it throws off what’s actually happening.